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Thread: how to export animated characters to 3dmax?

  1. #1

    how to export animated characters to 3dmax?

    hey everybody,

    a client asked me if I could create/sell him a few animated characters he has seen on a few of my images. The problem is, he wants to use them in 3dsmax.

    Is there a way to export characters + simple bone animations to 3dsmax (I guess not, but maybe someone knows more about it)?

  2. #2
    FBX, but its not as easy as it could be. Point Oven could be another option.

  3. #3
    thank you

    Is there a tutorial in the web about exporting to fbx?
    Does anyone knows any details about exporting animated characters to fbx?

  4. #4
    Super Member geo_n's Avatar
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    Its not possible if its a rigged object. I tried many times and even asked at autodesk forums. The bones from lightwave will be converted to nulls in max and in between the nulls there's nothing, no bones, no weight influence, . The mesh doesn't deform correctly.
    Pointoven exports only animated mesh deform. There's no way to edit the animation anymore.

  5. #5
    thank you. So maybe pointoven could work good for me.

    If I understood you right, I can export animated characters (with bones) to 3dmax using pointoven, but then in 3dmax, I cannot edit them anymore? But they are still animated?
    Last edited by Svenart; 01-22-2010 at 05:34 AM.

  6. #6
    Super Member geo_n's Avatar
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    Yep.
    I tried collada before too and that wouldn't even load in max.

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  8. #8
    Super Member geo_n's Avatar
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    Quote Originally Posted by Svenart View Post
    thank you. So maybe pointoven could work good for me.

    If I understood you right, I can export animated characters (with bones) to 3dmax using pointoven, but then in 3dmax, I cannot edit them anymore? But they are still animated?
    I see you edited your post after I posted about collada. I hope I'm not too late and you bought pointoven already.

    Pointoven exports only animated mesh deformations. It doesn't export bones. Only mdd or pointcache for 3dmax. There's no way to edit the animation anymore because the mesh is the one actually animated.

  9. #9
    afaik you can make a MDD, then use the faulknermano (the pointoven creator) application, MDD to PC2

    then you can read a PC2 in Max, i think,...
    note though, PC2 is only animated mesh deformations

    some links,
    http://forums.cgsociety.org/showpost...9&postcount=10
    http://forums.cgsociety.org/showpost...72&postcount=9
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