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Thread: Woman

  1. #16
    Steam username: Carm3D Carm3D's Avatar
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    I think I'm about done modeling the flesh. Ready to start rigging:

    Possibly the last Turntable.MP4. (Still nude)
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  2. #17
    Member sammael's Avatar
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    Looks like theres something wrong with the knees.
    Some sort of fancy i7 with other stupendous hardware and copious amounts of ram

  3. #18
    Steam username: Carm3D Carm3D's Avatar
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    Hair nearly complete:

    HairTurntable.MP4
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    "All war is deception." - Sun Tzu

  4. #19
    I don't know what is the purpose of this, sorry to be a pain in the arse, but it still looks like a man you need to go back to the modeling, at least the neck. Please...

    The hair looks nice though.

  5. #20
    Steam username: Carm3D Carm3D's Avatar
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    I will tweak her neck.
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  6. #21
    Steam username: Carm3D Carm3D's Avatar
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    Okay I've made a new round of changes.. Changes to her neck (both front and side views), ears, eyes & mouth. Oh, and I also modeled an alternate hair model that is only for casting shadows. This means I don't have to depend on Sasquatch shadows, and it renders faster, better-looking, and one less render pass.

    HairTurntable.MP4

    Can I start rigging now!?
    Carm
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    "All war is deception." - Sun Tzu

  7. #22
    Anytime you decide it's good enough for you =)

    Compare back to this MakeHuman model section, not to match it but get the general anatomy feel.

    Cheers
    Attached Files Attached Files

  8. #23
    Steam username: Carm3D Carm3D's Avatar
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    Everone has a different body type.. This one doesn't have prominent calvicles.. Others do.
    Carm
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    "All war is deception." - Sun Tzu

  9. #24
    You can start rigging

  10. #25
    Dimension the Third voriax's Avatar
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    I'm no expert on the female anatomy, but the neck does look a bit too thick. At first I thought the face was jutting out a bit too much, but hey, some people do look like that. But the neck needs to slender down, mainly in "depth", but a little in "width" as well.

    As you look face on to the model, the neck tapers outwards too much towards the body. As for the "depth", I reckon if you grabbed some points around where the adams apple should be on a man, and moved them back a bit, it might improve the shape. Give it more of a smooth curved shape down the neck.

  11. #26
    Steam username: Carm3D Carm3D's Avatar
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    Functional eyelids & lashes:

    Turntable.MP4
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    "All war is deception." - Sun Tzu

  12. #27
    Steam username: Carm3D Carm3D's Avatar
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    Doo de doo.. Jaw works.
    HairTurntable.MP4
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  13. #28
    Steam username: Carm3D Carm3D's Avatar
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    Okay I am rilly jazzed about this update. This one shows the first successful test of what I wanted to try with this character. For various extreme poses, I want to create ZBrush sculpts that will fade in along with the pose. It worked, but it was not compatible with FXMetaLink.. So I had to rig several portions of her face twice to strip out the FXMetaLink layer. Big pain in the arse. Anyway.. It's working now and this is the first ZBrush bit; the wrinkles in her forehead from raised eyebrows:

    Turntable.MP4

    Later!
    Carm
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  14. #29
    Steam username: Carm3D Carm3D's Avatar
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    ....and now it is working to my satisfaction.

    HairTurntable.MP4
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    "All war is deception." - Sun Tzu

  15. #30
    Steam username: Carm3D Carm3D's Avatar
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    Squinty eyes:

    HairTurntable.MP4
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    "All war is deception." - Sun Tzu

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