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Thread: Messing about with HC - Interior

  1. #1
    Valiant NewTeKnight Matt's Avatar
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    Messing about with HC - Interior

    Just testing the new linear workflow stuff in LightWave HC.

    -------------------------------------------------------------
    Scene Render Settings
    -------------------------------------------------------------
    Camera Settings:
    Camera Type: Real Lens
    Frame Size: 1920 x 1080
    Multiplier: 100%

    Antialiasing Settings:
    Antialiasing: 6
    Reconstruction Filter: Mitchell (Sharp)
    Sampling Pattern: Fixed
    Adaptive Sampling: On
    Adaptive Sampling Threshold: 0.01
    Oversample: 0

    Global Illumination:
    Radiosity Type: Monte Carlo (Interpolated)
    Blur Background: On
    Use Transparency: Off
    Volumetric Radiosity: Off
    Ambient Occlusion: Off
    Directional Rays: Off
    Use Gradients: On
    Use Behind Test: On
    Use Bumps: Off
    Intensity: 100%
    Indirect Bounces: 2
    Rays Per Evaluation: 1280
    Secondary Bounce Rays: 128
    Angular Tolerance: 40 Degrees
    Minimum Pixel Spacing: 0.5
    Maximum Pixel Spacing: 80
    Multiplier: 100%
    Cache: Off

    Misc Settings:
    Ray Recursion Limit: 6


    -------------------------------------------------------------
    Individual Frame Render Times
    -------------------------------------------------------------
    Frame: 0
    Started: 04:02:26am
    Completed: 05:11:30am
    Render Time: 1 Hr 9 Min 4 Sec
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Breakfast_Bar_LWHC_Tonemapped.jpg 
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ID:	82184  
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  2. #2
    Robert Ireland bobakabob's Avatar
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    Really nice work... subtle and atmospheric. Could you say more about the benefits of working in LW HC?
    Art and photography Flickr site
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  3. #3
    Valiant NewTeKnight Matt's Avatar
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    Quote Originally Posted by bobakabob View Post
    Really nice work... subtle and atmospheric. Could you say more about the benefits of working in LW HC?
    Well, regarding the Linear Workflow stuff, it just makes things easier. There are some other nice little features, but I'll wait for NewTek to mention those.

    Sorry! Jay put a gagging order on us all!
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  4. #4
    cool image, thx for sharing
    Cheers
    Tomek
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  5. #5
    Registered User Kuzey's Avatar
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    Quote Originally Posted by Matt View Post
    Sorry! Jay put a gagging order on us all!
    That's not after the January newsletter thread...was it

    Great work...it would be interesting to see a 9.6 version and see how they compare

    Kuzey

  6. #6
    Valiant NewTeKnight Matt's Avatar
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    Quote Originally Posted by Kuzey View Post
    Great work...it would be interesting to see a 9.6 version and see how they compare

    Kuzey
    They would look exactly the same, the Gamma Corrction stuff is in 9.6, just not as simple to setup (still not difficult though).
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  7. #7
    Registered User Kuzey's Avatar
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    Quote Originally Posted by Matt View Post
    They would look exactly the same, the Gamma Corrction stuff is in 9.6, just not as simple to setup (still not difficult though).
    Oh yes....I think you mentioned something like that before

    Can't wait to see how it progresses.

    Kuzey

  8. #8
    Super Member richdj's Avatar
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    Hey Matt, looks good. Can you confirm the rays per eval (1280), and secondary rays (128)? And which camera lens did you use?

    Rich

  9. #9
    Craptose Intolerant UltraViolet's Avatar
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    Nice render Matt (I think I seen that scene before) ...

    Does that mean that Core is having the same renderer as 9.6 ?
    These moments, as beautiful as they are, are evil when they're gone...

  10. #10
    Valiant NewTeKnight Matt's Avatar
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    Quote Originally Posted by richdj View Post
    Hey Matt, looks good. Can you confirm the rays per eval (1280), and secondary rays (128)? And which camera lens did you use?

    Rich
    Yep, as for the camera, it says in the read out, Real Lens.
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  11. #11
    Valiant NewTeKnight Matt's Avatar
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    Quote Originally Posted by UltraViolet View Post
    Nice render Matt (I think I seen that scene before) ...

    Does that mean that Core is having the same renderer as 9.6 ?
    I don't think it's too controversial to reveal that it is based on it yes.
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  12. #12
    Super Member richdj's Avatar
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    Quote Originally Posted by Matt View Post
    Yep, as for the camera, it says in the read out, Real Lens.
    Cheers.. For the 'Real Lens', which (real) camera did you use?

    Rich

  13. #13
    Valiant NewTeKnight Matt's Avatar
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    Quote Originally Posted by richdj View Post
    Cheers.. For the 'Real Lens', which (real) camera did you use?

    Rich
    Oh nothing specific, I just picked one at random!

    Canon SLR / 35mm / EF 35-105mm f/3.4-4.5
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  14. #14
    did you notice some red and green around the edges? like a convergence problem or maybe it's steroscopic? =)

  15. #15
    Valiant NewTeKnight Matt's Avatar
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    Quote Originally Posted by Danner View Post
    did you notice some red and green around the edges? like a convergence problem or maybe it's steroscopic? =)
    Chromatic Abberation added in Photoshop (Lens Distort filter)
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