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Thread: Bmw x6

  1. #1
    Rigger / Animator oliversimonnet's Avatar
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    Bmw x6

    hello
    the BMW X6 is my favourite car, alongside the Audi R8 lol
    so i thought i would give modelling it ago since i have already done the R8
    its not going to well tho
    it just don't look rite
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    "If its called a walkie-talkie why isn't a hoover called a pushy-sucky"
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  2. #2
    d powerfull Of lightwave abdelkarim's Avatar
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    why you dont use spline modeling ??? !!!

    why u model with primitive ?

  3. #3
    d powerfull Of lightwave abdelkarim's Avatar
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    modeling car with splne very easy and like realistic car .

    the basic its simple just do 4 spline weld on . and make path with 4 Selection . and here we go

  4. #4
    Rigger / Animator oliversimonnet's Avatar
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    my model is sub-d i always model cars in sub-d (if i can)
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  5. #5
    Rigger / Animator oliversimonnet's Avatar
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    ok here is my proses so fare hehe
    im going a bit slow
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    "If its called a walkie-talkie why isn't a hoover called a pushy-sucky"
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  6. #6
    Dimension the Third voriax's Avatar
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    Can see you're getting the gist of the shape of the X6, but the modelling method you're using means you'll (probably) never get a realistic looking car.

    I'm by no means a car modelling expert - in fact I have never completed a car model - but I can see one of your main problems is that you've got a single object for the whole body. Something that people tend to forget is that the best way to model something is to base it on the real life version of that object. In this case, you need to break it up into body panels and really focus on the lines and details of the body shape.

    I have to admit, the only car model I have attempted was a BMW 1 series - I was modelling it because I owned one at the time and could use it as a reference.. now it's gone and all I have left is this model (insert tears here). My point, however, is that it's broken up into the actual body panels of the car - the same with the accessories (lights, grille, etc). Don't try to spludge it all into a single object.

    Mine began as a spline cage - easiest way to get the sweeping curves on a BMW body is with splines. Then once the main shape is there, it becomes subd's and the modelling continues.

    Don't try to rush the process - good modelling takes time. Focus on getting the joins nice and learn how subpatches respond to create crease lines.

    If you need a reference image to use for your background, go to Scratch Made Cars at www.smcars.net - they have a big range of car "blueprints" that you can place into your modelling windows for reference. In fact, here is the X6M blueprint from that website. Hope it helps
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  7. #7
    Rigger / Animator oliversimonnet's Avatar
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    aa nice model (shame you didn't Finnish it)
    aa ok cool
    aa ok so spline modeling, is that like hard base modeling or something? (sorry about my lack of knowledge)
    thank for the help
    "If its called a walkie-talkie why isn't a hoover called a pushy-sucky"
    Win7 64 bit, Core i7 930
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  8. #8
    Dimension the Third voriax's Avatar
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    To be honest, spline modelling has always confounded me. It's only rarely that I've managed to wrap my head around it long enough to use it for anything - and then a couple of days later I'll have forgotten again. Spline modelling should be easier than it is....

    I think there's some tutorials around, but spline modelling uses splines (Create > Curves > Spline Draw) to get flowing curves. Think of them like polygons, but instead of straight lines between the points, you have curved lines. Think pen tool in Photoshop. So you build up a model using the spline curves, similar to how a polygon model would be made, but with less vertices. Once you have that spline model creating the right shape, they can be converted into polys. That's the part I always had trouble with - converting the shape to polys. It's not very intuitive.

    ..Crap explanation? Yes. I think we would both benefit from checking out a spline modelling tutorial.
    Enter user SplineGod.

  9. #9

  10. #10
    Rigger / Animator oliversimonnet's Avatar
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    voriax: aa ok
    hehe ye probably lol

    BokadCastle: thanx
    "If its called a walkie-talkie why isn't a hoover called a pushy-sucky"
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  11. #11
    HI Oliver !

    It's good start but final outcome didn't come so good at end . It's very bumpy and dented on some places and i get feeling you just didn't have patience so you tried to finish it fast . But don't give up easily, try to fix all dent's/bumps and especially what voriax said - you need to have car panels separated not as one piece.

    cheers
    RAM-Studio
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  12. #12
    Rigger / Animator oliversimonnet's Avatar
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    hey Lewis
    thanks, ye i probably do and just don't realize it haha. shal i start again from scratch?
    you know, so i can get the separate parts rite?

    i have never used splines before fellas, can any body point me into a direction were there are some tuts for them or something .

    -thanks guys
    "If its called a walkie-talkie why isn't a hoover called a pushy-sucky"
    Win7 64 bit, Core i7 930
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  13. #13
    Rigger / Animator oliversimonnet's Avatar
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    oo and voriax
    i can see a 5 point poly on the front bumper of your care
    hows that work then
    is it not sub-d?
    "If its called a walkie-talkie why isn't a hoover called a pushy-sucky"
    Win7 64 bit, Core i7 930
    18GB RAM, NVIDIA GTX 770
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    www.OliverSimonnet3D.com

  14. #14
    Hi , you could watch my Quick Spline cage tutorial on F3d - http://www.foundation3d.com/index.ph..._articleid=142 or complete PDF tutorial how to model Mustang Cobra with Spine patching - http://www.foundation3d.com/index.ph...2_articleid=70.

    Both are free but you'll probably have to be registered to F3D for few days to be able to download them .

    cheers
    RAM-Studio
    WS - Dual Xeon E5-2698v4/128GB/Win10x64/x TitanX(M) + 2x GTX 1080Ti + GTX 1080
    My LWM Video Car Modeling Tutorial

  15. #15
    Rigger / Animator oliversimonnet's Avatar
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    aa cheers man
    "If its called a walkie-talkie why isn't a hoover called a pushy-sucky"
    Win7 64 bit, Core i7 930
    18GB RAM, NVIDIA GTX 770
    Demo Reel 2012
    www.OliverSimonnet3D.com

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