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Thread: City Effect..Dpont nodes rock

  1. #16
    Profesor Pixel Poo Mr Rid's Avatar
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    Quote Originally Posted by monovich View Post
    very cool. would love to see more of how its set up as well.
    Yeah, I dont know. I did not work on that shot. I was boggled by what the guy had set up.

    Quote Originally Posted by shrox View Post
    Hey Mr. Rid, did you work at Maxis too? I was there in 1996-1997.
    No, dont know Maxis.

    Quote Originally Posted by Riff_Masteroff View Post
    Sorry folks. ...Construction of a real project DOES NOT look like this.
    They're obviously not intended to duplicate reality. The concept is more whimsical, and the point of interest is the technique.

    Here's the whole Sim City spot (24mb).
    http://www.box.net/shared/static/lrbroeu753.mov
    Last edited by Mr Rid; 08-15-2009 at 11:51 AM.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  2. #17
    inside the beltway Riff_Masteroff's Avatar
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    H_Molla: I do most certainly agree that dpont's nodes are incredible. In this thread, I guess I am off topic, but.....construction issues are simply an unwarranted sore point with me.
    __________
    Mr. Rid: Yes, of course, its about technique not reality. My concern is about lightwave in world that increasingly uses 3d for real issues. In construction, arch viz's part of the 'pie' is getting much smaller even though, as an industry, arch viz is growing. Robertoortiz & exception also have posted similar concerns. Btw....I really enjoyed your recent exchange with Lightwolf over programming and rotate path.
    __________
    Shrox: I wasn't thinking about such detail as ppl, cranes,trucks and formwork. For sure, Mr Rid's sim city clip was a bit better in that it clearly showed assembly of three components for each building (steel structure, concrete floors (slabs), and the facade or skin of the building.

    The structure, be it steel, concrete or a mix of those, goes up in a ascending spiral movement. The logistics of having needed materials available dictate this. For safety reasons (in elevation) the structure must be topped out (complete) before the facade-skin goes on. Many times the structure is entirely complete before window walls or precast assembly is begun. The facade is many times assembled by elevation, that is, say the north side of the bldg first, then a second or third crew works on their particular elevation. If the skin is precast concrete, the windows go in last. etc.
    __________
    Attached is an image from a LW forensic anim that I completed in 2002. It compared construction from an ideal vs actual point of view and resulted in my employer receiving about 22 million USD as a court resolution. I do wish to re-render the anim using sIBL, sanitize it and post it on robertoortiz's seeder thread (using LW for forensic anims).

    I mostly work with 3d in construction in order to resolve problems before real construction begins.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #18
    Man of many cells. shrox's Avatar
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    Quote Originally Posted by Mr Rid View Post
    ...No, dont know Maxis...
    Maxis made SimCity and the Sims.
    shrox www.shrox.com
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  4. #19
    Registered User Tippsy's Avatar
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    RIff, this has nothing to do with construction real world as u should easily be able to see by the video so yes your way off topic here.

  5. #20
    Man of many cells. shrox's Avatar
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    Quote Originally Posted by Tippsy View Post
    RIff, this has nothing to do with construction real world as u should easily be able to see by the video so yes your way off topic here.
    Yes, it's "artistic license"...
    shrox www.shrox.com
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    I build the best spaceships, the biggest spaceships, they're great, you'll love them.

  6. #21
    Profesor Pixel Poo Mr Rid's Avatar
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    Quote Originally Posted by shrox View Post
    Maxis made SimCity and the Sims.
    Ah. I worked at Rhythm and Hues commercial division where they did the commercial.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  7. #22
    Man of many cells. shrox's Avatar
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    Quote Originally Posted by Mr Rid View Post
    Ah. I worked at Rhythm and Hues commercial division where they did the commercial.
    It's funny. They didn't like my idea for it, but the commercial ended up being almost what I had pitched!
    shrox www.shrox.com
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    Heavy Metal Landing


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    I build the best spaceships, the biggest spaceships, they're great, you'll love them.

  8. #23
    Super Member geo_n's Avatar
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    Quote Originally Posted by Mr Rid View Post

    Here's the whole Sim City spot (24mb).
    http://www.box.net/shared/static/lrbroeu753.mov
    Wow! where's the guy who did that?

  9. #24
    areté adk's Avatar
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    Nice work H_Molla - would love to see how that was done as I've been mucking about with the DP displacement nodes lately as well (they do open up a world of possibilities - cheers Denis )


    Quote Originally Posted by H_Molla View Post
    Thanks matt,

    it it my pleasure to explain the whole node setup, but forgive me this day as i am working on this project & i had to deliver everything Tuesday..
    after that i will post every single step.


    probiner, yes sure but you don't know how much i was suffering..

  10. #25
    i must say, i somewhat agree with Riff_Masteroff...

    if you work in the industry you might look at this animation as an annoying flaw,
    if you try to impress architects with this animation you will likely fail.
    ...artistic or not!

    for a Matrix sci-fi shot however this would be cool.
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  11. #26
    AeroAnimator 4dartist's Avatar
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    I think if you animated the growth of a city, this effect may work for buildings far off. Quick and dirty for the background, then do the accurate growth for the foreground buildings. Also kinda looks like a transformer going into building mode.

    Pretty neat effect.

    The Sim City video is awesome.

  12. #27
    Quote Originally Posted by H_Molla View Post
    Thanks matt,

    it it my pleasure to explain the whole node setup, but forgive me this day as i am working on this project & i had to deliver everything Tuesday..
    after that i will post every single step.


    probiner, yes sure but you don't know how much i was suffering..
    BDD?
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  13. #28
    MrRid, great reel, I've seen alot of your stuff on youtube. You don't have any tutorial or info on how you do your particles/hypervoxel work. Do you use sprites or volume? I am struggling with the look of Hypervoxels and want to make them look good. I have achieved a decent look with using sprites and multiple emitters that to give some varaition. I also use dissolve to get them to fade out smoothly. Any tips or trick on the stuff you have done to make them look like yours is very welcome!

  14. #29
    Scene Destroyer DrStrik9's Avatar
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    At first, it looked to me like the Near Clip Distance needed to be fixed. I've seen this kind of thing a thousand times, but never thought anything of it. Am I missing something?

  15. #30
    Profesor Pixel Poo Mr Rid's Avatar
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    Quote Originally Posted by GraphXs View Post
    ...You don't have any tutorial or info on how you do your particles/hypervoxel work. ...
    Some tips here-
    http://www.newtek.com/forums/showthr...e+smoke+voxels
    http://www.newtek.com/forums/showthr...thrower&page=3
    I rely on post processing a lot.

    Karlieman made a fire tut, #18-
    http://www.newtek.com/forums/showthr...ht=fire&page=2
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

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