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Thread: City Effect..Dpont nodes rock

  1. #61
    Super Member H_Molla's Avatar
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    never thought 1 a million that it will spread like that...
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  2. #62
    Super Member H_Molla's Avatar
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    Quote Originally Posted by Oliver View Post
    Weird germans...
    Nice effect, looking forward to dissecting the scene - thanks for sharing!

    This was done at a company I worked at (though I worked on the less spectacular clips): SEW-Tradeshow
    Guess this was also not done realistically accurate, right?
    it look fine, i guess with this new setup this work will look 180 different ( not sure better or keep it like that ), but i have a feeling it will be towards better...good job by the way..love the car part..really looking nice..
    motion blur do miracles ;-)
    Last edited by H_Molla; 09-11-2009 at 09:26 PM.

  3. #63
    Oliver, is that Lightwave?... it kicks!...
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  4. #64
    Super Member H_Molla's Avatar
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    Quote Originally Posted by Oliver View Post
    Nope, sorry - max and vray. I am convinced LW would be able to produce results like this though, but the company is a max facility. Freelanced there for this project. And as I said, don't want to boast - I worked on a different clip (we made 3 different ones for the same company - SEW). This one is the most spectacular, and it was 2-4 people in 6 weeks. I really like it...
    6 weeks?? all the videos that u see is done in 4 days and not 24 hours working...this is the beauty of LW...

  5. #65
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    Real impressive work. Your "Cairo render sequence" it is my winner in this case.

    Thanks

  6. #66
    Super Member geo_n's Avatar
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    Any chance this could be done without nodes?

  7. #67
    Super Member H_Molla's Avatar
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    i don't think so..or it will take extra effort & time..but why you don't want 2 play with node..

  8. #68
    Super Member geo_n's Avatar
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    Quote Originally Posted by H_Molla View Post
    i don't think so..or it will take extra effort & time..but why you don't want 2 play with node..
    many are still using lw8 here especially freelancers. If the work is outsourced to them I have to use lw8 incase I do some edits in house that they're not paid to do so I avoid nodes. And it was done in max without nodes. And the sims video was done in lw6 posted by Mr.Rid?

  9. #69
    borkalork BORKALORK! biliousfrog's Avatar
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    A very quick and dirty way to approximate something like that is by using morphs to collapse the building. Create several morphs, break the object apart into smaller chunks and be sure to spread the parts as much as possible to that they arrive at different speeds. I've used that technique to remove sections of a gas platform so that a camera can look inside, it looks almost like an explosion in bullet time when the pieces move away...probably not the best thing for a gas platform but the client liked it.

  10. #70
    Creative Director jaxtone's Avatar
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    geo_n Question!

    I see that you are announcing yourself as a top seller at TS. Can you answer my question because I am curious.

    Which of all your items on TS have sold best including the "Herpes Virus"?

    Quote Originally Posted by geo_n View Post
    many are still using lw8 here especially freelancers. If the work is outsourced to them I have to use lw8 incase I do some edits in house that they're not paid to do so I avoid nodes. And it was done in max without nodes. And the sims video was done in lw6 posted by Mr.Rid?
    Curious

  11. #71
    Super Member geo_n's Avatar
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    Quote Originally Posted by jaxtone View Post
    I see that you are announcing yourself as a top seller at TS. Can you answer my question because I am curious.

    Which of all your items on TS have sold best including the "Herpes Virus"?
    Lol! Actually it said "top selling junk" before. Maybe I'll get more affiliate traffic with "top seller".
    you can pm me if you need to ask about turbsquid so we won't be OT.

  12. #72
    Creative Director jaxtone's Avatar
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    Rotations and pivots...

    I have now made a scene where the separate parts rotate around their own pivot points when the building grows, but which settings makes the pieces rotate around Y as a group as well as in the example from H Molla´s shared scene file...
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    Curious

  13. #73
    Creative Director jaxtone's Avatar
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    Anyone?

    ???
    Curious

  14. #74
    Is the 'Part Move' node available only for Windows? I have the DPkit downloaded, but it only has 'Poly Move' listed.

  15. #75
    Quote Originally Posted by jaxtone View Post
    ???
    don't know,...

    -------

    p.s.
    i found it also somewhat worked with procedurals,
    F6> processing> Textured filter

    haven't tried with a UV map yet, though assume it should work...
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