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Thread: MeshMan_v1.0

  1. #1

    MeshMan_v1.0

    Would like to let everyone know that I am selling
    what i hope to be useful, MeshMan_v1.0.

    I setup a page for it here.
    http://www.opaqueproductions.com/

  2. #2
    Banned OnlineRender's Avatar
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    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO sexy your [email protected] LW look good

  3. #3
    This should also be posted in the 3rd party section if it's not already. Looks interesting.
    Threadripper 2990WX, X399 MSI MEG Creation, 64GB 2400Mhz RAM, GTX 1070 Ti 8GB

    https://www.dynamicrenderings.com/

  4. #4
    Quote Originally Posted by OnlineRender View Post
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO sexy your [email protected] LW look good

    you so crazy.

  5. #5
    Rigger / Animator oliversimonnet's Avatar
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    hello.
    dos it come rigged?
    "If its called a walkie-talkie why isn't a hoover called a pushy-sucky"
    Win7 64 bit, Core i7 930
    18GB RAM, NVIDIA GTX 770
    Demo Reel 2012
    www.OliverSimonnet3D.com

  6. #6
    Rigger / Animator oliversimonnet's Avatar
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    Quote Originally Posted by oliversimonnet View Post
    hello.
    dos it come rigged?
    o yes it does

    sorry! :S
    "If its called a walkie-talkie why isn't a hoover called a pushy-sucky"
    Win7 64 bit, Core i7 930
    18GB RAM, NVIDIA GTX 770
    Demo Reel 2012
    www.OliverSimonnet3D.com

  7. #7
    (posted this in the 3rd Party Section)

    This came about from trying to simply or make quicker the
    character animation and modeling process.

    I was thinking about the MAX biped dude.
    So I made my own "reusable rig and mesh" instead of
    having to start from scratch each time.

    if you have any questions or suggestions on how it can be better
    let me know.

    I know the body isn't muscular and defined because it is also designed
    for Zbrush as well. I figured it would be easy to let people download
    different displacement maps to change the design of the character.


    Also i couldn't help but notice the poll MentalFish posted for the plugin.
    so i'll ask the same question (since i don't know how to make a poll)

    how much is somthing like this is worth, or better yet is somthing like
    MeshMan even needed or desired?

  8. #8
    Making a few videos to show how MeshMan performs.
    This is the first one, will be posting others.

    http://www.youtube.com/watch?v=e2TyfviGAGw

    if there is somthing specific you want to see let me know.

  9. #9

  10. #10

  11. #11
    Goes bump in the night RebelHill's Avatar
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    I hate to drop a downer on this, but...

    For this to be really useful in the way its intended to be, your deforms need a good deal of work, especially in the shoulders and wrists, and you need to show it being pushed into some really extreme poses to make sure that the deforms hold up everywhere.

    Second thing has gotta be the price... Its basically the same as my rigging tuts, which include a generic, plain human rigged mesh much like this one.

    Sorry and all.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  12. #12
    Banned OnlineRender's Avatar
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    Quote Originally Posted by RebelHill View Post
    I hate to drop a downer on this, but...

    For this to be really useful in the way its intended to be, your deforms need a good deal of work, especially in the shoulders and wrists, and you need to show it being pushed into some really extreme poses to make sure that the deforms hold up everywhere.

    Second thing has gotta be the price... Its basically the same as my rigging tuts, which include a generic, plain human rigged mesh much like this one.

    Sorry and all.
    Excellent Rigg'in WARs ! , either way you both have a product that helps , maybe you should tag team ?

  13. #13
    i know that its breakable.

    My intent was to create a General Deformation rig that can also be used
    to bolt on control with out having to have two rigs in one. I wanted to
    have a more animator freindly rig thats easy to jump into and if you need
    or want more control you can add it on.

    It gives good deformations to the point of the extreme position, in which
    case you can create a morph instead of a joint morph, since it want stay
    in a extreme position. In most cases people want need extreme poses.
    but if you do just create a morph. also its designed for human motion.

    The mesh is also designed to work well with Zbrush or 3Dcoat. I was
    thinking that this way it would be easier to get quick variations of a
    character, and not have to worry about other underlying things like
    cyclist, expressions, etc. being connected to the deformation of my mesh.

    lol, and to be honest MeshMan is designed alot better and deforms better
    than your characters, though your rigging skills are top notch.

    thats why i purchased your Tuts.

    Another Goal was to create a base charcter that people could build other
    characters from, and know that its ready to animate.
    and thats what MeshMan is.

    Me personally i want to have fun animating, not all these
    flips and switches to turn off. So the control rig is based off my
    preferences so everything isn't as you would set it up.

    I don't need that much control ATM, but its setup so when i do i can
    add it on, like you showed me.

    I'll say again yea the deformations could be better in some areas of
    extreme poses but, just do a morph when in that extreme position.

    I "tried" to keep it simplified but expansive at the same time if need be.

  14. #14
    Quote Originally Posted by OnlineRender View Post
    Excellent Rigg'in WARs ! , either way you both have a product that helps , maybe you should tag team ?
    I did ask him for help.

  15. #15
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    quick question regarding the mesh being designed to work well for ZBrush, how is this?

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