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Thread: Hypervoxels, the Battle

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    Hypervoxels, the Battle

    ...based on some other threads, i'm copying some ideas and requests here.

    we all know how Hypervoxels needs a fight, so what are the tricks workarounds and feature requests we need to use/ request to get this going(!)

    starting with the HVs blending mode, is there a way to cheat it, or do we need to bring out the torches?



    i guess currently we got 3 "gotchas"

    Hypervoxels, liquid, distance between particles (post 2)
    Hypervoxels, smoke, blending like in 5.6 (post 3)
    1 million particle limit (post 4)
     
    Last edited by erikals; 07-30-2011 at 12:14 PM.
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