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Thread: Space scene

  1. #16
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    That would be awesome! Those nebulas are beautiful and totally real looking. I look forward to the tutorial, great work prometheus!

  2. #17
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    Would really love to see some tuts on this subject. Others tuts on nebula creation are not of the same caliber as these! PLEASEEEEEEE!!!!!!!! post some tuts written or video. Would prefer video though if that's o.k.

  3. #18
    Registered User SonicN2O's Avatar
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    Quote Originally Posted by prometheus View Post
    me? my stuff?
    BREATHTAKING!!! For a sec I thought those were real photos! U R awesome!
    "'Sup, Djents?"

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  4. #19
    RETROGRADER prometheus's Avatar
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    I didnīt get the time to do any vidcaps on the nebulae break down this weekend, but I have it on my agenda on things to do soon, have patience.

    Thanks for your comments, really inspiring.

    Michael

  5. #20
    CORE 5718 mattclary's Avatar
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    Started playing with this. 4 lights total. 2 volumetric points, and two points with nothing but a lens flare. I didn't like the way the volume lights look with lens flare enabled.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  6. #21
    Registered User SonicN2O's Avatar
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    that looks pretty nice. how do you scale up that volumetric light preset?
    "'Sup, Djents?"

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  7. #22
    CORE 5718 mattclary's Avatar
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    Quote Originally Posted by SonicN2O View Post
    that looks pretty nice. how do you scale up that volumetric light preset?
    Start by increasing the vein spacing.

  8. #23
    Registered User SonicN2O's Avatar
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    I tried that. See, I wanted to make a jump point into hyperspace and add that electric thngy. and so I increased just about everything and It didnt work. but ill try it again.
    "'Sup, Djents?"

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  9. #24
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    great video- great stuff for us still learning. !!!!!!!

  10. #25
    Registered User SonicN2O's Avatar
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    what video?
    "'Sup, Djents?"

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  11. #26
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by SonicN2O View Post
    what video?
    I wonder too, I havent posted any video yet, so if he means Dj lithiums videos I donīt know?

    Anyway, I did a soundcheck just recently and my headphone mic isnīt recording the sound, I have to check that out first, donīt know if Itīs the headphones or the new computer.

    Michael
    http://vimeo.com/user680656

  12. #27
    RETROGRADER prometheus's Avatar
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    Ahh..sorry guys I should be fixing the sound to be able to record some break down videos on the elements in these nebula pictures, but I just couldnīt resist whipping up a weird nebulea after work today.

    Ohh.. if using lensflares, be careful of the photoshop lensflare wich mostly turn up by default, I suggest remove outer ring, put on starfilter like 4 point, lower the flare intensity..

    so hereīs the image today, I havent done background stars yet thou, maybe tomorrow.

    this is just one volume light in sprite mode using textures only, and two point lights with volumetric sprite and lensflares on, it can actually get much better since I forgot to put on Brian eno or vangelis when doing this.

    Render time 2.9 sec and vpr is even faster, I just miss the ability to have lensflares in the vpr to for better scene context editing.
    And the nebulae might be more artistic than realistic.

    Michael
    http://vimeo.com/user680656
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  13. #28
    RETROGRADER prometheus's Avatar
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    The sound recording is working now, I had borrowed a headset wich was faulty,so I switched to a working headset.

    I canīt promize having the video break down finished to the weekend, but I will try.

    hereīs another one, the same base as previous image, but I toned down
    the light and added one hv voxel sprite to further add layer to the image, and a particle field with simple voxel sprites for stars.
    I did a post process with photoshop (right image) and added a simple artistic filter ( the paint dub) with a small brush size, it gave some nice sharpness to it, But stars should perhaps be rendered in a different pass unless you would want them that sharp and bright.

    For volume lights..
    Remember to use underlying texture displacement procedurals beneath the main procedural layer, In this case Itīs dpontīs windy wave procedural as main procedural wich is part of the rman collection, and then I use turbulence or ridged multifractal to distort the main procedural.
    The volume light is in sprite mode with texture only checked.

    If you set this up in small scale around a couple of meters, you could
    get away with a 100%-300 strenght on the textured displacement layers perhaps, but if you set it up to bigger scale around several houndreds of meters, you would have to increase the textured displacement layer to several thousands %.

    In this case the nebula is "only"1.6 km big in scale, and I needed to set the displacement layer strenght to over 20 000 to get the effect I wanted.

    I use the red shift color setting with a minus 100% setting to get the color variation I wanted together with tweaking the volume lights procedural texture color, that will give some different color variations.

    Michael
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  14. #29
    Registered User SonicN2O's Avatar
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    wow, it's kind of like a borealis effect. I can't tell you- and I think i'm speaking for everyone on this- how much making these tutorials mean to me, at least. I don't know about anyone else, but going to the trouble to make such a DAZZLING effect is really kind of you. I might be overreacting, but being a Lightwave newbie, I am constantly amazed when I go through the gallery, and to me, these renders are just as amazing! keep LightWaving!
    "'Sup, Djents?"

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  15. #30
    Professional Newbie funk's Avatar
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    Looks great prometheus. Can't wait for the video tutorial!
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