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Thread: 1001 ways to use LW and Blender together

  1. #16
    'the write stuff' SBowie's Avatar
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    Quote Originally Posted by OnlineRender View Post
    I have a few ...........
    Cute.
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  2. #17
    hi

    hope this is okay to post here
    tips n tricks for a lightwave/blender workflow
    how to take your lightwave model and sculpt details on it with Blender as lightwave does not as yet have sculpting tools.

    http://www.youtube.com/watch?v=mwx6s9drqw4

    i realise it's a fine line so delete if it's overstepping the mark.
    for me i think it should be okay as i only demonstrate tools that are not already available in lightwave so using Blender in this case as a sort of open source 'plugin'

    this just shows you how to get up n running in the app so you can sculpt ontop of your models you are making with lightwave to either add fine details or to sculpt morph targets.

    just a basic 101 vid, nothing fancy.
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  3. #18
    Banned OnlineRender's Avatar
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    modest ! cheers

  4. #19
    'the write stuff' SBowie's Avatar
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    Quote Originally Posted by cresshead View Post
    probably best location would be third party forum area
    I suppose. I figured if I suggested that, it would be misinterpreted by some, but since it was you ... away we go.
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  5. #20
    Super Member geo_n's Avatar
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    Quote Originally Posted by tischbein3 View Post
    Hi Phil, the plugin and tutorial is located here:
    http://www.splotchdog.com/index.php?...d=55&Itemid=39

    (german version here: )
    http://www.splotchdog.com/index.php?...d=54&Itemid=39

    but its really worth to be a little patient, since I'm in the final stages releasing an essential update to the plugin this weekend. (just one annoying bug to fix). (Really, since it simplyfy a lfew things / works better for bigger files)

    As for the script, currently nobody as updated the old lwo export script (wich the script originally was originaly based on) to the new 2.5 python architecture . But it might be worth the trouble to actually load a 2.5 file inside 2.49 and use it there.
    Can't wait for an update plugin.
    The only limitation I had with the current plugin is that its 32bit and couldn't handle bigger scenes. About loading 2.5 inside 2.49, so its not good to use 2.5 with this plugin?

  6. #21
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    Blenrig 4.0 for Blender

    http://jpbouza.com.ar/wp/blenrig/

    This Blender community is fascinating.

  7. #22
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  8. #23
    World's Tallest Dwarf safetyman's Avatar
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    Quote Originally Posted by cresshead View Post
    hi

    hope this is okay to post here
    tips n tricks for a lightwave/blender workflow
    how to take your lightwave model and sculpt details on it with Blender as lightwave does not as yet have sculpting tools.

    http://www.youtube.com/watch?v=mwx6s9drqw4

    i realise it's a fine line so delete if it's overstepping the mark.
    for me i think it should be okay as i only demonstrate tools that are not already available in lightwave so using Blender in this case as a sort of open source 'plugin'

    this just shows you how to get up n running in the app so you can sculpt ontop of your models you are making with lightwave to either add fine details or to sculpt morph targets.

    just a basic 101 vid, nothing fancy.
    This is something I was considering. Blender's sculpting tools look really good (and I can't believe it's still free).

    Cress -- great to hear your voice as well.

  9. #24
    ok guys, finaly aviable:
    http://www.splotchdog.com/index.php?...d=60&Itemid=39

    please post here / mail me if there is any problems with the release.
    (didn't tested it that much, especially the 32bit version)
    Also please remove the old plugin first, since the filename has changed

    New features:
    Mesh Cache
    Better File selection
    Particle Random Offset
    Particle Display
    Some internal bugfixes


    Currently 9.6 only, since 10.0 offer some sdk improvements, wich allows me to add a small additional feature.
    Last edited by tischbein3; 05-23-2011 at 01:00 PM.

  10. #25
    Quote Originally Posted by geo_n View Post
    Can't wait for an update plugin.
    The only limitation I had with the current plugin is that its 32bit and couldn't handle bigger scenes. About loading 2.5 inside 2.49, so its not good to use 2.5 with this plugin?
    Its ok, but since I did know phil is on mac I offered him an alternative.
    File format hasn't changed on the blender side yet. But there is at least one Blender GSOC project wich will focus on fluid improvements.

  11. #26
    @daforum and phil,

    I'm open to provide the source code, (after the community has checked on flaws) to anyone who wants to compile it. But prefereably to someone who actually do use the zlib from the blender svn.

    chris

  12. #27
    [QUOTE=tischbein3;1145452]ok guys, finaly aviable:
    http://www.splotchdog.com/index.php?...d=60&Itemid=39

    Awesome! thank you so much, can't wait to try it!
    Mike

  13. #28
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    thanks, great!
    Carlos Puebla
    //TD 3d Character Artist.

    ncpuebla (arroba) gmail dot com

  14. #29
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    As much as I love Lightwave, the Blender development community sure is amazingly impressive - http://www.blendernation.com/2011/05...enderNation%29

  15. #30
    'the write stuff' SBowie's Avatar
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    Quote Originally Posted by rcallicotte View Post
    As much as I love Lightwave, the Blender development community sure is amazingly impressive - http://www.blendernation.com/2011/05...enderNation%29
    This is about as close to promotion of a third-party product as I'd like to see this thread get, if you don't mind. Let's keep it on track, discussing areas of mutual benefits.
    Last edited by SBowie; 05-24-2011 at 08:00 AM.
    --
    Regards, Steve
    Forum Moderator
    ("You've got to ask yourself one question ... 'Do I feel lucky?' Well, do ya, spammer?")

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