Page 1 of 4 123 ... LastLast
Results 1 to 15 of 57

Thread: March 2010 3D Newsletter discussion

  1. #1
    LightWave documentation BeeVee's Avatar
    Join Date
    Feb 2003
    Location
    Pessac
    Posts
    5,192

    March 2010 3D Newsletter discussion

    Hi all,

    Discuss the March 2010 newsletter in this thread.

    News this month includes:

    * A LightWave with CORE Technology update from Jay Roth
    * Avatar and the VAD
    * Exclusive plugin news from David Ballesteros about his plugin HOT Ocean Toolkit
    * An exclusive interview with Gregmutt creator Paul "Pooby" Smith
    * VES Awards, Stereoscopic OpenGL and more

    B
    Last edited by BeeVee; 03-30-2010 at 03:10 PM.
    Ben Vost - NewTek LightWave 3D development
    LightWave 3D Trial Edition
    AMD Threadripper 1950X, Windows 10 Pro 64-bit, 32GB RAM, nVidia GeForce GTX 1050Ti (4GB and 768 CUDA cores) and GTX 1080 (8GB and 2560 CUDA cores) driver version 430.86
    AMD FX8350 4.2 GHz, Windows 7 SP1 Home Premium 64-bit, 16GB RAM, nVidia GeForce GTX 1050Ti (416.34, 4GB and 768 CUDA cores)
    Dell Server, Windows 10 Pro, Intel Xeon E3-1220 @3.10 GHz, 8 GB RAM, Quadro K620
    Laptop with Intel i7, nVidia Quadro 2000Mw/ 2GB (377.83 and 192 CUDA cores), Windows 10 Professional 64-bit, 8GB RAM
    Mac Mini 2.26 GHz Core 2 Duo, 4 GB RAM, 10.10.3

  2. #2
    obfuscated SDK hacker Lightwolf's Avatar
    Join Date
    Feb 2003
    Location
    Stuttgart, Germany
    Posts
    13,685
    I love the interview with Pooby, thanks. Sometimes the quick and dirty ideas are the best.

    Cheers,
    Mike

  3. #3
    Javis Jones: Night Crew geothefaust's Avatar
    Join Date
    Aug 2005
    Location
    Oregon Territory
    Posts
    4,214
    Congrats on getting 'er out Ben! Reading now, great thus far (as usual!).

  4. #4
    Yeah, good interview with Gre... I mean Paul.

    Also, that CSI opening looked amazing. I didn't know what the hell was going on, but it looked amazing none the less.

  5. #5
    Banned
    Join Date
    Apr 2005
    Location
    Valencia
    Posts
    3,145
    Hi,

    Thanks to Ben for the nice article about HOT Ocean tool-kit.

    And as well for the so nice articles about Avatar and ppoby's works. I really enjoyed reading those.

    And those screenshots of CORE looks beter every Newsletter. So congrats to Jay Roth and Boris Goreta!

    David

  6. #6
    Registered User Kuzey's Avatar
    Join Date
    Feb 2003
    Location
    Melbourne
    Posts
    5,262
    Nice work Ben as always

    Shame about there not being any Core videos this month...other than that..great stuff!




    About this image...we have those two sets of primitives popping up again

    The icons with what seems like a pencil in front, are they just normal primitives, but drawn with the gesture movements that we saw in the reveal video. What makes them special??

    Kuzey

  7. #7
    Quote Originally Posted by Kuzey View Post
    About this image...we have those two sets of primitives popping up again

    The icons with what seems like a pencil in front, are they just normal primitives, but drawn with the gesture movements that we saw in the reveal video. What makes them special??

    Kuzey
    With CORE still being in alpha, I would assume that nothing is final so dont' worry too much about it. I think the pencil icon is just indicating that you draw out the primitive (like you do in modeler now). The others (with the p's in front) are instant primitves, click and they appear. The gesture primitives you're referring to is done with the sketch tool.

    I'm sure next months newsletter will have more interesting CORE info.

  8. #8
    Valiant NewTeKnight Matt's Avatar
    Join Date
    Feb 2003
    Location
    San Antonio, Texas, USA
    Posts
    13,057
    I wanna be GregMutt's fwend!
    UI / UX Designer @ NewTek
    __________________________________________________
    www.pixsim.co.uk : LightWave Video Tutorials & Tools


  9. #9
    Registered User Kuzey's Avatar
    Join Date
    Feb 2003
    Location
    Melbourne
    Posts
    5,262
    Quote Originally Posted by hrgiger View Post
    With CORE still being in alpha, I would assume that nothing is final so dont' worry too much about it. I think the pencil icon is just indicating that you draw out the primitive (like you do in modeler now). The others (with the p's in front) are instant primitves, click and they appear. The gesture primitives you're referring to is done with the sketch tool.

    I'm sure next months newsletter will have more interesting CORE info.
    Thanks Hrgiger...as always

    Ahh...so we have three ways of creating primitives at the moment...interesting stuff. So they are still in alpha...a bit like the 3 snap tools, I presume. It'll be interesting to see how they'll consolidate those tools or not...depending on the needs.

    Kuzey

  10. #10
    Great Newsletter....but can Newtek or somebody who's knows Denis Pontonnier's please see if he will put his site back up! So sad if it's gone for good.... If it is can the plug-ins be hosted somewhere else?

  11. #11
    Registered User Kuzey's Avatar
    Join Date
    Feb 2003
    Location
    Melbourne
    Posts
    5,262
    Quote Originally Posted by GraphXs View Post
    If it is can the plug-ins be hosted somewhere else?
    Don't even go there....we don't want things to hot up again. I'm sure things will return back to normal after a short period. At least I hope it will.

    Kuzey

  12. #12
    Valiant NewTeKnight Matt's Avatar
    Join Date
    Feb 2003
    Location
    San Antonio, Texas, USA
    Posts
    13,057
    Might as well remove the link to Denis' plugin actually, seen as it's no longer available.
    UI / UX Designer @ NewTek
    __________________________________________________
    www.pixsim.co.uk : LightWave Video Tutorials & Tools


  13. #13
    WOO awesome! Thanks for the mention

    That Ocean thing looks like something I will have to have a play with too!

    Core is looking ever cooler, even if I have no idea what is being done with those surface nodes, and I had just about got the 9.x nodes down pat, they do something utterly different and weird looking

  14. #14
    Quote Originally Posted by Tobian View Post

    Core is looking ever cooler, even if I have no idea what is being done with those surface nodes, and I had just about got the 9.x nodes down pat, they do something utterly different and weird looking
    Everything in CORE is node based, not just surfaces like in 9.x.

  15. #15
    Uh, yeah, I got that from... everything that's ever been mentioned about it

Page 1 of 4 123 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •