Page 1 of 2 12 LastLast
Results 1 to 15 of 19

Thread: sitting area

  1. #1

    sitting area

    I just finished up this little scene for fun. I wanted to really concentrate on detail and photorealism. Comments welcome.





    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	sittingarea1.jpg 
Views:	167 
Size:	662.0 KB 
ID:	95195  

  2. #2
    the scene looks absolut photoreal. The choice of models is also very good in general. Only critical point could be, that (in my opinion) lamp and table look much to old and used. Who would use this by choice? They look like from a dump or bulky waste

    however, awesome work man!

  3. #3
    Thanks. The decorating style is something like vintage industrial modern, where you mix old and new together. I've been interested in this look lately, so thats why I used the older table and lamp.

  4. #4
    Member
    Join Date
    Oct 2003
    Location
    Orlando, FL
    Posts
    4,155
    great renders.


    that chair is bizarre.

  5. #5
    Registered User
    Join Date
    Jan 2005
    Location
    Lanzarote
    Posts
    58
    Great as usual, congratulations

  6. #6
    \\ is sparkling // Iain's Avatar
    Join Date
    Jun 2006
    Location
    Edinburgh
    Posts
    4,441
    Nice lighting.

    I love the table-it looks perfect. I agree about the other props though-the lamp in particular looks far too distressed to me. I'd say it's crossed over the line from 'vintage' to 'junk' .
    portfolio

    The Liver is evil and must be punished!

  7. #7
    Almost newbie Cageman's Avatar
    Join Date
    Apr 2003
    Location
    Malm÷, SWEDEN
    Posts
    7,685
    Nice! Well done, Otacon!

    I wonder though... what are the rendertimes like on pics like this?
    Senior Technical Supervisor
    Cinematics Department
    Massive - A Ubisoft Studio
    -----
    Intel Core i7-4790K @ 4GHz
    16GB Ram
    GeForce GTX 1080 8GB
    Windows 10 Pro x64

  8. #8
    Professional Newbie funk's Avatar
    Join Date
    Nov 2010
    Location
    Australia
    Posts
    777
    Brilliant work man!
    Win7 64/Core i7-975 3.33GHz/12GB RAM/GTX 670 2GB/Wacom Intuos4 M
    I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live - Jesus Christ

  9. #9
    excellent as usual ! LW's engine ?
    My only critic is back wall, it's not clear if these are white painted bricks or ceramic tiles. They look rounded like old ceramics, but opaque like white painted bricks. I found myself concentrating on this because my eye couldnt give that surface a precise identity.

    Paolo

  10. #10
    Thanks. I may have went too far with the texturing on the lamp..a lot of that was done in post. The rendertime was about 90 min for the main view, and maybe 30 min for the closeups.... can't remember exactly.

    All LW. I did a lot of it in LW 10 using linear workflow and the vpr was a big help. The brick wall was bugging me too. I don't think theres enough small detail on them. Heres some wires.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	wire2.jpg 
Views:	221 
Size:	251.8 KB 
ID:	95228   Click image for larger version. 

Name:	wires3.jpg 
Views:	197 
Size:	298.1 KB 
ID:	95229   Click image for larger version. 

Name:	greenchair.jpg 
Views:	207 
Size:	165.6 KB 
ID:	95230  

  11. #11
    Please think about to post some of your work at Deviantart. DA has a extreme large community and Im sure they will love your work. There is also a Lightwave group on DA, and we still need a lot more members and great work to show the worldthe power of LW.

    here a link to the lw group: http://lightwave-artists.deviantart.com/

  12. #12
    Here To Stay MDSPECIFIC's Avatar
    Join Date
    Jul 2010
    Location
    Serbia
    Posts
    272
    I like it!!!
    It' clean, nice models, textures and composition! DOF is cool!
    Just couple of things for photo-realism if I may suggest.
    More natural bluish outdoor light and some background/sky (white is more like neon), glass reflection, little chromatic aberration and little bloom effect, maybe small volumetric light. Replace rust/turbulence procedural on lamp (vase texture is good).
    What do you think about floor fillet?

  13. #13
    Super Member Snosrap's Avatar
    Join Date
    Aug 2004
    Location
    Ohio, USA
    Posts
    4,923
    Great as always otacon! My only crit wouldbe where the brick wall meets the floor, just doesn't seem right.

  14. #14
    Thanks. I will keep those comments in mind. Where the brick meets the floor is a little weird...maybe it needs more dirt.

    "What do you think about floor fillet?" not sure i understand the question...the floor boards?

  15. #15
    Here To Stay MDSPECIFIC's Avatar
    Join Date
    Jul 2010
    Location
    Serbia
    Posts
    272
    Quote Originally Posted by otacon View Post
    Thanks. I will keep those comments in mind. Where the brick meets the floor is a little weird...maybe it needs more dirt.

    ...the floor boards?
    Skirting board, could be rough skirting board.
    You can do better alignment between bricks line and floor boards.
    Last edited by MDSPECIFIC; 05-17-2011 at 07:53 AM.

Page 1 of 2 12 LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •