Page 1 of 4 123 ... LastLast
Results 1 to 15 of 56

Thread: Chev In Motion

  1. #1
    how you doin'? Nigel's Avatar
    Join Date
    Feb 2003
    Location
    Centurion, South Africa
    Posts
    235

    Chev In Motion

    So there we were, going about our business, when a brief arrived. Large bold letters read: “Chev in Motion” The first few paragraphs produced a nervous laugh or two, but after checking the cupboards for hidden cameras, we knew we weren’t getting Punk’d.

    The team at Clockwork Visual Effects were tasked with creating a mini Chevrolet universe, a self contained playground for the adventure seeker, businessman, speed freak, or just plain Joe in all of us. Eighteen cars were to be showcased over 6 interconnected environments, in a 5 minute extravaganza of tyre destroying burnouts, physics defying drifts on sand, and general spirited driving that would leave you sleeping on the couch that evening.

    Using the talents at our disposal, we set about building this miniverse, crafting a desert environment that connects to a hangar housing Chevrolet’s currnet lineup, which leads out to a playground where Chev’s small cars are put through their paces on a skid pan, who hand over to the offroad team, who do what offroaders do best, who give way to some sanity in the luxury section, where we calm things down a bit … but only for a bit … because last but not least is a high performance dual around our racetrack.

    Five artists, five months, 30 days of rendering and nearly 100 shots later, our miniverse was complete.

    tried to embed the video, but it doesnt seem possible on this forum, sorry guys

    http://vimeo.com/5799054


    Thanks for taking the time to have a look.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	SH150_02.jpg 
Views:	734 
Size:	124.5 KB 
ID:	76361  
    VFX Artist
    Clockwork Visual Effects
    Dubai | South Africa


  2. #2
    Man of many cells. shrox's Avatar
    Join Date
    Aug 2006
    Location
    Eureka, CA
    Posts
    6,962
    Looks great. I'm jealous, so it must be good. And these guys really do know how to do 3D animation.
    shrox www.shrox.com
    -----------------------
    Heavy Metal Landing


    -----------------------
    I build the best spaceships, the biggest spaceships, they're great, you'll love them.

  3. #3
    Unregistered Guest Sarford's Avatar
    Join Date
    Feb 2006
    Location
    Amsterdam
    Posts
    1,187
    Wow man, congrats on this incredible assignment and on this fantastic film. You guys realy did great!! Very fun to watch!!
    MacBook Pro quad core 2,6Ghz, 8Gb ram
    Mac Pro dual Intel quad core 2.8 Ghz, 8Gb ram, Quadro 4000

    my website and 2011 showreel
    http://www.simonglas.net

  4. #4
    Registered User waly's Avatar
    Join Date
    Sep 2007
    Location
    Republic of Kosovo
    Posts
    139
    Congrats.

    I wonder the pipeline of the product if u don t mind to share,
    and secondly how much is Lightwave involved in the animation.

    nice animation overall, no great animation.

    Its courageous the fact that it s made by only 5 artists, if I got that right.
    work work day and night just to see a ray of light.

  5. #5
    I'm a Registered User monovich's Avatar
    Join Date
    Feb 2003
    Location
    Rocky Mountain High
    Posts
    1,526
    incredible work, guys. that seems like a mind-boggling assignment.

    the cars looked delicious and the environments were very cool. the only thing I didn't love was the drivers themselves because the clothes for some reason just gave 'em away.

    still... five months, five guys? crazy! keep it up!

  6. #6
    how you doin'? Nigel's Avatar
    Join Date
    Feb 2003
    Location
    Centurion, South Africa
    Posts
    235
    Quote Originally Posted by waly View Post
    Congrats.

    I wonder the pipeline of the product if u don t mind to share,
    and secondly how much is Lightwave involved in the animation.

    nice animation overall, no great animation.

    Its courageous the fact that it s made by only 5 artists, if I got that right.
    Hey there Waly ... thanks for the comment. The pipeline was pretty simple, almost the entire job was done in Lightwave. The only external elements we had to import was the desert landscape, which was done in Zbrush, the water shot, which was done in Realwave, and a couple of trees, which were from Xfrog and Vue. There wasn't any going back and forth between multiple packages for the bulk of the production. We rendered the job via Deadline Repository, and did the final compositing in After Effects.

    Quote Originally Posted by Sarford View Post
    Wow man, congrats on this incredible assignment and on this fantastic film. You guys realy did great!! Very fun to watch!!
    Thanks Sarford, glad you enjoyed watching it. We definitely didnt want viewers to be bored

    Quote Originally Posted by shrox View Post
    Looks great. I'm jealous, so it must be good. And these guys really do know how to do 3D animation.
    Thanks Shrox, much appreciated. I'll be sure to pass your comments along.


    Thanks again guys, we appreciate the feedback.
    VFX Artist
    Clockwork Visual Effects
    Dubai | South Africa


  7. #7

  8. #8
    how you doin'? Nigel's Avatar
    Join Date
    Feb 2003
    Location
    Centurion, South Africa
    Posts
    235
    Quote Originally Posted by monovich View Post
    incredible work, guys. that seems like a mind-boggling assignment.

    the cars looked delicious and the environments were very cool. the only thing I didn't love was the drivers themselves because the clothes for some reason just gave 'em away.

    still... five months, five guys? crazy! keep it up!
    Thanks man. It definitely was mind boggling. Imagine sitting there on day one, with a blank canvass. Where do you start?
    The cars and environments were the "heros" on this job. The drivers were secondary, which is no excuse, but with a tight deadline, we had to put most of our focus where it was required.

    Thanks for the comments, we'll definitely be keeping it up
    VFX Artist
    Clockwork Visual Effects
    Dubai | South Africa


  9. #9
    NT should do a spot on this. Fantastic stuff.
    Model: MacBook Pro 10.6.4 - 2.66 GHz - 4GB - NVD GF GT 330M
    Render: Win7 64 - Core 2 Quad Q9550 2.83GHz - 8GB

  10. #10
    Super Member geo_n's Avatar
    Join Date
    Aug 2007
    Location
    jpn
    Posts
    4,677
    Excellent. The dirt sequence and helicopter sequence are my favorite.
    All lw? rigging, dirt, water effects?
    Rendertime must be a killer with that photo gi animation.

  11. #11
    how you doin'? Nigel's Avatar
    Join Date
    Feb 2003
    Location
    Centurion, South Africa
    Posts
    235
    Quote Originally Posted by geo_n View Post
    Excellent. The dirt sequence and helicopter sequence are my favorite.
    All lw? rigging, dirt, water effects?
    Rendertime must be a killer with that photo gi animation.
    Thanks man.

    The water effects were done with Realflow. Some water was done with LW particles too, like the spray on the skid pan, and the water drops running off the offroad car, when it comes out the pool. Dust and smoke were done with Dynamite.
    The vehicle rigs were simple, just a hierarchy. The only automation we used was for the tyre rotations. The rest was all hand animated.

    Rendertimes were average, around 20/30 minutes per frame at 1280x720. We did two main passes, vehicles, and the environment.
    Last edited by Nigel; 08-18-2009 at 03:09 AM.
    VFX Artist
    Clockwork Visual Effects
    Dubai | South Africa


  12. #12
    Space Monkey 3DGFXStudios's Avatar
    Join Date
    Sep 2005
    Location
    Earth
    Posts
    3,121
    I think it's awesome!!! Really great shots in there.

    Did you have to make the models yourself or did you get them somewhere?

  13. #13
    how you doin'? Nigel's Avatar
    Join Date
    Feb 2003
    Location
    Centurion, South Africa
    Posts
    235
    Quote Originally Posted by 3DGFXStudios View Post
    I think it's awesome!!! Really great shots in there.

    Did you have to make the models yourself or did you get them somewhere?
    Thanks, glad you enjoyed it.

    10 of the 18 cars were modeled by hand, the rest were CAD models supplied by the agency.
    A mixed bag made up the environments, some buildings were done from scratch, others were pulled from a library.
    VFX Artist
    Clockwork Visual Effects
    Dubai | South Africa


  14. #14
    Space Monkey 3DGFXStudios's Avatar
    Join Date
    Sep 2005
    Location
    Earth
    Posts
    3,121
    How long did it take to finish one car model?

  15. #15
    how you doin'? Nigel's Avatar
    Join Date
    Feb 2003
    Location
    Centurion, South Africa
    Posts
    235
    Quote Originally Posted by 3DGFXStudios View Post
    How long did it take to finish one car model?
    I had already modeled the the cars for earlier jobs. On average, I spent about a week, sometimes more on a car, depending on its complexity, and the references I had at my disposal.
    VFX Artist
    Clockwork Visual Effects
    Dubai | South Africa


Page 1 of 4 123 ... LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •