Hey all,
I've been modeling this lady in Silo. Rendering in LW of course. I want to put a nice elegant dress on her.. Hopefully with cloth dynamics in blender if I can figure out how to use it. But for now, she's nude.
Turntable
Hey all,
I've been modeling this lady in Silo. Rendering in LW of course. I want to put a nice elegant dress on her.. Hopefully with cloth dynamics in blender if I can figure out how to use it. But for now, she's nude.
Turntable
Carm
Carm3D.com
vimeo.com/carm3d
"All war is deception." - Sun Tzu
I would say, give her more cheek bones, and her breasts have a bit of a large gap between them, and they go too high underneath at the inside too. But it's coming along nicely.
Push the software, don't let it push YOU!
My own plugins and work:www.mikegreen.name
LaptopSetup:corei7 2.4GHz nvidia GT 650M 8Gig win8 64
WorkSetup:core i7 3.4Ghz nvidia Quadro 2000 12Gig Ram Win7
Cheekbones... Yeah.. I've been meaning to tweak those.. Thanks.
Carm
Carm3D.com
vimeo.com/carm3d
"All war is deception." - Sun Tzu
Updated. Forearms and cheek retopology.
Carm
Carm3D.com
vimeo.com/carm3d
"All war is deception." - Sun Tzu
Her face looks too 'male' for me. The face needs more sexy curves. Do you use reference images? Also the breasts are not ok :-) great *** though
Further tweaking will make it a great model I think.![]()
I don't think that the buttocks are coming down far enough. This makes the pubis appear too low from the back, thus the vulva too low. Even in really skinny women, this doesn't appear as pronounced as in your image, although the region may appear clearly visible. The angle from the inferior border of the pubis to the distal end of the coccyx should be slight almost close to horizontal. Like this...
![]()
Last edited by Amurrell; 06-26-2011 at 04:15 PM.
--Andrew
Bono Animo Esto
Intel Core i5 3570k
nVidia GTX 970
8GB DDR3 1333MHz
Windows 10 Pro 64bit
The photo ref that I used was like this. What can I say.
Here's a first look at her hands:
![]()
Carm
Carm3D.com
vimeo.com/carm3d
"All war is deception." - Sun Tzu
Hmmm... no need to show us the finger Carm
I do not like some proportions and volumes honestly. But I'm talking from my gutt:
- neck base too thick, not feminine
- breats could look more soft and less tense like they were 'fake'.
- upper back is too wide and defined. I think men do an angled \ / while woman do a straight ) ( [yay pseudo-anatomy with typography, lol]
- And the above is making the buttocks look have more slope volume like a man would have, than a wide hip woman.
- The head itself has a lot going on that could be enhanced, but I'm really not sure so i would guess something like; i think it looks a bit stretched on the Z axis, forehead too much back tilt, jaw could be more round, ear could be smaller and less circular
Just found this profile head reference: http://lh3.ggpht.com/-V9ztQytcHIM/Sf...0828Medium.jpg
How is freeform sculpting in Silo doing for you? Is it free from or detailed from a mesh like Modo?
I get crazy by so much drag and tweak with Subdivision when I'm after a shape, and have to adapt the topology as I go and tweak, and shape and adapt topo, and tweak, etc...
The way I would go about this right now would block the volumes and proportions in LW and actually model it in Sculptris and get the topology for it. Even if you get all dandy with details you dind't need, you can bake a normal map with them and it's all good =)
Some nude image references for later works.
1 2 3
My 2 cents
It's honestly not a fair task to model the thing we look at the most, men and women these days: the female body. Keep it up
Cheers
Last edited by probiner; 06-26-2011 at 07:32 PM.
Can we see a closeup of the head?
The breasts seem a bit far apart, or something is odd with the way they are attached to the chest.
Yes, my Avatar shows a volume rendering...
VoluMedic Creative Edition only USD 299 !
www.volumedic.com
Hey,
I just added her hands.
Updated turntable.
I'll look into your alls yours suggestions later.
Ciao,
Carm
Carm3D.com
vimeo.com/carm3d
"All war is deception." - Sun Tzu
I don't use that feature of Silo very often because I tried exporting displacements and normal maps from Silo after painting displacements and they were just awful. Maybe I was doing it wrong. I've never used Modo before... But I think it's like Modo. You are limited to whatever memory you have for subdivisions.. Not the way ZBrush does it's HD geometry.
It's still a bit'chin modeler tho.
Carm
Carm3D.com
vimeo.com/carm3d
"All war is deception." - Sun Tzu
hi carm, I would block the model head to toe for proportions and pose purposes and then with the block in the BG I can model each part right while fitting the general figure shape.
As for the anatomy tips from the gutt, added some images. ( so small they won't chock anyone, lol, kidding, click on them)
Overall i think you need to attend more to the subtleties and the curves that could indicate a female figure, opposed to a male one.
Have fun!
Cheers
I wouldn't make the neck shorter rather more slender. Nice topo btw.
portfolio:http://www.cosmicninja.com
I'm in favour of making life as easy as possible when it come to sculpting so I would definitely involve the whole figure. Just doing the torso and pelvic area is bound to throw your eye out. The arm/forearm looks out of proportion. The forearm should be approx 1 & 1/2 head lengths.
EDIT arm length maybe ok. Like I said needs legs
As has been mentioned, a slimmer neck would make a big difference.
Last edited by mythek1; 06-27-2011 at 06:14 AM.
I've been making lots o' tweaks... here is the latest.
Carm
Carm3D.com
vimeo.com/carm3d
"All war is deception." - Sun Tzu
Bookmarks