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Thread: all help plz plz :help:

  1. #16
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    The details on the shirt were placed with successive layers of surfaces. Try adding BUM and other more BUM with diferent intensity

  2. #17
    d powerfull Of lightwave abdelkarim's Avatar
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    thank You.

  3. #18
    d powerfull Of lightwave abdelkarim's Avatar
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    how i can closed this thread ?! ?!

  4. #19
    AeroAnimator 4dartist's Avatar
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    you can't.

  5. #20
    But for anyone tripping over this thread, and to make it all worthwhile, there is a tutorial on that image (tho it doesn't go into the textiles):

    http://www.cgarena.com/freestuff/tut.../laespera.html
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  6. #21
    Axes grinder- Dongle #99
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    That's too bad: that shirt detail is very impressive.

    Hell, the whole thing is very impressive.
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  7. #22
    d powerfull Of lightwave abdelkarim's Avatar
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    i think u just try normal map . nice result on cloth ex..

    crazybump .

  8. #23
    oh corks
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    I know this is a somewhat dead thread now, but...

    If you follow the link to the tutorial it's completely obvious from the images on page 3 that all of the major detail on the chair is being put there using displacement maps.

    Being as it's 2011 it would seem obvious that the chair detail was done with ZBrush, Mudbox or 3DCoat, and then displacement maps were saved out for use in LW.

    However, it isn't the only way it could be done... back in the pre-zbrush era I sat there a few times hand painting displacement maps for cushions on sofas and chairs, painting in lumps, bumps, wrinkles, seams and stitching. Essentially you'd want to use several different layers of displacement maps, so that you can tweak how high the stitching is raised, how much the indents are indented, etc.

    As it's a still image, the chair can easily be extremely highly subdivided and displaced with (a) very high res map(s). If that's so, the stitching would be geometry.

    Then it's just a question of coming up with some nice textures and knowing what you're doing with surfaces.

    Or is that not what you were asking?

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