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Thread: Speed Modeling Challenge #97 - All is dust -

  1. #1

    Speed Modeling Challenge #97 - All is dust -

    Speed Modeling Challenge #97 - All is dust

    *************************************************
    Rules:

    1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
    2. Post a render of your model (min 800x600 pixels) in this thread with a wireframe.
    3. LightWave should be used for modeling. 3rd party Plug ins are allowed.
    4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
    5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

    *************************************************

    -All is dust-
    Sometimes we have experiences that make us feel so small, so niggling, so humble. Be it a huge monument, a natural landscape, a big city, a wild animal exuberance, death, the simple key for a complex puzzle, or.... 42.
    Or perhaps you read "dust" in the title of this challange and all you wanted to do is, dust itself... Go ahead.



    Time Limit - 60 minutes
    Deadline - Wednesday 22 September 2010, 2200 GMT

  2. #2
    \\ is sparkling // Iain's Avatar
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    Interesting topic probiner.
    Hopefully I'll get some free time next week and get something done.
    portfolio

    The Liver is evil and must be punished!

  3. #3
    Quote Originally Posted by probiner View Post
    Speed Modeling Challenge #97 - All is dust

    ...
    Deadline - Wednesday 22 September 2010, 2200 GMT[/COLOR]
    Wow fast! It seems it was over before it began, standing here in the dust.

  4. #4
    -_- dang i copied paste from richard's text

    Deadline is 29 of September.

    If some moderator has the kindness of changing the first post, i thank you.


    Quote Originally Posted by Iain View Post
    Interesting topic probiner.
    Hopefully I'll get some free time next week and get something done.
    To draw or model dust itself it's quite challenging i think
    Last edited by probiner; 09-24-2010 at 11:18 AM.

  5. #5
    \\ is sparkling // Iain's Avatar
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    Quote Originally Posted by probiner View Post
    -_- dang i copied paste from richard's text
    If some moderator has the kindness of changing the first post, i thank you.
    You should be able to edit it yourself, I think.
    portfolio

    The Liver is evil and must be punished!

  6. #6
    Purveyor of Free Models R.Feeney's Avatar
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    One of those pictures thats been sitting at the back of my mind for quite a while.
    Standing Stones, the remains of a Stone Age society.

    About 30 min modeling plus some FiberFx grass and a Skytracer2 sky.
    A little post glow added too
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by R.Feeney; 09-25-2010 at 02:26 PM.

  7. #7
    2D is so Flat! oobievision's Avatar
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    great topic hope I can come up with something in 60min
    Oobievision

  8. #8
    Registered User stevenpalomino's Avatar
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    I hate to sound like everyone else.. but I'm going to throw it out there anyway haha.. This is an AWESOME topic and I'm hoping to get some time to do this later today!

  9. #9
    Purveyor of Free Models R.Feeney's Avatar
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    Things were looking a bit quiet in here so I thought I would add a second one
    About the hour on modeling. and about the same setting the pose and texturing.
    My version of a sandworm from Dune... Sand=Dust?
    It could do with looking a bit bigger.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by R.Feeney; 09-27-2010 at 07:35 PM.

  10. #10
    Super Member COBRASoft's Avatar
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    Nice work Richard!

  11. #11
    Purveyor of Free Models R.Feeney's Avatar
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    Cheers, I just noticed that the morph for the mouth has gone wrong in a coulpe of places on the outside of the "jaws". I must remember to fix that and re render.

  12. #12
    Registered User ArtGoblin's Avatar
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    Decided to try for a Sandpeople head model... after an hour I had to stop tweaking... my god it's been a while since I did any humanoid or head modelling! I've gotten rusty as hell hehe. I'm going to texture this head and see what I can do with the polygons I managed to do


  13. #13
    Purveyor of Free Models R.Feeney's Avatar
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    Good work there ArtGoblin.
    Dont forget to post the wires.

  14. #14
    Registered User ArtGoblin's Avatar
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    Thanks man! love your sandworm... think I'll have to watch the original movie one of these days. Sting was AWESOME as the harkonen bad-***.

    Anyways... had a lot of fun shading this guy. Also had fun modelling him, but as you can see on the wires, this ain't no production model hehe. Guess it's time for me to model more often so I can keep in practice.. so I think I'll be doing some more entry's in the coming speed challanges.

    ohhh.. BTW, here is the shaded and textured version of the Sandperson (think they are called Tusks(from the starwars universe) but for some reason this was what google gave me a lot of referances on when searching "sandpeople") I tried to comp him as if I was walking through a sand storm.

    ...Finished image


    ...and wires

  15. #15
    Rigger / Animator oliversimonnet's Avatar
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    very nice work so fare fellas
    "If its called a walkie-talkie why isn't a hoover called a pushy-sucky"
    Win7 64 bit, Core i7 930
    18GB RAM, NVIDIA GTX 770
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