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Thread: 'must have' plug-ins for LW 9.6? Need advice from LW Masters!!

  1. #46
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by Captain Obvious View Post
    Michael Wolf, maybe? I think he compiles the 64-bit and Mac versions of Denis Pontonnier's plugins.
    Nope, I only do the Mac ports, Marvin Landis handles the x64 compiles.
    Having said that, compiling is one thing (it doesn't even require a 64-bit machine) - testing another though. And testing (as some would rightfully argue) is an inherent part of a software development process.

    Cheers,
    Mike

  2. #47
    Super Member Captain Obvious's Avatar
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    Quote Originally Posted by Lightwolf View Post
    Nope, I only do the Mac ports, Marvin Landis handles the x64 compiles.
    Having said that, compiling is one thing (it doesn't even require a 64-bit machine) - testing another though. And testing (as some would rightfully argue) is an inherent part of a software development process.
    Should've checked first. :P

    I'd happily help out testing more LW plugins.
    Are my spline guides showing?

  3. #48
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    Quote Originally Posted by Mr Rid View Post
    Maya 2010
    My head may explode, but Maya and the other tools in that suite would certainly be useful.

    Is Toxik included in Maya 2010, or has it's feature set been absorbed into Maya? The Autodesk site seems to indicate that Toxik's features are now part of Maya?

    I've got AE, but I noticed some very favorable comments on Toxik for use with compositing LW.

    BTW - this video (created by krisavery using LW and JimmyRIG)

    http://www.youtube.com/watch?v=L9nox...layer_embedded

    He apparently only used x-dof (in LW) and Alien Skin's exposure (in Photoshop CS4) to post process.

    Is there a way to get the same warm 'look' inside of LW, or must I post process (in AE, CS4, Toxik - or something).

  4. #49
    i think it's too easy to say "Maya 2010" considering it has Tons of pitfalls.
    it really depends on what you use it for.

    but talking LW plugins, here are some you may want to consider,
    (note that there are many good ones i haven't added)
    http://www.youtube.com/view_play_lis...95DCA5001810EB
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  5. #50
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    Quote Originally Posted by geo_n View Post
    I think happy digital might be seeing kray as competition being that kray has the same instancing feature BUT without the coolest animation offset crowd faking massive alternative feature of hdi. So communications between the developers has stopped.
    Not so much that. KRay can read the HD Instance 1.8 settings and I was all for it. But with HD Instance 2 there's no way to get KRay to incorporate the new placement features without handing over most of the HD Instance code to KRay. Believe me I thought about how to do it, and it can't really be done without literally merging the two plugins.
    - Graham Fyffe
    proprieter, Happy Digital

  6. #51
    Fyffe, do you have any plans / considered porting HDi to Core?
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  7. #52
    Super Member *Pete*'s Avatar
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    Quote Originally Posted by erikals View Post
    Fyffe, do you have any plans / considered porting HDi to Core?
    i think it would be useless, even though HDI is a masterpiece among instancing....CORE already has its own instancing system built in.

  8. #53
    maybe you are right,

    but the instancing in Core is fairly limited.
    an idea would be to use Core's instancing and add features to it.
    i'm especially thinking of animation offset and using weightmaps to control the placements.

    and in the future maybe even more advanced features such as combining upper body presets with lower body presets.

    and displacements, if possible.
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  9. #54
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    don't have time to read the whole thread but the plug-ins I can't live withouth are:
    - DUNI slide
    -frpime
    -poly coloring
    -edgebevel
    -SP poly and move
    and untangle and translate plus aren't really plugins but they're awesome and I use them all the time !
    also the PLG ones for UV mapping are ace...there's more, many more

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