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Thread: Vertigo plugin 64bit conversion

  1. #1

    Vertigo plugin 64bit conversion

    Hi people.

    Vertigo is the beautiful and useful plugin written by Andy Nicholas, it is great for use in car rigs to simulate the suspension of the wheels in relation to the ground topology.

    He has kindly located the source code and passed it on to me as I want to re-birth it into a 64bit version for use with LW 10.

    This plugin is too cool to be allowed to die and should continue to be part of Lightwave's future.

    Is their anyone out there who would like to reverse engineer the code to make it 64 bit compatible?

    I don't write code, I just want to see this plugin for use in 10 64bit. I'm relying on the community to make this a reality. Can anyone can help?

  2. #2
    obfuscated SDK hacker Lightwolf's Avatar
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    Send it over and I'll have a look at it: michael(dot)wolf(at)db-w(dot)com .

    Cheers,
    Mike

  3. #3
    If I send it to you and you're successful, would you allow the plugin to be free, because it is at the moment and that should continue. I only ask because you are a commercial enterprise (but if db&w ends up being the home of vertigo it could mean more visits to your site).

  4. #4
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by djwaterman View Post
    If I send it to you and you're successful, would you allow the plugin to be free, because it is at the moment and that should continue. I only ask because you are a commercial enterprise (but if db&w ends up being the home of vertigo it could mean more visits to your site).
    Oh, sure. That's how we deal will all free plugins that we port...

    Cheers,
    Mike

  5. #5
    I can vouch for the Wolf

    (He has also ported most of dponts plugins for years)
    Model: MacBook Pro 10.6.4 - 2.66 GHz - 4GB - NVD GF GT 330M
    Render: Win7 64 - Core 2 Quad Q9550 2.83GHz - 8GB

  6. #6
    Okay then. I'll send it through. This is exciting, I hope you can get it working.

  7. #7
    Lightwave junkie stevecullum's Avatar
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    This sounds like a cool plugin. But doesn't it do the same as 'sticky' in layout?
    i7 X3930/32GB/Quadro 4000

  8. #8
    There was a reason I couldn't use sticky for the same function, I think it had something to do with a parenting relationship in my car rig, there was some reason, I may have to do a test using sticky to confirm if my memory is correct on this, but if I could've just used sticky only I wouldn't have needed to use Vertigo. In my rig I use sticky for the car body, but the wheel contact nulls use vertigo.

    Here's where you get the plugin.
    http://www.andynicholas.com/?page_id=158
    Last edited by djwaterman; 06-11-2011 at 01:40 AM.

  9. #9
    There are sticky, vertigo and even motion texture. I´m not sure what is the best at certain moment. I suppose you should try each of them...

    Anyway, I´m very interested in the development of the 64 version of this plugin

    Vector

  10. #10
    Lightwave junkie stevecullum's Avatar
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    Here's where you get the plugin.
    http://www.andynicholas.com/?page_id=158
    Thanks. From the description, it does exactly the same as sticky, will be interesting to compare functions. I've noticed with sticky, there appears to be a limitation on surfaces deformed via textures.
    i7 X3930/32GB/Quadro 4000

  11. #11
    Well, Vertigo does the same as sticky on a unparented mode but it can do anything else: on parented mode it constrains a car wheel to a suspension rod and you can limit the wheel movement according to the vehicule´s suspension geometry (word for word the companion pdf of the plugin)

    Vector

  12. #12
    Yes, you will find there is a difference, and according to Andy Nicholas, he had plans for adding even more functionality, when he searched his archives he came up with at least 3 versions of the source code. I ended up taking the one that was released because it was what I was used to. Alas he moved to other software some time back and that's why there was never any update. I hope Mike can do the conversion, I'd really like to make use of LW 10.

  13. #13
    Development of the 64 version of this plugin would be cool
    Creative 3D Films
    3D Animation & Motion Graphic Resources
    www.creative3dfilms.com

    Have Your Say!
    http://www.creative3dfilms.com/Forum/

  14. #14
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by Roadwarrior View Post
    Development of the 64 version of this plugin would be cool
    Working on it... unfortunately it seems to require more than a simple re-compile. Which essentially means that I actually have to look at as well as (even worse) understand the code

    Cheers,
    Mike

  15. #15
    It's true, Lightwolf sent me a version that was working, but with problems, so we'll just have to wait and see. Good luck Lightwolf.

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