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Thread: best way to bind (braid) a basket in LW?

  1. #1

    best way to bind (braid) a basket in LW?

    hi,

    I have to do a few baskets at the moment. Does anyone has a tip how I can do that more comfortable than creating every single part manuell?

    when finished, they should look like this:

    http://www.herz-apfel.de/wp-content/...korb4-rund.png

  2. #2
    Fórum áss clówn Hopper's Avatar
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    As for the sides of the basket, I would model just as you would when creating a tire. Create the two opposite "angles" (one elbow of a bend), put your vertical "stick" between the elbows (finishing off the weird bend at the top also), clone 35-to 40, bend 360 degrees, then using stretch, flare out the top.

    I had made a quick series of screenshots for the quick tire process in the "wheelchair" speed modeling challenge. It demonstrates this technique. You could apply this to your basket.

    OR...

    There are probably quite a few better ways to do this also ... I'm sure someone will also be posting shortly..

    EDIT: If you haven't already figured it out... I'll see if I can create it when I get home this evening.
    Playing guitar is an endless process of running out of fingers.

  3. #3
    Super Member XswampyX's Avatar
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    I came up with this...

    Model your braid.


    Array clone 10x10


    Bend your sheet 360 deg to get a tube.


    Then set up a linear weight map and then size your model using this map. Press 'n' for numeric options.


    Hope that helps. Cheers!


  4. #4
    Axes grinder- Dongle #99
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    WOW!!! Nicely done!

    Excellent use of modeling features!

    So, that's a straight, linear falloff weight map? In the last wireframe, why is the inside center raised?

    Very slick.

    (999 posts!!!!)
    Last edited by jeric_synergy; 09-22-2010 at 02:14 PM.
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  5. #5
    Banned OnlineRender's Avatar
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    Brilliant work !

  6. #6
    Super Member XswampyX's Avatar
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    Quote Originally Posted by jeric_synergy View Post

    So, that's a straight, linear falloff weight map? In the last wireframe, why is the inside center raised?


    (999 posts!!!!)
    Urm.. don't know. I made this up as I was going along, and then wrote the instructions. I might have got it wrong.

    Thanks!

  7. #7
    Fórum áss clówn Hopper's Avatar
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    Excellent! Pretty much exactly how I had mentioned (minus the weight map). I'm glad it worked - now I can be lazy and not model one of my own!

    Cheers!
    Playing guitar is an endless process of running out of fingers.

  8. #8
    Axes grinder- Dongle #99
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    WHile the modeling is great, I'm also lurving the surface you applied. Care to say anything about that?

    (1001 posts!)
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  9. #9
    Super Member geo_n's Avatar
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    I made similar model before to make flower baskets which I uploaded to Turbosquid. Not the same steps though and the braid is continous.


  10. #10
    Super Member XswampyX's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    WHile the modeling is great, I'm also lurving the surface you applied. Care to say anything about that?

    (1001 posts!)
    Nothing special. Plain pink colour, 20% spec, 15% reflective and a procedural bump map for effect.

    I took out the curve from the bottom of the basket and when I saved it the original texture was overwritten with the default.

    The look is more to do with global illumination, and a sky dome for ambient lighting/reflections.

    Glad you liked it.

  11. #11
    thank you all for the great tips, they helped me alot to save much time. thanks!!!

  12. #12
    How Old? Really? Aww Heck colkai's Avatar
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    Ok, stupid question, how to make a linear weightmap when the points are all effectively on separate objects (i.e. down-struts vs cross-struts).
    I'm sure it's obvious to all but me
    Too old to die young.

  13. #13
    Axes grinder- Dongle #99
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    Good question: I'm not seeing the types of tools in LW that would make this like, spraying numbers on a grid. I know there is a "Blur WMap" plugin, but that's 3rd party.

    Well, except for the airbrush....(not being sarcastic)....
    Last edited by jeric_synergy; 09-25-2010 at 02:00 AM.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  14. #14
    How Old? Really? Aww Heck colkai's Avatar
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    Nope, not at all, I went through a similar thought process
    Too old to die young.

  15. #15
    Axes grinder- Dongle #99
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    An interface I'd like to see for this would be like the triangular shaped object you get when you're trying to BEND things (IIRC).

    One end would be 0%, the other 100%, and you could sorta lay it across a mesh and see in real time the shading of the weight it was laying down.

    A lot of that code is already in the UI.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

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