Page 4 of 4 FirstFirst ... 234
Results 46 to 60 of 60

Thread: Squirrels

  1. #46
    Profesor Pixel Poo Mr Rid's Avatar
    Join Date
    Oct 2005
    Location
    Los Angeles
    Posts
    2,794
    Quote Originally Posted by jasonwestmas View Post
    Sorry I missed this one. The link is out, is there another place I can view this? Thanks.
    Should be working now.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  2. #47
    Adapting Artist jasonwestmas's Avatar
    Join Date
    Mar 2003
    Location
    North Carolina
    Posts
    11,399
    he,he wow, that's really good! Thanks.
    All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.

  3. #48
    Super Member Boris Goreta's Avatar
    Join Date
    Aug 2003
    Location
    Zagreb, Croatia
    Posts
    1,357
    Great shot ! How did you do motion blur on fur ? A lot of passes or post effect ? What did you use to do short and long grass and a heap of little rocks ? Once you baked fur illumination have you disabled spotlights for fur ? I believe self shadowing does not work without light sources.

  4. #49
    Profesor Pixel Poo Mr Rid's Avatar
    Join Date
    Oct 2005
    Location
    Los Angeles
    Posts
    2,794
    Quote Originally Posted by Boris Goreta View Post
    Great shot ! How did you do motion blur on fur ? A lot of passes or post effect ?
    Just camera motion blur passes.

    Quote Originally Posted by Boris Goreta View Post
    What did you use to do short and long grass and a heap of little rocks ?
    Only the squirrels are CG. Although this yard setting with the house and plants were all recreated in CG with photogrammetry (fancy word for 'sticky front projection') but was never used.

    Quote Originally Posted by Boris Goreta View Post
    Once you baked fur illumination have you disabled spotlights for fur ? I believe self shadowing does not work without light sources.
    After baking you dont need any shadows/lights enabled on the fur.
    Last edited by Mr Rid; 01-02-2010 at 07:44 PM.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  5. #50
    Witty tagline coming soon cohominous's Avatar
    Join Date
    Jul 2005
    Location
    my house
    Posts
    64
    Man! I guess I need to move faster if I'm going to see this thing. You're already out of bandwidth and it's only the 6th!

  6. #51
    Profesor Pixel Poo Mr Rid's Avatar
    Join Date
    Oct 2005
    Location
    Los Angeles
    Posts
    2,794
    Quote Originally Posted by cohominous View Post
    Man! I guess I need to move faster if I'm going to see this thing. You're already out of bandwidth and it's only the 6th!
    Try now. Something odd is going on with my service. It showed I actually ran out of bandwidth by the 2nd (47gb in one day?!) but they just reset the limit again.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  7. #52
    Adapting Artist jasonwestmas's Avatar
    Join Date
    Mar 2003
    Location
    North Carolina
    Posts
    11,399
    Mr. Rid, did you bake GI into the UV sequence too?
    All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.

  8. #53
    Profesor Pixel Poo Mr Rid's Avatar
    Join Date
    Oct 2005
    Location
    Los Angeles
    Posts
    2,794
    Quote Originally Posted by jasonwestmas View Post
    Mr. Rid, did you bake GI into the UV sequence too?
    Right, the UV sequence used to drive fur color is the only part I baked GI into. The geometry rendered in the scene as usual since it went very quick and the UV sequence was low res.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  9. #54
    Registered User
    Join Date
    Jan 2010
    Location
    Somewhere in outer space
    Posts
    1
    Super Cool

  10. #55
    Steam username: Carm3D Carm3D's Avatar
    Join Date
    Feb 2003
    Location
    Earth
    Posts
    2,268
    Quote Originally Posted by Mr Rid View Post
    The UV sequence is then applied in the fur's color channel. This way, shadows are already baked into the fur color, thus avoiding the need to render shadows in the fur pass, saving a great deal of render time.
    What a great trick!! I love it!
    Carm
    Carm3D.com
    vimeo.com/carm3d

    "All war is deception." - Sun Tzu

  11. #56
    3D Mac Maniac Scazzino's Avatar
    Join Date
    Mar 2003
    Location
    Boston area
    Posts
    2,554
    Quote Originally Posted by Mr Rid View Post
    Right, the UV sequence used to drive fur color is the only part I baked GI into. The geometry rendered in the scene as usual since it went very quick and the UV sequence was low res.
    Excellent job as always!

    I often use a similar approach to bake in GI glows and shadows onto set objects so that I can then use regular lights to render the animation without having to break it out into multiple passes (if I don't have time for separate passes).
    MikeS [LWProfile] 30+ Yrs of Award-winning Media DreamLight.com

    Drag-and-drop-dead-easy™ ScreamerNet - DLI Constellation
    BOOK - Creating a 3D Animated CGI Short & 3D CGI Short Films & DLI Blog

  12. #57
    Very Nice,
    looks like they are being chased by my dog.
    www.3djml.com - Online Portfolio
    www.ifmm.com - Work

  13. #58
    Registered User Andyjaggy's Avatar
    Join Date
    Sep 2003
    Location
    Utah
    Posts
    4,327
    That's genius, baking the animation to a UV and then applying that to the color map on the fur. I never would have thought of that.

  14. #59
    Profesor Pixel Poo Mr Rid's Avatar
    Join Date
    Oct 2005
    Location
    Los Angeles
    Posts
    2,794
    Quote Originally Posted by Andyjaggy View Post
    That's genius, baking the animation to a UV and then applying that to the color map on the fur. I never would have thought of that.
    Seven years ago I stumbled into this technique for a different purpose while trying to make wet surfaces. But Tim Albee has had a fur baking tutorial on the Sas site for a long time. http://www.worley.com/Tutorials/AlbeeShading/index.html Its a little dated, and you should now use the surface baking camera.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  15. #60
    Awesome work!
    Congrats to everyone involved!
    Yes, my Avatar shows a volume rendering...
    VoluMedic Creative Edition only USD 299 !
    www.volumedic.com

Page 4 of 4 FirstFirst ... 234

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •