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Thread: Woman

  1. #46
    Unemployed Jester sandman300's Avatar
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    IMHO its starting to look like Stephen Baldwin with breasts.
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  2. #47
    Steam username: Carm3D Carm3D's Avatar
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    I turned off her hair for that render.
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  3. #48
    \\ is sparkling // Iain's Avatar
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    The cloth dynamics look great.
    She does look like a bloke but hey, some ladies do!

    (btw, what's going on in the first 4 frames? )
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  4. #49
    Steam username: Carm3D Carm3D's Avatar
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    The cloth can't be touching the collision objects at the start of a calc. So she has a super-skinny morph at the start.
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  5. #50
    will the character be hand animated or mocapped?
    stee+cat
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    Q - How many polys?
    A - All of them!

  6. #51
    Steam username: Carm3D Carm3D's Avatar
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    Animated by hand. I'm modeling stage props right now.
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  7. #52
    re comments on looking male/female face for anyone that's tried to model faces i'd say a female face is probably THE hardest thing to do as just a couple of nudges with the move too can turn female attributes back into male..probably why we see SO many monsters and hulking super hero chaps over in zbrush central...easy meat!...try female modelling...tough cookies to overcome.
    stee+cat
    real name: steve gilbert
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    Q - How many polys?
    A - All of them!

  8. #53
    Steam username: Carm3D Carm3D's Avatar
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    Thanks Cress.
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  9. #54
    Worms no more! Free fun! Dodgy's Avatar
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    For the upper body, I would suggest using a 'crease' bump map modulated with Dpont's Tension node as this will give you a nice complex looking folding as she moves, rather than having to use dynamics for achieving complex folds.
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  10. #55
    Steam username: Carm3D Carm3D's Avatar
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    I'm not using dynamics to make the folds in her upper body. It's just sculpted wrinkles in ZBrush that I output as a normal map. I thought it worked out really well.
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  11. #56
    \\ is sparkling // Iain's Avatar
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    Quote Originally Posted by cresshead View Post
    re comments on looking male/female face for anyone that's tried to model faces i'd say a female face is probably THE hardest thing to do as just a couple of nudges with the move too can turn female attributes back into male..probably why we see SO many monsters and hulking super hero chaps over in zbrush central...easy meat!...try female modelling...tough cookies to overcome.
    Il've only ever modelled a female head and I didn't find that. It's just a matter of keeping things delicate. Slender jaw, nose and cheek bones.

    I found I could turn her into a convincing male by just widening and thickening everything.
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  12. #57
    Steam username: Carm3D Carm3D's Avatar
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    Some women aren't toothpicks. Some like to exercise.
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  13. #58
    \\ is sparkling // Iain's Avatar
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    Yep ............
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  14. #59
    Steam username: Carm3D Carm3D's Avatar
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    set-in-progress
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  15. #60
    Steam username: Carm3D Carm3D's Avatar
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    Some women exercise even more and use steroids.
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