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Thread: wierd polygons when importing 3dsm

  1. #1
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    wierd polygons when importing 3dsm

    I seem to be getting some weird black spots on my models, i think it might be inverted polys. any idea what would be causing it?

    here is the process:
    model in cinema 4d > export via 3ds extention > import into lightwave

    http://localhostr.com/files/181cb1/Picture+1.jpg

  2. #2
    Axes grinder- Dongle #99
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    The usual applies: check for unflat and degenerate polys, triple everything, align everything.....
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  3. #3
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    can you direct me to where I should go to learn to do that? can't seem to find anything on it.

  4. #4
    Axes grinder- Dongle #99
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    Look in the dox for those keywords.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

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