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Thread: LW 10 furniture

  1. #16
    Newbie Member Mruk's Avatar
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    Hi pro. You make me jealous : )

  2. #17
    Registered User
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    as usual, fantastic stuff otacon. Will be great seeing a making of this renders...
    Conngrats dude!

  3. #18
    Super Member Fadlabi's Avatar
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    WOW, that's very nice!

  4. #19
    Stuck in a very big cube Waves of light's Avatar
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    Always, always liked your work. Top right of the comp is my fav.


    Systen Spec: i7 4930k (OC @4.5ghz),ASUS p9x79 MB, 32GB Ballistix RAM, H60 cooling, Samsung SSD 120GB, WD 1TB

  5. #20
    Not so newbie member lardbros's Avatar
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    Brill work as usual Otacon... lovely renders, and nice texturing!

    I've been noticing the noise in the blacks in my renders too, never knew about the dithering settings, or ever thought they'd affect that at all... why on earth does it add noise? Is this a funny Lightwave 'feature' of how the adaptive AA works. I never get this in Mental Ray
    LairdSquared | 3D Design & Animation

    Desk Work:
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  6. #21
    Thanks. The reason for dithering is that when you add some noise it helps get rid of banding...but I never knew it made such a difference with the noise when you tonemap dark images.

  7. #22
    I've always been here Mr_Q's Avatar
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    Dithering is for 8bit rendering. If you're doing sRGB output at 8bit especially. It's meant to help with the banding that can happen when driving 8bit buffers too far. It's not really desired for FP. In fact your comp artist will quickly begin screaming at you as they lift levels on an FP frame and see this pattern emerge.
    Kevin "Q" Quattro
    Inhance Digital
    3D Art Director



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