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Thread: LW 9.6 Plugins -> LW Core

  1. #1
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    LW 9.6 Plugins -> LW Core

    Hello,

    I'm new to LW and am wondering if there is any point in purchasing plugins. I assume they won't work with Core. Does anybody know which plugins
    offer a free update to the Core?

    Michael Grant

  2. #2
    That depends on what you are looking to do. Are you looking for Rendering, Animation, or CAD plug-ins?

    Cheers,
    Junior

  3. #3
    LWCAD is currently the only one I know of offering a free upgrade to current users to a CORE version.

    Don't know about other developers but I've heard some talk, rumors mostly, about 3D Coat and Kray doing something with CORE.

  4. #4
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    Plugins

    Rendering mostly. I've looked at FPrime and it seems pretty indispensible but from what I've read the resident renderer in Core will pretty much replace it. I'm also interested in some of the shader plugins available.

    Thanks for the heads up about LWCad. It's another plugin that looks like it is a "must-have".

    Frankly I feel like I'm in limbo. I don't want to spend money for plugins that will have a limited life, yet my work would be so much easier/better with something like FPrime (and others) as part of the workflow.

    Michael Grant

  5. #5
    Super Member SplineGod's Avatar
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    If you need plugins I would do so. Core is a very long way off in terms of being useable. NT kind of shot themselves in the foot annoucning Core so early. I know a few people who have your same concerns.

  6. #6
    Thanks for your opinions Larry.

  7. #7
    Super Member geo_n's Avatar
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    I wouldn't buy any plugins right now. Though I did buy exrtrader recently because its just something you would use in each project not just some projects, like example I need this plantmaker or effectmaker,etc in this project. Lwcad is guaranteed core ugrade so thats good. For others I don't think its a good time to buy.

  8. #8
    Yeah, I recommend that users get in touch with plugin vendors to ask them to consider making the plugin to work in Core. Also, support them by buying thier product as currently LWHC comes with Core and most plugs do seem to work there.

  9. #9
    Super Member geo_n's Avatar
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    Quote Originally Posted by Megalodon View Post
    Bad advice. Plugin vendors need to eat too! If it's a plugin that you think you can REALLY use, contact the vendor and ask what the situation is with their plugin, 9.6 AND HardCore. THEN you will know much better.
    Its sound advice. Don't get plugins you won't use now. And that also depends on what kind of projects you want to be working on in the future. Will they offer support in the future. That's the "others" I'm referring to.

  10. #10
    Super Member geo_n's Avatar
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    Quote Originally Posted by Megalodon View Post
    And you said this:



    Again - BAD advice.

    What *I* said.....



    Meaning USE YOUR HEAD and find out before saying Yes or No.

    Good advice.
    yes to needed now and supported or upgradeable plugins for core.
    no to plugin collections hobby(for some people) and unsupported plugins for core.
    crystal clear?

  11. #11
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by JamesCurtis View Post
    Yeah, I recommend that users get in touch with plugin vendors to ask them to consider making the plugin to work in Core.
    Well, speaking for ourselves here... the current plugins will certainly work with LWHC (which is effectively LW 10.0).

    As for Core - we're really waiting for V1.0 to see what will actually make sense and what won't. Porting to Core will be just as much of an effort as porting to any other 3D package (which, frankly, is an option as well -> bigger market). And I suspect that anything but infiniMap (in our case) will be a lot more than just a port, more like a complete re-design and re-write.

    We certainly won't be offering free upgrades though.

    Cheers,
    Mike

  12. #12
    If you are working in some project that will be benefit using these required plugins, in my oppinion you only need consider how much time you save and/or wich quality you boost using its. If there a big difference in time or quality you could consider buy it even these not will be portable to CORE for free.

  13. #13
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    Plugins etc.

    Thank-you all for your advice. This has been my first purchase of a major commercial app and I wasn't sure how helpful the community would be. This is great. Thanks again

    Michael Grant

  14. #14
    NewTek Social Media Chuck's Avatar
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    Quote Originally Posted by myklgrant View Post
    Hello,

    I'm new to LW and am wondering if there is any point in purchasing plugins. I assume they won't work with Core. Does anybody know which plugins
    offer a free update to the Core?

    Michael Grant
    Hi, Michael!

    Welcome to the LightWave community of users, and I hope that you will find LightWave enjoyable and productive for you!

    For specific answers on which plugins will be updated for LWCORE and whether or not there will be an expense involved, it would be best to contact the plugin developers. A few have announced that they will be supporting LightWave CORE, and we have made sure to include as many active 3rd party developers in our beta programs for LWCORE as we've been able to locate and contact. Many of them have already spent time experimenting with the LWCORE SDK, and pretty much all have observed that it is working out very well even from the earliest stages of development. Some have even said it's actually fun to work in, and it's the only SDK they've ever felt that way about.

    Many LightWave plugins that are compatible with the v9 series will be compatible with the new ordinal series of LightWave 3D that is part of the package with LWCORE. One caveat however is that the Mac code for both v9.6.1 and for LWHC has been redone to make LightWave a Cocoa application, and many Mac plugins will need to be redone as Cocoa themselves in order to work with Cocoa LightWave. Also note that even if a 32-bit Mac plugin still works with 32-bit Mac Cocoa LightWave, the plugin will need to be recompiled to work with the new 64-bit Mac LightWave that the Cocoa port, and the Leopard OS, made possible.

    Again, welcome aboard!
    Last edited by Chuck; 03-16-2010 at 07:32 PM.
    Chuck Baker
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  15. #15
    eye kan kode gud jrandom's Avatar
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    Quote Originally Posted by Lightwolf View Post
    Well, speaking for ourselves here... the current plugins will certainly work with LWHC (which is effectively LW 10.0).
    Except for us Mac users since 9.6 is strictly 32-bit and Lightwave HC is 64-bit. I picked a weird time to get into Lightwave...

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