Page 1 of 5 123 ... LastLast
Results 1 to 15 of 65

Thread: Woman

  1. #1
    Steam username: Carm3D Carm3D's Avatar
    Join Date
    Feb 2003
    Location
    Earth
    Posts
    2,259

    Woman

    Hey all,

    I've been modeling this lady in Silo. Rendering in LW of course. I want to put a nice elegant dress on her.. Hopefully with cloth dynamics in blender if I can figure out how to use it. But for now, she's nude.

    Turntable
    Carm
    Carm3D.com
    vimeo.com/carm3d

    "All war is deception." - Sun Tzu

  2. #2
    Worms no more! Free fun! Dodgy's Avatar
    Join Date
    Feb 2003
    Location
    Sydney
    Posts
    8,275
    I would say, give her more cheek bones, and her breasts have a bit of a large gap between them, and they go too high underneath at the inside too. But it's coming along nicely.
    Push the software, don't let it push YOU!
    My own plugins and work:www.mikegreen.name
    LaptopSetup:corei7 2.4GHz nvidia GT 650M 8Gig win8 64
    WorkSetup:core i7 3.4Ghz nvidia Quadro 2000 12Gig Ram Win7

  3. #3
    Steam username: Carm3D Carm3D's Avatar
    Join Date
    Feb 2003
    Location
    Earth
    Posts
    2,259
    Cheekbones... Yeah.. I've been meaning to tweak those.. Thanks.
    Carm
    Carm3D.com
    vimeo.com/carm3d

    "All war is deception." - Sun Tzu

  4. #4
    Steam username: Carm3D Carm3D's Avatar
    Join Date
    Feb 2003
    Location
    Earth
    Posts
    2,259
    Updated. Forearms and cheek retopology.
    Carm
    Carm3D.com
    vimeo.com/carm3d

    "All war is deception." - Sun Tzu

  5. #5
    Registered User
    Join Date
    Jul 2008
    Location
    belgium
    Posts
    20
    Her face looks too 'male' for me. The face needs more sexy curves. Do you use reference images? Also the breasts are not ok :-) great *** though

    Further tweaking will make it a great model I think.

  6. #6
    Professional amateur Amurrell's Avatar
    Join Date
    Dec 2005
    Location
    Lincoln, NE
    Posts
    1,350
    I don't think that the buttocks are coming down far enough. This makes the pubis appear too low from the back, thus the vulva too low. Even in really skinny women, this doesn't appear as pronounced as in your image, although the region may appear clearly visible. The angle from the inferior border of the pubis to the distal end of the coccyx should be slight almost close to horizontal. Like this...

    Click image for larger version. 

Name:	Fig-441-View-of-the-pelvis-from-the-inside.jpg 
Views:	267 
Size:	22.4 KB 
ID:	96200
    Last edited by Amurrell; 06-26-2011 at 03:15 PM.
    --Andrew
    Bono Animo Esto


    Intel Core i5 3570k
    nVidia GTX 970
    8GB DDR3 1333MHz
    Windows 10 Pro 64bit

  7. #7
    Steam username: Carm3D Carm3D's Avatar
    Join Date
    Feb 2003
    Location
    Earth
    Posts
    2,259
    The photo ref that I used was like this. What can I say.

    Here's a first look at her hands:

    Carm
    Carm3D.com
    vimeo.com/carm3d

    "All war is deception." - Sun Tzu

  8. #8
    Hmmm... no need to show us the finger Carm

    I do not like some proportions and volumes honestly. But I'm talking from my gutt:
    - neck base too thick, not feminine
    - breats could look more soft and less tense like they were 'fake'.
    - upper back is too wide and defined. I think men do an angled \ / while woman do a straight ) ( [yay pseudo-anatomy with typography, lol]
    - And the above is making the buttocks look have more slope volume like a man would have, than a wide hip woman.
    - The head itself has a lot going on that could be enhanced, but I'm really not sure so i would guess something like; i think it looks a bit stretched on the Z axis, forehead too much back tilt, jaw could be more round, ear could be smaller and less circular
    Just found this profile head reference: http://lh3.ggpht.com/-V9ztQytcHIM/Sf...0828Medium.jpg

    How is freeform sculpting in Silo doing for you? Is it free from or detailed from a mesh like Modo?
    I get crazy by so much drag and tweak with Subdivision when I'm after a shape, and have to adapt the topology as I go and tweak, and shape and adapt topo, and tweak, etc...

    The way I would go about this right now would block the volumes and proportions in LW and actually model it in Sculptris and get the topology for it. Even if you get all dandy with details you dind't need, you can bake a normal map with them and it's all good =)

    Some nude image references for later works.

    1 2 3


    My 2 cents
    It's honestly not a fair task to model the thing we look at the most, men and women these days: the female body. Keep it up
    Cheers
    Last edited by probiner; 06-26-2011 at 06:32 PM.

  9. #9
    Can we see a closeup of the head?
    The breasts seem a bit far apart, or something is odd with the way they are attached to the chest.
    Yes, my Avatar shows a volume rendering...
    VoluMedic Creative Edition only USD 299 !
    www.volumedic.com

  10. #10
    Steam username: Carm3D Carm3D's Avatar
    Join Date
    Feb 2003
    Location
    Earth
    Posts
    2,259
    Hey,

    I just added her hands.

    Updated turntable.

    I'll look into your alls yours suggestions later.

    Ciao,
    Carm
    Carm3D.com
    vimeo.com/carm3d

    "All war is deception." - Sun Tzu

  11. #11
    Steam username: Carm3D Carm3D's Avatar
    Join Date
    Feb 2003
    Location
    Earth
    Posts
    2,259
    Quote Originally Posted by probiner View Post
    How is freeform sculpting in Silo doing for you? Is it free from or detailed from a mesh like Modo?
    I don't use that feature of Silo very often because I tried exporting displacements and normal maps from Silo after painting displacements and they were just awful. Maybe I was doing it wrong. I've never used Modo before... But I think it's like Modo. You are limited to whatever memory you have for subdivisions.. Not the way ZBrush does it's HD geometry.

    It's still a bit'chin modeler tho.
    Carm
    Carm3D.com
    vimeo.com/carm3d

    "All war is deception." - Sun Tzu

  12. #12
    hi carm, I would block the model head to toe for proportions and pose purposes and then with the block in the BG I can model each part right while fitting the general figure shape.

    As for the anatomy tips from the gutt, added some images. ( so small they won't chock anyone, lol, kidding, click on them)

    Click image for larger version. 

Name:	Untitled-1.png 
Views:	548 
Size:	333.7 KB 
ID:	96205
    Click image for larger version. 

Name:	Untitled-0.png 
Views:	307 
Size:	251.7 KB 
ID:	96206

    Overall i think you need to attend more to the subtleties and the curves that could indicate a female figure, opposed to a male one.

    Have fun!
    Cheers

  13. #13
    I wouldn't make the neck shorter rather more slender. Nice topo btw.

  14. #14
    I'm in favour of making life as easy as possible when it come to sculpting so I would definitely involve the whole figure. Just doing the torso and pelvic area is bound to throw your eye out. The arm/forearm looks out of proportion. The forearm should be approx 1 & 1/2 head lengths.

    EDIT arm length maybe ok. Like I said needs legs

    As has been mentioned, a slimmer neck would make a big difference.
    Last edited by mythek1; 06-27-2011 at 05:14 AM.

  15. #15
    Steam username: Carm3D Carm3D's Avatar
    Join Date
    Feb 2003
    Location
    Earth
    Posts
    2,259
    I've been making lots o' tweaks... here is the latest.
    Carm
    Carm3D.com
    vimeo.com/carm3d

    "All war is deception." - Sun Tzu

Page 1 of 5 123 ... LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •