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Thread: Tree Burst

  1. #46
    Profesor Pixel Poo Mr Rid's Avatar
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    Quote Originally Posted by Sampei View Post
    wow, kick ***. seriously.
    Now if only the same thing would work with HardFX.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  2. #47
    I read too many of these things that wind up never being released or not working as hoped.
    very true, it gets to the point were one just don't care about asking anymore...
    i remember even making my own icons to try to get my point through...
    ...crossing fingers and toes Core will have some decent dynamics.
    ...hope they keep the way the wind effectors are done though, better than Maya's solution imo.

    Last edited by erikals; 12-29-2009 at 06:31 AM.
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  3. #48
    regarding Bukadan, they are currently looking for Beta testers...
    http://www.spinquad.com/forums/showt...403#post261403
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  4. #49
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    regarding Bukadan, they are currently looking for Beta testers...
    http://www.spinquad.com/forums/showt...403#post261403
    Well yeah if Mr Rid got the time,he should sign up, he really is qualified to test that bukadan me thinks, and I guess he has seen how fume fx works too.
    Im not sure for my part, I need a month before I get my new 64 bit machine with quadro fx 3800.

    Regarding faking volumetrics, I wouldnīt be surprised if Mr Rid does that
    with post process in fusion.

    On the other hand it might be the faking it by using gradients on lumunosity,color or opacity or even density channels and use distant to object ref gradients for example.

    otherwise Im clueless

    Michael

  5. #50
    i'm guessing in the line of the last one,
    "...or even density channels and use distant to object ref gradients..."

    remember though that you can use Blender Smoke,
    a guy at this forum tested it and indeed there is no problem with camera match.
    it's cool to know it works.

    but of course having Fluids inside LW would give much more control and faster feedback.
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  6. #51
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    i'm guessing in the line of the last one,
    "...or even density channels and use distant to object ref gradients..."

    remember though that you can use Blender Smoke,
    a guy at this forum tested it and indeed there is no problem with camera match.
    it's cool to know it works.

    but of course having Fluids inside LW would give much more control and faster feedback.
    nope, blender smoke didnīt work for me,it always crash when trying to add the smoke in blender, but that is most likely
    due to my graphics card thats a bit faulty it seems and some drivers
    that couldnīt be installed correctly.

    Again, for a more volume mode of the sprites, you can increase the slices
    , wich are slices of a volume.

    I also believe you could get something out of the nodes to, once the dp node volume plugin for hypertextures are installed.

    another idea out of nowhere, maybe image maps?

    Michael

  7. #52
    yep, Blender crashing is most likely the graphics card, did a small test-run some time back,
    worked fine.

    Mr.Rid uses sprites, which is essentially the same as image maps.

    btw, anyone know how Dante's Peak was done?
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  8. #53
    Banned OnlineRender's Avatar
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    Quote Originally Posted by prometheus View Post
    nope, blender smoke didnīt work for me,it always crash when trying to add the smoke in blender, but that is most likely
    due to my graphics card thats a bit faulty it seems and some drivers
    that couldnīt be installed correctly.

    Michael
    Probably correct , but I came across a problem with my C+ runtime envoriment .
    " every time i went above 200 rez in fluids it crashed "
    wasnt my graphic card ,I booted into ubuntu and blender worked fine !

  9. #54
    200 rez, in smoke or fluids?
    cauz pumping up the rez in fluids in Blender has been known to produce problems.
    (no way around afaik, just Realflow)
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  10. #55
    Not so newbie member lardbros's Avatar
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    Going through this thread again, and still think it's flawless and gorgeous work!

    Now, Mr. Rid, are you able to spill the beans a little on your faking of volumetric sprites? Would love to hear more, if you're feeling like it!
    LairdSquared | 3D Design & Animation

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  11. #56
    i had success with mixing sprites and a fake manual z-depth, +some post work.
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  12. #57
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    superb work mr rid, big thanks!

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