Page 11 of 11 FirstFirst ... 91011
Results 151 to 161 of 161

Thread: can you testrender this scene for me? (on fast machine)

  1. #151
    so you say perhaps we gotta give that up for a test
    i got q6600 at 2,91 to butt in with


    though ofcause theres a few christmas days here where i dont have time do to family
    selebrations

    but what cpu should i compare with then you think or is there a meshure
    of it here already
    Best regards

    MIS // TRH Logos // www.trhlogos.dk
    3D graphics, Anaglyph stereo, Digita & Macro photos & 61 Free Lightwave Video tutorials,
    wich adds up to more then 5 hours of Video.

  2. #152

    just did a test on the first smoke scene

    just did a test on the first smoke scene

    rendering on win xp on a Q6600 quadcore 2.4 clocked to 2.9

    in 9,6 it took 5 minutes 11 seconds

    in 10,1 it took 6 minutes 49 seconds
    so over a minute more for 10.1 sadly
    Best regards

    MIS // TRH Logos // www.trhlogos.dk
    3D graphics, Anaglyph stereo, Digita & Macro photos & 61 Free Lightwave Video tutorials,
    wich adds up to more then 5 hours of Video.

  3. #153
    the robotreflection3 tests on my Q6600 clocked to 2.9 running xp

    Says

    Lightwave 9.6 55,7 seconds
    Lightwave 10.1 58 seconds
    Best regards

    MIS // TRH Logos // www.trhlogos.dk
    3D graphics, Anaglyph stereo, Digita & Macro photos & 61 Free Lightwave Video tutorials,
    wich adds up to more then 5 hours of Video.

  4. #154
    Hopper 4.1 ghz for a Q6600 sounds like alot
    mine is currently running 2.91

    i take it your not running with standart cooling on it am i right ?

    what did you run when you did 3.8 ? was that standart cooling ?
    Best regards

    MIS // TRH Logos // www.trhlogos.dk
    3D graphics, Anaglyph stereo, Digita & Macro photos & 61 Free Lightwave Video tutorials,
    wich adds up to more then 5 hours of Video.

  5. #155
    Super Member JonW's Avatar
    Join Date
    Jul 2007
    Location
    Sydney Australia
    Posts
    2,235
    Smoke LW 64 bit W5580 (getting a bit long in the tooth now! A pair of X5690s would be nice!)

    9.6 1:45
    10.1 1:54
    11.0 1:54

    A bit slower, although unfortunate it's gone backwards, I would still rather have the new features.
    Procrastination, mankind's greatest labour saving device!

    W5580 x 2 24GB, Mac Mini, Spyder3Elite, Dulux 30gg 83/006 72/008 grey room,
    XeroxC2255, UPS EvolutionS 3kw+2xEXB

  6. #156
    Member
    Join Date
    Jul 2009
    Location
    Manchester UK
    Posts
    186
    got to page 5 and decided without reading the rest I win for slowest render time of 19 mins 50 secs for avalanche scene, forum browesing and DL going at same time, gonna turn DL and browse off to see if it speeds up by 10 seconds or so. Machine specs as in sig.

    Edit - My dual channel may now be single channel as they werent match pair of ram sticks to start with and I changed the slots they were in some time back, didnt check to see if DC was on or off after last change will do now though.

    Edit 2 - Even though they werent matched pair of ram sticks DC still worked and registered at 667 mhz instead of 333 mhz once ram sticks were put in the correct slots for DC useage. Will be a while before i switch off DL though as its been creeping along at 50kps for last few days but today its at 300+kps, typical isn't it when I want to stop it it speeds up. DL is water margin old show from 70's

    Edit 3 - First render on LW11 btw rerendering now on LW10.1 seems faster already :/ will add to this edit speed on 10.1 when finished... 17 mins 49 secs in 10.1 so a little faster, 10.1 in discovery mode as dongle out to use LW11 in trial mode dunno if it makes a difference to render speed but will put dongle back in and rerun tests when DL finnished and post results to this post later tonight.
    Last edited by Eroneouse; 02-20-2012 at 10:19 AM.
    PC - Win XP SP3 - Conroe E6600 intel @ stock 2.4ghz - 2 gig DC DDR2 @ 667mhz - GF GTS450 1 gig -

  7. #157
    9.6.1 on 4x Opteron 6272 2.1



    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	_robo.png 
Views:	130 
Size:	94.0 KB 
ID:	102576   Click image for larger version. 

Name:	_SMOKE.png 
Views:	129 
Size:	82.2 KB 
ID:	102577  
    Cheers
    Tomek
    GarageFarm.NET
    The Cheapest Render Farm - 10,000 cores and growing!

    Skype: garage.farm

  8. #158
    Super Member JonW's Avatar
    Join Date
    Jul 2007
    Location
    Sydney Australia
    Posts
    2,235
    I didn't think 9.6 did 64 threads?

    LW11 would be interesting?
    Procrastination, mankind's greatest labour saving device!

    W5580 x 2 24GB, Mac Mini, Spyder3Elite, Dulux 30gg 83/006 72/008 grey room,
    XeroxC2255, UPS EvolutionS 3kw+2xEXB

  9. #159
    Quote Originally Posted by JonW View Post
    I didn't think 9.6 did 64 threads?
    it does, i mean 9.6.1 does

    LW11 would be interesting?
    I will, just need some spare time.

    lw 10.1 smoke on 3930k overclocked to 4000Mhz 1:52.. will overclock futher
    Last edited by Soth; 03-15-2012 at 10:19 PM.
    Cheers
    Tomek
    GarageFarm.NET
    The Cheapest Render Farm - 10,000 cores and growing!

    Skype: garage.farm

  10. #160
    Super Member JonW's Avatar
    Join Date
    Jul 2007
    Location
    Sydney Australia
    Posts
    2,235
    I just tried this scene with HT off:

    Here are my benchmarks for LW11.0 1:54 (114) HT on, & 2:25 (145) HT off. (I haven't got around to updating LW11)

    So if you have a 60 minute render with HT off. It's only going to take 47 minutes with HT on. Obviously it's will vary a bit from render to render. Having HT off, is not the end of the world, & will help in other ways!
    Procrastination, mankind's greatest labour saving device!

    W5580 x 2 24GB, Mac Mini, Spyder3Elite, Dulux 30gg 83/006 72/008 grey room,
    XeroxC2255, UPS EvolutionS 3kw+2xEXB

  11. #161
    Tests from our new render node, I am still making some tests but looks like we will move to this new machines.

    Ava_Test - 2:04 / 124.5
    rob-b2 - / 24.5

    If rest of the tests will go OK we will have 32 of them next month. It will be 10 cores per node only and super massive processor cache so most of your scenes should cost bit less per Ghz than on 12.
    Last edited by Soth; 05-14-2012 at 01:38 AM.
    Cheers
    Tomek
    GarageFarm.NET
    The Cheapest Render Farm - 10,000 cores and growing!

    Skype: garage.farm

Page 11 of 11 FirstFirst ... 91011

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •