Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 45

Thread: 1960s style

  1. #16
    Carbon fibre dongle® 50one's Avatar
    Join Date
    Jan 2011
    Location
    Honeycomb hideout
    Posts
    2,386
    Really nice!Perfect post-work, would love to see that animated, just add more AA and Love and we got something similiar(in style - quality is top notch) to that famous V-ray classroom scene.

  2. #17
    your last image already was fantastic, but I like parts of this image even more.

    Newtek can be proud of you and your work. This renders are showing that Maxwell, Kray and Vray are not really needed and maybe sometimes will be overrated. Great!

    btw... "not octagon"... lol

  3. #18
    movie-like the close-ups are

  4. #19
    Registered User
    Join Date
    Jan 2010
    Location
    france
    Posts
    13
    Your images are among the best on this forum.
    If you don't want to make tutorials (T_T), let me ask you a question or two.
    Are you using the node editor? And for what?
    And how many lights did you use in this scene?
    And the last : Do you create all the furnitures or do you have references?

    Im a newbie and this is pure gold.

  5. #20
    I love the vintage style of the image,perfect work.

    Maybe the black border and grain on the detail images need to be diffent to any image,
    but is just an insignificant remark.

  6. #21
    Thanks. I've thought about doing a little animation of it.

    Thanks Svenart. I've always believed its not the software but the artist.

    I never use the node editor. The scene has 4 area lights. 3 inside the room, and 1 outside acting as the sun. I have the background image you see outside the window mapped to the backdrop, and the intensity set to 160%. This adds environment fill. I attached the light setup showing GI settings. Also wires attached, and the post workflow.

    I model all the furniture. Usually I find pics of furniture I like online and then make them for the scene. For this scene I researched 60s interiors to find pieces.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	lights.jpg 
Views:	262 
Size:	700.6 KB 
ID:	92294   Click image for larger version. 

Name:	wires.jpg 
Views:	222 
Size:	290.6 KB 
ID:	92295   Click image for larger version. 

Name:	workflow.jpg 
Views:	279 
Size:	168.4 KB 
ID:	92296  

  7. #22
    Here To Stay MDSPECIFIC's Avatar
    Join Date
    Jul 2010
    Location
    Serbia
    Posts
    272
    Another bingo!
    Texture and lightning, nice and clean! Little glass reflection ...
    EDIT: What do you think about chromatic aberration, maybe adding a little? - You already answered.
    Last edited by MDSPECIFIC; 01-28-2011 at 09:44 AM.

  8. #23
    normally i am different ingo's Avatar
    Join Date
    Feb 2003
    Location
    Close to the baltic sea, nearly in it
    Posts
    1,904
    i didn't know that youre THAT old Cool images. Btw, you could lower the area light quality to 3 without much loss in quality, aa takes care of this; this could also speed up your rendertime. At least thats how it worked with my overlit images
    ingo erik moltzen - virtual image maker --- www.im-graphics.com

  9. #24
    Thanks. I tried some chromatic aberration, but decided i liked it better without.

    I always forget about lowering the light quality to 3. You can see that I used your GI settings for this one....not as splotchy.

  10. #25
    normally i am different ingo's Avatar
    Join Date
    Feb 2003
    Location
    Close to the baltic sea, nearly in it
    Posts
    1,904
    Yup, looks definitly better I have learned to start with low and fast settings and if i get "dirt" in the edges i usually turn the secondary rays higher. Maximum i had so far was 600 primary and 40 secondary, in print resolution you could use even less rays, or lower the raydiosity multiplier to 50 %.

    Haven't heard from Charles for a while, is he still busy doing nice animations ?
    ingo erik moltzen - virtual image maker --- www.im-graphics.com

  11. #26
    great modeling, texturing and lighting - and you captured very well the 60s in that sort of 'domestic still life'... very nice!

    markus
    3dworks visual computing
    demo reel on vimeo
    instagram

    OSX 10.12.x, macpro 5.1, nvidia gtx 980 ti, LW2015.x / 2018.x, octane 3.x

  12. #27
    Almost newbie Cageman's Avatar
    Join Date
    Apr 2003
    Location
    Malmö, SWEDEN
    Posts
    7,718
    Nice work!
    Senior Technical Supervisor
    Cinematics Department
    Massive - A Ubisoft Studio
    -----
    Intel Core i7-4790K @ 4GHz
    16GB Ram
    GeForce GTX 1080 8GB
    Windows 10 Pro x64

  13. #28
    Just gorgeous Jason.

  14. #29
    Thanks guys.

    ingo, Charles stays busy running the company so not a lot of time for animations...but he does do some renderings every once in a while.

  15. #30
    normally i am different ingo's Avatar
    Join Date
    Feb 2003
    Location
    Close to the baltic sea, nearly in it
    Posts
    1,904
    Quote Originally Posted by otacon View Post
    Thanks guys.

    ingo, Charles stays busy running the company so not a lot of time for animations...but he does do some renderings every once in a while.
    Yeah all those parties are very time consuming, i know
    ingo erik moltzen - virtual image maker --- www.im-graphics.com

Page 2 of 3 FirstFirst 123 LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •