Page 2 of 4 FirstFirst 1234 LastLast
Results 16 to 30 of 57

Thread: Dining area

  1. #16
    Super Member Fadlabi's Avatar
    Join Date
    Aug 2008
    Location
    Sudan
    Posts
    340
    Great job!

  2. #17
    Registered User
    Join Date
    Oct 2010
    Location
    Texas
    Posts
    18
    Seriously cool stuff, mate. Brilliant work. LOVE the texturing detail, really stellar.

  3. #18
    gryphon designs ltd Afalk's Avatar
    Join Date
    Feb 2003
    Location
    Chicagoland, USA
    Posts
    486
    Thanks for sharing the extra details -- again, beautiful work!

  4. #19
    Registered User
    Join Date
    Jan 2005
    Location
    Lanzarote
    Posts
    58
    Simply amazing Otacon. Itīd be a great idea to share the scene to learn. Thanks

  5. #20
    Ohh.. this is the Otacon i know
    absolutely great, nothing to say. Something to ask tough: can you share a snapshot of your Linear workflow panel ?

    thanks,
    Paolo

  6. #21
    Member
    Join Date
    Jul 2006
    Location
    italy
    Posts
    127
    amazing, very good lighting..
    i wonder
    -why u prefer using luminous panels instead than area lights ?
    - if i use luminous panels i got more splotchy gi and i get less conctat shadows... how u manadge avoiding splotch with luminous panels and less contact shadows?
    - what are your GI settings?
    Last edited by giacob; 05-21-2011 at 12:35 PM.

  7. #22
    same here - in Kray i'm used to luminous polys as main diffuse light source, but in LW i get very low-quality GI out of them. Any secret about this ?

    bye
    Paolo

  8. #23
    I will post the GI settings and linear workflow panel when I get back to my machine. What I remember is pixel spacing was 2 min, 80 max, 1024 rays.

    I agree about area lights, I think they give better results. The reason I like using luminous polys is because of the reflections they give. Area lights don't show in reflections. Using polys with 300% luminosity shows up on all your reflections, even small amounts which look great. Whenever I would compare lw to vray I would always notice the reflections in lw were not very strong, even if you have high settings. Using luminosity values over 100% helps this a lot. Also, I think when lw 9 came out with the new radiosity and usable blurry reflections it changed my view of lighting with luminous polys...I started using them more.

    I wish lightwave had an option where you could have a luminous poly be seen by rays, but not give off light when using radiosity. Then I could use a poly for reflections and light with area lights.

  9. #24
    Professional Newbie funk's Avatar
    Join Date
    Nov 2010
    Location
    Australia
    Posts
    777
    Quote Originally Posted by otacon View Post
    I wish lightwave had an option where you could have a luminous poly be seen by rays, but not give off light when using radiosity. Then I could use a poly for reflections and light with area lights.
    It does. Put your luminous poly in a new layer if its not a separate object already, then go to object properties > render > unseen by radiosity

    Id also suggest unchecking self/cast/receive shadow so you can put an area light in the same position as the luminous poly.
    Last edited by funk; 05-22-2011 at 02:31 AM.
    Win7 64/Core i7-975 3.33GHz/12GB RAM/GTX 670 2GB/Wacom Intuos4 M
    I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live - Jesus Christ

  10. #25
    \\ is sparkling // Iain's Avatar
    Join Date
    Jun 2006
    Location
    Edinburgh
    Posts
    4,441
    These have a very soothing effect on me. I love the close ups.

    The modelling is exceptional as is the texturing, especially on the little blue table and the Eames chair.

    And a LW render making front page on Evermotion! Good man
    portfolio

    The Liver is evil and must be punished!

  11. #26
    \\ is sparkling // Iain's Avatar
    Join Date
    Jun 2006
    Location
    Edinburgh
    Posts
    4,441
    Quote Originally Posted by otacon View Post
    I wish lightwave had an option where you could have a luminous poly be seen by rays, but not give off light when using radiosity. Then I could use a poly for reflections and light with area lights.
    I use Image World with a HDRI in all my interior work for this very reason. It doesn't affect the lighting much but gives openings a realistic glow in reflections.
    portfolio

    The Liver is evil and must be punished!

  12. #27
    Quote Originally Posted by funk View Post
    It does. Put your luminous poly in a new layer if its not a separate object already, then go to object properties > render > unseen by radiosity

    Id also suggest unchecking self/cast/receive shadow so you can put an area light in the same position as the luminous poly.
    Unseen by radiosity will make the poly not recieve radiosity, but it will still give off light. Checking unseen by rays will turn off light casting, but will also make it unseen by reflections. I need a way to control reflection rays and radiosity rays separate.

  13. #28
    Professional Newbie funk's Avatar
    Join Date
    Nov 2010
    Location
    Australia
    Posts
    777
    Quote Originally Posted by otacon View Post
    Unseen by radiosity will make the poly not recieve radiosity, but it will still give off light. Checking unseen by rays will turn off light casting, but will also make it unseen by reflections. I need a way to control reflection rays and radiosity rays separate.
    hmmm... I just tested this out... the luminous poly gives off no light.

    Are you sure you tried this?

    EDIT: Im attaching a scene. It has a lumipoly on layer 2. It has unseen by radiosity checked. It gives off no light, but still appears in reflections, which is what we want. You can now position an area light in the same place to light the scene.
    Attached Files Attached Files
    Last edited by funk; 05-22-2011 at 04:23 PM.
    Win7 64/Core i7-975 3.33GHz/12GB RAM/GTX 670 2GB/Wacom Intuos4 M
    I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live - Jesus Christ

  14. #29
    Space Monkey 3DGFXStudios's Avatar
    Join Date
    Sep 2005
    Location
    Earth
    Posts
    3,121
    Quote Originally Posted by otacon View Post
    Unseen by radiosity will make the poly not recieve radiosity, but it will still give off light. Checking unseen by rays will turn off light casting, but will also make it unseen by reflections. I need a way to control reflection rays and radiosity rays separate.
    I agree they need to make a render flag for that. But they need to make render flags for more things like reflection and refraction. The unseen by rays flag is a bit rude in my opinion

    But uhh very nice render you have there

  15. #30
    Professional Newbie funk's Avatar
    Join Date
    Nov 2010
    Location
    Australia
    Posts
    777
    I just attached a scene to my previous post. Unless I'm misunderstanding what you want to do, then lightwave already does it. Check out the simple test scene
    Win7 64/Core i7-975 3.33GHz/12GB RAM/GTX 670 2GB/Wacom Intuos4 M
    I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live - Jesus Christ

Page 2 of 4 FirstFirst 1234 LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •