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Thread: LW 10.1 announced at NAB

  1. #1
    Discerne.com CEO caesar's Avatar
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    LW 10.1 announced at NAB

    http://newtek.com/pressrelease.php?viewpr=205

    NewTek Reveals LightWave™ 10.1 Stereoscopic Camera and Interactive Production Workflow Enhancements at NAB 2011
    Software enhancements deliver greater stereoscopic camera rig and VPR functionality, better import and export capabilities, a new Skin material node, and more

    LAS VEGAS – NAB Show – April 11, 2011 – NewTek, a worldwide leader of 3D animation and video products, will showcase NewTek LightWave™ 10.1, the latest version of its Emmy® Award-winning 3D software, at NAB 2011 in Las Vegas. With advanced modeling and animation tools built to integrate into any production pipeline, LightWave 10.1 delivers new capabilities for 3D artists, such as a new off-axis stereoscopic camera rig option, an improved Viewport Preview Renderer (VPR), more powerful import and export capabilities with FBX, MDD, and integrated Autodesk Geometry Cache support, a new Skin material node, and more. Visit NewTek (booth SL4514) during NAB, April 11-14 at the Las Vegas Convention Center, to see the latest advancements in LightWave software.

    With the continued growth of the stereoscopic 3D film, television and gaming markets, artists need powerful tools to help streamline stereoscopic content creation. LightWave 10.1 delivers, with access to all major stereo camera rigs-parallel, toe-in, and off-axis, allowing artists to correct for toe-in distortion in the animation pipeline, dynamically. Other enhancements include interactive OpenGL off-axis adjustment of the right and left camera planes, user-friendly click-and-drag convergence point adjustment in the viewport, and the ability to disable the anaglyph representation of the stereo camera in OpenGL. Also in LightWave 10.1, interocular and convergence point can both be animated dynamically over time to track stereo changes within a shot.

    "Our long-standing relationships with leading studios and our user community inspire the innovation for our LightWave application-and this certainly rings true with LightWave 10.1," said NewTek VP of 3D Development, Rob Powers. "As a 3D artist, I'm excited about the changes to our stereoscopic camera rig and interchange tools, which makes LightWave deliver even greater value to any production pipeline."

    Using the LightWave VPR, artists can directly interact and easily adjust lights, textures, volumetrics and more, within the viewport. Artists can also use the VPR to view updates to deliver realistic environmental walkthroughs quickly, and perform virtual location scouts. LightWave 10.1 extends the functionality of VPR with the support of clip maps in the VPR render, the addition of object and distance dissolve, and improved nodal shaders like the new Skin material node that works with the VPR. The Skin material node uses a proprietary subsurface shading model for a simple "connect-and-go" way to create realistic looking skin.

    LightWave 10.1 with integrated Autodesk Geometry Cache Support gives artists the ability to include or exclude models, morphs, animations, cameras and lights upon export. Other workflow features in LightWave 10.1 offer the ability to import joints as LightWave bones for greater compatibility with other programs; multi-threaded mesh evaluation optimization and sub-d mesh freezing acceleration; linear color space workflow improvements, including new support for .ICC / .ICM monitor profiles, and more. Additional LightWave 10.1 features include:
    Virtual Studio Tools-supports InterSense Virtual Camera Tracking System (VCAM) and 3Dconnexion SpaceNavigator 3D mouse, allowing interaction with models and scenes in real time
    FiberFX-hair and fur shader now supports VPR and includes improved speed, stability and displacement handling
    Linear Color Space Workflow-supports custom Look Up Tables (LUTs) for more realistic lighting and compositing flexibility, color space correction for HyperVoxels™, XYZ, Lab, RGB and CMYK data, and more
    Updated User Interface (UI)-interactive channel sliders, added control for custom colors, and numerous workflow enhancements deliver a more dynamic user experience
    Try LightWave free for 30 days at: http://www.newtek.com/lightwave/lwtrial.php

    Pricing and Availability
    LightWave 10.1 is expected to be available to registered users of LightWave 10 in Q2 2011.

    For a limited time the upgrade price from LightWave v9 to LightWave 10.1 is US $495; a full license for LightWave 10.1 is US $895.
    Educational pricing is also available. For more information, please visit www.newtek.com or call NewTek Sales at 800-368-5441. International callers dial +1-210-370-8000.
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  2. #2
    Not to scale BlueApple's Avatar
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    Quote Originally Posted by caesar View Post
    http://newtek.com/pressrelease.php?viewpr=205...and improved nodal shaders like the new Skin material node that works with the VPR. The Skin material node uses a proprietary subsurface shading model for a simple "connect-and-go" way to create realistic looking skin.
    Any images or more information on these improvements? Perhaps a screenshot of this skin node in action...
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  4. #4
    Yay.
    Any word on 9.6.1? We've been waiting since September for a proper update.
    Last edited by EmperorPete; 04-12-2011 at 04:55 AM.
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  5. #5
    Melancholy&MysteryStreet hdace's Avatar
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    According to NT support, 9.6.1 is done. They'll give you a permanent key if you don't want to upgrade to 10.
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  6. #6
    Man!!! ...for years people have been crying out loud for proper Cloth dynamics ... No Improvement there for Cloth FX or Hard FX....And they pretend that they listen to there Community... Sight!.... Big SIGH!!!!!

  7. #7
    Banned OnlineRender's Avatar
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    Quote Originally Posted by Samus View Post
    Man!!! ...for years people have been crying out loud for proper Cloth dynamics ... No Improvement there for Cloth FX or Hard FX....And they pretend that they listen to there Community... Sight!.... Big SIGH!!!!!
    meh cant win them all , but I thought bullet can or could be integrated into LW10 not just core ?

    I know from a workflow perspective it makes no sense , but can you not port your dynamics from Core into Lw10 ?

    oh wait crapppy NDA.......
    Last edited by OnlineRender; 04-12-2011 at 11:41 AM.

  8. #8
    indeed..

    sigh!..
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  9. #9
    Get Marvellous Designer for Cloth, it is better than anything else - unbelievably quick on a decent GPU and can export animations to MDD.

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  10. #10
    Quote Originally Posted by hdace View Post
    According to NT support, 9.6.1 is done. They'll give you a permanent key if you don't want to upgrade to 10.
    Nice of them to let us know.
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  11. #11
    Almost newbie Cageman's Avatar
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    Quote Originally Posted by Samus View Post
    Man!!! ...for years people have been crying out loud for proper Cloth dynamics ... No Improvement there for Cloth FX or Hard FX....And they pretend that they listen to there Community... Sight!.... Big SIGH!!!!!
    While waiting for NT to deal with things...

    http://www.newtek.com/forums/showthread.php?t=118454

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  12. #12
    FLASH News.... MD2000 Is way more accurate in cloth simulation than ClothFX...I just ran few test on my old LW.8.5 And works brilliantly i wonder why it did not pass the 9 series. THIS should Be a BUG FIX 10.1
    Should have!!!!!

  13. #13
    Here is a simple scene Just to prove my point.
    Attached Files Attached Files

  14. #14
    And this One Two ... all In 8.5's Motion designer...Try the same sim with Cloth FX and you'll get interpenetrations when it self collides!
    Attached Files Attached Files

  15. #15
    I'm really having a blast here.Not all sim are on the spot with MD2000
    But jus a slight tweak and it works. PLEASE NEWTEK FIX MD2000 ON LW10.1
    Attached Files Attached Files

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