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Thread: FBX import in LW 10 no work?

  1. #46
    Super Member LW_Will's Avatar
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    Quote Originally Posted by Greenlaw View Post
    I think you may have misunderstood. The point of the takes in MB is that I can experiment with versions of animations without losing old versions, and then compare them against each other at anytime. Then, when I'm done, I can choose the take I like for export in Lightwave. I do not need to export all the takes to Lightwave.

    For Lightwave FBX import to be more complete, they should allow you to choose which take you want when importing the FBX. Currently you need to make that choice when you export from MB (or Maya.) To be honest, this is not a big deal so long as you're aware of how it works but there you go.

    G.
    Right. You just want the choice to come after the import, not before. I don't think that code is available through the FBX SDK.

    Is there any other program which gives you that choice? Not sure...
    Will Silver
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  2. #47
    Super Member LW_Will's Avatar
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    Quote Originally Posted by DeanoC View Post
    One things I've found is that with 10.1, its best not to use any special LW FBX options, a number of programs exported FBX with specific 'fixes' for LW, however with 10.1 as the new importer is closer to MotionBuilder FBX spec, use that option if available or just the default rather than any specific LW one.

    HTH
    ditto. and rather succinctly put, I might add.
    Will Silver
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  3. #48
    Eat your peas. Greenlaw's Avatar
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    Quote Originally Posted by LW_Will View Post
    Is there any other program which gives you that choice? Not sure...
    I don't know, my only experience with FBX has been with MB, Lightwave, Animeeple, Fusion, Houdini and Maya; I'm mainly using MB, Lightwave and Maya right now. I know if you import FBX to MB, it does allow you to choose which takes to bring in by checking them on a list; same as when exporting as mentioned earlier. Now that you mention it, I'm not sure about the others. Maybe Houdini? I remember it had a lot of options but it's been awhile since I last used it. I'll check later.

    G.

  4. #49
    Profesor Pixel Poo Mr Rid's Avatar
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    Quote Originally Posted by LW_Will View Post
    FBX from DazStudio, I kept to the MoBu ...
    Finally, that works! Although I tried the FBX export beta for Daz 4 and its got new issues in LW. I bug reported it, and really hope they dont break whats working in v3.

    But I encountered a new, odd problem exporting Daz weights. Normally, a character and its associated clothing both have the same weights and the rig deforms both appropriately. But I just exported a clothing mesh that technically has the same weight name as the character, but Lightwave insists on seeing two different weights, and the rig wont deform both meshes even though they have the exact same weight names. Likewise, if I put both meshes in the same layer in Modeler it sees two sets of weights with the exact same names... how is this possible? Foot+shoe.rar- as you scroll thru the weights, you should see two of each. Scroll down to "lfoot, lfoot".

    Am too tired at the moment to think how to fix. Renaming about a hundred weights with all new names is too much of a pain, and then the bones have to be re-associated.

    Its similar to the problem when loading an OBJ and LW insists on loading the same image over and over for each surface using the same image. Normally you cant load the same image more than once into LW if you wanted to.
    Last edited by Mr Rid; 08-27-2011 at 11:09 PM.
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  5. #50
    Profesor Pixel Poo Mr Rid's Avatar
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    Well, fixing with DrainBGweight. A most useful plugin.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  6. #51
    Hi.. i try import 3ds file but cannot import. But if i using 9.6..no pro..any help?? Thank
    Last edited by corny; 08-28-2011 at 01:44 AM.

  7. #52
    Profesor Pixel Poo Mr Rid's Avatar
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    I am able to import 3ds into LW10.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  8. #53
    I finally did a tutorial on: "Lightwave to MotionBuilder and Back again "
    http://www.youtube.com/watch?v=Eju1edD7k0A

    I hope it helps some of you
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  9. #54
    Not so newbie member lardbros's Avatar
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    Thanks for taking the time to do this!
    Very nice to have such useful and short videos... Well edited and very clear! Hope there's more where this came from!
    LairdSquared | 3D Design & Animation

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  10. #55
    Quote Originally Posted by lardbros View Post
    Thanks for taking the time to do this!
    Very nice to have such useful and short videos... Well edited and very clear! Hope there's more where this came from!
    Thanks, I'm uploading the next tutorial now. "Lightwave to MotionBuilder to ENDORPHIN and Back again"

    Link to follow, When it's uploaded
    Windows 7 x64
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    Too many SSD's and Monitors
    32Gb DDR3


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  11. #56
    I've uploaded the next tutorial...
    "Lightwave to MotionBuilder to ENDORPHIN and Back again"

    http://www.youtube.com/watch?v=vSkDM-l38hM

    Enjoy
    Windows 7 x64
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    Nvidia GeForce GTX 980 ti
    Too many SSD's and Monitors
    32Gb DDR3


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  12. #57
    Not so newbie member lardbros's Avatar
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    Cool... I know someone else this will interest! Will pass on the link!

    Thanks!
    LairdSquared | 3D Design & Animation

    Desk Work:
    HP Z840, Dual Xeon E5-2690 v2, 32GB RAM, Quadro K5000 4GB
    Desk Home:
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