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Thread: 1001 ways to use LW and Blender together

  1. #241
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    Quote Originally Posted by erikals View Post
    Awesome!

    Is this classic lwo, or lwo2018 ?

    Looks really powerful !
    Seems to be able to import Curves ?
    it’s wicked and the maya one is just the same. tested both and work well.

    i’m using lwo2, which is good as
    lwo3 isn’t supported as well in other apps.

  2. #242
    How Old? Really? Aww Heck colkai's Avatar
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    Just an FYI, it will import a normal LW curve, but if you use LWCAD, the nurb curve from that will crash it, so you either need to convert to polys using the appropriate LWCAD function, or remove them from the file and save a copy for Blender import.
    Other than that, yup, it pulls in the old LWO files pretty well. As with the other older LWO import however, it doesn't handle ngons gracefully every time. If there are too many points, you end up with the edges but no face.
    Too old to die young.

  3. #243

    Thanks, Good info.  
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  4. #244
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    good breakdown


  5. #245
    Axes grinder- Dongle #99
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    THIS news makes it more imperative (IMO) that LWG continues to research and develop ways for LW users to work productively with Blender.

    They should be regarded as "best buddies" in any pipeline. For starters, and probably quick-ISH to develop, would be an importer for Blender for LWO3 format. Don't sweat the textures, but be able to xfer the meshes.

    https://www.blendernation.com/2019/1...0VkV8Qd_s1T-UI
    Last edited by jeric_synergy; Today at 01:09 PM.
    They only call it 'class warfare' when we fight back.
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  6. #246

    yes, some kind of Blender tech seems inevitable

    new > AMD backs Blender
    http://www.cgchannel.com/2019/10/amd...by-120000-year

    The firm will contribute $120,000/year towards the development of the open-source 3D software, with the money being used to help fund support for the Vulkan graphics API within Blender.
    also >
    •  Nvidia backs Blender Development Fund
    •  Ubisoft joins the Blender Development Fund
    •  Epic Games donates $1.2 million to Blender development

    hopefully we'll at least see Cycles in LightWave soon
    Last edited by erikals; Today at 08:24 PM.
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  7. #247
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    I'm waiting for network rendering & E-cycles. Then its game on. Hopefully LWG/NT pulls something out from some place to counter that.

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