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  1. #1
    'the write stuff' SBowie's Avatar
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    1001 ways to use LW and Blender together

    Forum moderation policy explicitly proscribes "Promotional messages and material for competing products". This does not mean discussion of 'foreign' products is out of bounds if it relates to legitimate areas such as tips on using it to advantage with LightWave, or similar matters of interest in the context of using LightWave.

    This being so, and there obviously being an overwhelming desire by some to discuss how to do so, I give you this thread, which is where such things relating to Blender are going to wind up for the foreseeable future. Perhaps it will gain the longevity and stature of the famous "Post your rants..." thread, who knows. Note that Blender-only tangents may not survive. That aside, and within reasonable boundaries of civility and good taste, Blender-philes, go nuts .
    Last edited by SBowie; 05-19-2011 at 10:41 AM.
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  2. #2
    Heffalump
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    Neat. Is there a guide somewhere showing how to pull fluids from blender into LW? I found this thread, but it seems to have dried up, and there are suggestions that blender 2.5 breaks the existing script cited earlier in that thread.

    http://www.newtek.com/forums/showthread.php?t=109113
    Inactive.

  3. #3
    Banned OnlineRender's Avatar
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    Quote Originally Posted by Phil View Post
    Neat. Is there a guide somewhere showing how to pull fluids from blender into LW? I found this thread, but it seems to have dried up, and there are suggestions that blender 2.5 breaks the existing script cited earlier in that thread.

    http://www.newtek.com/forums/showthread.php?t=109113
    cageman wrote it , blender fluids - Lightwave using spotchdog pluggin , excellent tut , although blender fluids have many limitations

  4. #4
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    Quote Originally Posted by OnlineRender View Post
    cageman wrote it , blender fluids - Lightwave using spotchdog pluggin , excellent tut , although blender fluids have many limitations
    Where would I find this tutorial?
    Inactive.

  5. #5
    Hi Phil, the plugin and tutorial is located here:
    http://www.splotchdog.com/index.php?...d=55&Itemid=39

    (german version here: )
    http://www.splotchdog.com/index.php?...d=54&Itemid=39

    but its really worth to be a little patient, since I'm in the final stages releasing an essential update to the plugin this weekend. (just one annoying bug to fix). (Really, since it simplyfy a lfew things / works better for bigger files)

    As for the script, currently nobody as updated the old lwo export script (wich the script originally was originaly based on) to the new 2.5 python architecture . But it might be worth the trouble to actually load a 2.5 file inside 2.49 and use it there.
    Last edited by tischbein3; 05-19-2011 at 02:01 PM.

  6. #6
    tischbein - wirklich genial!
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  7. #7
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    Quote Originally Posted by tischbein3 View Post
    Hi Phil, the plugin and tutorial is located here:
    http://www.splotchdog.com/index.php?...d=55&Itemid=39

    (german version here: )
    http://www.splotchdog.com/index.php?...d=54&Itemid=39
    You can see this question coming, can't you?
    ....
    ...
    ..
    .

    Mac version?

    Inactive.

  8. #8
    Super Member geo_n's Avatar
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    Quote Originally Posted by tischbein3 View Post
    Hi Phil, the plugin and tutorial is located here:
    http://www.splotchdog.com/index.php?...d=55&Itemid=39

    (german version here: )
    http://www.splotchdog.com/index.php?...d=54&Itemid=39

    but its really worth to be a little patient, since I'm in the final stages releasing an essential update to the plugin this weekend. (just one annoying bug to fix). (Really, since it simplyfy a lfew things / works better for bigger files)

    As for the script, currently nobody as updated the old lwo export script (wich the script originally was originaly based on) to the new 2.5 python architecture . But it might be worth the trouble to actually load a 2.5 file inside 2.49 and use it there.
    Can't wait for an update plugin.
    The only limitation I had with the current plugin is that its 32bit and couldn't handle bigger scenes. About loading 2.5 inside 2.49, so its not good to use 2.5 with this plugin?

  9. #9
    Quote Originally Posted by Phil View Post
    Where would I find this tutorial?
    http://www.splotchdog.com/index.php?...d=55&Itemid=39

    EDIT: Tischbein won the race

    Another useful link about fluids from Blender to LW

    http://www.spinquad.com/forums/showt...ender%20fluids

    Vector
    Last edited by vector; 05-19-2011 at 02:06 PM.

  10. #10
    Banned OnlineRender's Avatar
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    Quote Originally Posted by vector View Post
    http://www.splotchdog.com/index.php?...d=55&Itemid=39

    EDIT: Tischbein won the race

    Another useful link about fluids from Blender to LW

    http://www.spinquad.com/forums/showt...ender%20fluids

    Vector
    not the link I was talking about

    Blender Fluids - Crash course on how to get them into LW...

    http://newtek.com/forums/showthread....blender+fluids

    written by Cageman

  11. #11
    I have been curious about coupling LW with blender not as 3d engine, but using its compositor, which seems young, but to be on a good track.

    Anyone gone this route? Thanks!
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  12. #12
    Running at 29.97 fps Titus's Avatar
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    Quote Originally Posted by archijam View Post
    I have been curious about coupling LW with blender not as 3d engine, but using its compositor, which seems young, but to be on a good track.

    Anyone gone this route? Thanks!
    We use LW and Blender together in a daily basis, and we prefer the compositor to post-process automatically after every render. For any other use we have Fusion.

  13. #13
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    Can you please tell me what is the name of the tool / workflow when you transfer a animated planeīs "corner pin" data from LW to blender?

  14. #14
    probably best location would be third party forum area
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

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  15. #15
    'the write stuff' SBowie's Avatar
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    Quote Originally Posted by cresshead View Post
    probably best location would be third party forum area
    I suppose. I figured if I suggested that, it would be misinterpreted by some, but since it was you ... away we go.
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