Results 1 to 6 of 6

Thread: Stereoscopic: Convergence Point distance

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Newbie Member Mruk's Avatar
    Join Date
    Nov 2010
    Location
    Wroclaw, Poland
    Posts
    33

    Stereoscopic: Convergence Point distance

    I hope that is pretty simple:
    How to use distance between Camera and Target Item as Convergence Point distance (instead of Envelope)?

  2. #2
    NewTek documentation wrench's Avatar
    Join Date
    May 2010
    Location
    Pessac
    Posts
    909
    Add an envelope to the Convergence point distance and use the Channel Follower modifier to target your chosen convergence points Z-axis movement.

    B
    LightWiki
    --
    Machine spec: Phenom II x6 3.3GHz, 8GB RAM, Windows 7 64-bit, NVidia Geforce 450 GTS 280.26

  3. #3
    Newbie Member Mruk's Avatar
    Join Date
    Nov 2010
    Location
    Wroclaw, Poland
    Posts
    33
    Well, its brilliant. Thanks : )

  4. #4
    NewTek documentation wrench's Avatar
    Join Date
    May 2010
    Location
    Pessac
    Posts
    909
    My pleasure!

    B
    LightWiki
    --
    Machine spec: Phenom II x6 3.3GHz, 8GB RAM, Windows 7 64-bit, NVidia Geforce 450 GTS 280.26

  5. #5
    channel follower is frakken awesome, I use it all the time for this reason exactly! Good tip Wrench
    DJ Lithium | KAT! =^..^=

    Black Tiger Recordings
    http://www.blacktigerrecordings.com
    Founder and Citizen of Liberty3d.com
    www.liberty3d.com

  6. #6
    Scene Destroyer DrStrik9's Avatar
    Join Date
    May 2007
    Location
    Portland, Oregon
    Posts
    1,684
    I usually use Relativity. Use the same null for convergence and DOF focal length. In the motion options, add Rel_Channeler. In the X field; type GAP(cameraname,t,objectname,t)

    Works like a charm also.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •