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Thread: Weighter 2.0 : Looking for beta testers

  1. #1

    Weighter 2.0 : Looking for beta testers

    Hi !

    After a long while, I'm back on some Lscript work, and I've got a new version of Weighter to submit for beta testing.
    It's running way faster than the previous version (completly recoded from scratch) and allows to :

    - copy all vertex maps (weight, uv, morphs, colors...) from one object to another, each object with different topology (and not only along one axis like I've red somewhere on this forum)
    - the vertices positions can also be copied, so you can do some kind of mesh retopology
    - vertices positions can also be copied as a new moph map
    - switch between polygons or point normals for copying the vmaps
    - double sided options for the "emitter" and the "receiver" object
    - weight maps can be used as blending / alpha mask for the vertex map copy
    - the copied weight maps can be normalized

    the only not working/finished feature is the discontinuous uv support...

    for those interested to test it, send me a mp

  2. #2
    pass:sword OFF's Avatar
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    hey! it's great features, but how about mirror weights?

  3. #3
    Almost newbie Cageman's Avatar
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    Sounds like a great script!

    When do you think you will release it? How much will it cost?
    Senior Technical Supervisor
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  4. #4
    Quote Originally Posted by Cageman View Post
    When do you think you will release it ?
    Very soon, if this final beta test doesn't reveal any major problem

    Quote Originally Posted by Cageman View Post
    How much will it cost?
    Same price as the first version : 20€

  5. #5
    To let everyone know what's available while waiting for the final release, here is a first version of the manual : http://earthwormjim.free.fr/lscript/...ual/index.html

  6. #6
    Eat your peas. Greenlaw's Avatar
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    Hi Alexx,

    Wow, I was completely unaware of this plug-in, and I think I could have used it a number of times in the past; as recently as last week in fact. I'll definitely want to try it out as soon as the dust settles around here.

    Greenlaw

  7. #7
    Almost newbie Cageman's Avatar
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    As Greenlaw said, I too was totaly unaware of this script and could have helped us at work immensly when we did alot of ingame cutscenes.

    I'm too busy to do any beta-testing of it though, so make sure you post in this thread when the script is ready for purchase!

    Senior Technical Supervisor
    Cinematics Department
    Massive - A Ubisoft Studio
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  8. #8
    Hey !

    I'm near the end
    Finally, discontinous uv are supported in this new version.
    It needs some hand tweaking in some cases (explained here), but that's easy to do

    You will find the current beta (limited to 100 vertices) here :
    http://earthwormjim.free.fr/lscript/...er2/index.html

    Please let me know if you encounter any bug with it ! (motivated and active beta testers will get a free version)

  9. #9
    Alexx,
    I sure am happy to see that you are still working with this beauty.

    Time off and tough to make weightmaps ahead. Thanks and keep it up.

  10. #10
    Almost newbie Cageman's Avatar
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    Thanks for the heads up!

    Senior Technical Supervisor
    Cinematics Department
    Massive - A Ubisoft Studio
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    Intel Core i7-4790K @ 4GHz
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    Windows 10 Pro x64

  11. #11
    I'd like to test it. can send it to,

    [email protected] or [email protected]


    sorry didn't see you had a download for the demo version. I would like to find out
    how well it works with complex objects, like characters. maybe you can show
    some pics if possible.
    Last edited by VonBon; 06-07-2010 at 10:06 AM.

  12. #12

  13. #13
    Looks like it would be pretty useful for guys doing deforming animated stuff. Reminds me of Gator for Softimage just look you had mentioned.
    Threadripper 2990WX, X399 MSI MEG Creation, 64GB 2400Mhz RAM, GTX 1070 Ti 8GB

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  14. #14
    Quote Originally Posted by Nicolas Jordan View Post
    Looks like it would be pretty useful for guys doing deforming animated stuff. Reminds me of Gator for Softimage just look you had mentioned.
    Yep, and if I recall correctly, I released the first version of weighter (2 january 2003) before gator existed

    By the way, I'm quite disapointed by the few people who proposed to help me on the beta test, until now I had no reply at all... so they won't get their free copy when I'll release (pretty soon I think) the final version

    For those interested, I've just uploaded a new beta http://earthwormjim.free.fr/lscript/modeler/weighter2/

  15. #15
    Are we there yet ?
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    Hi Alexx.
    I've not really done much rigging in Lightwave for some time, but I was on the beta for the original Weighter, and I remember what an absolute time saver it was, and it helped me in many a situation. Cheers.

    I do wonder how many people are using LW as their main character animation program (as opposed to brining the deformed mesh back into LW for rendering), but for those that do CA in LW I would have thought they would have been all over this plug-in.

    Best of luck Alexx, and keep up the good work.

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