Page 1 of 2 12 LastLast
Results 1 to 15 of 21

Thread: Settlement

  1. #1

    Settlement

    Hello,

    I decided to put here some of the architectural work.
    The attached images are a part of animation which is still rendering.
    Comments are welcome.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	AtlantisArts_01.jpg 
Views:	791 
Size:	444.9 KB 
ID:	74958   Click image for larger version. 

Name:	AtlantisArts_02.jpg 
Views:	495 
Size:	402.9 KB 
ID:	74959   Click image for larger version. 

Name:	AtlantisArts_04.jpg 
Views:	714 
Size:	696.2 KB 
ID:	74961   Click image for larger version. 

Name:	AtlantisArts_05.jpg 
Views:	516 
Size:	372.7 KB 
ID:	74962   Click image for larger version. 

Name:	AtlantisArts_06.jpg 
Views:	523 
Size:	346.1 KB 
ID:	74963  

    - Architectural Visualizations -


  2. #2
    Super Member sublimationman's Avatar
    Join Date
    Mar 2007
    Location
    Carlsbad, CA
    Posts
    517
    Very nice. I love the trees and grass, how you have the grass imperfect and not too clean looking makes it look more realistic.

  3. #3
    Guru Meditation Sande's Avatar
    Join Date
    Mar 2003
    Location
    Los Angeles, Helsinki
    Posts
    646
    Quote Originally Posted by Sanchon View Post
    The attached images are a part of animation which is still rendering.
    Wow, I'm pretty sure it is - how many years it has already rendered?
    Outstanding work.
    Riding the LightWave with Commodore 64, MOS [email protected],985MHz and 64kB's of RAM and Videopac G7000, Intel [email protected] MHz with 192 bytes of RAM

  4. #4
    Very nice work.

    A few Q's:
    Is it a native LW render with HD Instance?
    Did you bake the textures and lighting?
    Model: MacBook Pro 10.6.4 - 2.66 GHz - 4GB - NVD GF GT 330M
    Render: Win7 64 - Core 2 Quad Q9550 2.83GHz - 8GB

  5. #5
    Very nice.. how many polygons?
    Mike

  6. #6
    Thank you for the comments.

    I use native LW renderer with HD Instance and VeggiPaint to placement instances.

    This scene has 19 461 177 polygons and 4170 objects excluding instances. 90% of the vegetation and cars are instances. Depending on shot, frame time rendering is 8-15 minutes on dual Xeon X5355 16GB RAM ( 720x576 - D1 PAL widescreen resolution ). But 5 minutes is the time of sorting objects, 1-3 minutes of calculating cached GI, rest of all is pure rendering and antialiasing. I noticed that big shots renders faster without cached radiosity because time of calculation increasing from frame to frame.

    I made several small scenes to cut down time rendering. I use big scene only for the first part of animation where camera moving down from the 250 meters height to the street level.

    Textures and lighting are not baked.
    - Architectural Visualizations -


  7. #7
    The Real Homestar. Intuition's Avatar
    Join Date
    Feb 2003
    Location
    Venice, CA
    Posts
    2,632
    Love the renders, top work for sure.

    I have to ask though, since I have seen so much of this in the arch world in the last decade.

    Why is there more emphasis these days on making whole neighborhoods look the same with the same house and color?

    When I was growing up every house and yard had a uniqueness to it. Going to a friends house was like an exploration of someone else's unique world.

    Now all I see, even in my old hometown in Wyoming, are these gigantic homogenized neighborhoods where everyone lives in the same house for blocks and sometimes not even a separate house but multiple units in one house yet there for purchase to own instead of apartments.

    Anyways, I know you do what you are paid for and the work is really nice.

    Just wondering if you know why there is more emphasis on "project housing" instead of individual design these days?
    -----------------
    KC

  8. #8
    Registered User Andyjaggy's Avatar
    Join Date
    Sep 2003
    Location
    Utah
    Posts
    4,327
    Quote Originally Posted by Intuition View Post
    Love the renders, top work for sure.

    I have to ask though, since I have seen so much of this in the arch world in the last decade.

    Why is there more emphasis these days on making whole neighborhoods look the same with the same house and color?

    When I was growing up every house and yard had a uniqueness to it. Going to a friends house was like an exploration of someone else's unique world.

    Now all I see, even in my old hometown in Wyoming, are these gigantic homogenized neighborhoods where everyone lives in the same house for blocks and sometimes not even a separate house but multiple units in one house yet there for purchase to own instead of apartments.

    Anyways, I know you do what you are paid for and the work is really nice.

    Just wondering if you know why there is more emphasis on "project housing" instead of individual design these days?
    I think it's mostly to cut costs. These building companies can crank out these houses at an alarming pace because they have built so many of the exact same house. Plus they don't have to design and plan a different design for each one......... but dang. I agree with you, I get sick of the cookie cutter neighborhoods.

  9. #9
    Adapting Artist jasonwestmas's Avatar
    Join Date
    Mar 2003
    Location
    North Carolina
    Posts
    11,398
    Looks like the california burbs. Nice lighting.
    All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.

  10. #10
    Cheers for the response (jenbobre?) !

    2 mins for GI seems pretty fast- interpolated MC I assume.

    Keep posting examples of your work
    Model: MacBook Pro 10.6.4 - 2.66 GHz - 4GB - NVD GF GT 330M
    Render: Win7 64 - Core 2 Quad Q9550 2.83GHz - 8GB

  11. #11
    \\ is sparkling // Iain's Avatar
    Join Date
    Jun 2006
    Location
    Edinburgh
    Posts
    4,441
    Quote Originally Posted by Intuition View Post
    Just wondering if you know why there is more emphasis on "project housing" instead of individual design these days?
    From my own experience, this usually comes from the urban planners who guide and permit developers.
    They want to form communities and street scenes that are harmonious if not beautiful.

    The easiest and cheapest way developers can do this is to repeat the same design.

    Some instances of it actually work very well when thought and care are put in but it's usually just what you describe-dire.


    Oh, and wonderful images Sanchon-really good!
    portfolio

    The Liver is evil and must be punished!

  12. #12
    normally i am different ingo's Avatar
    Join Date
    Feb 2003
    Location
    Close to the baltic sea, nearly in it
    Posts
    1,904
    Nice work, love the smooth colors, although for my taste it could have a bit more contrast, the sunlight is a bit weak.
    How long have you worked on this project ? It seems that you used more individual trees to compensate for the same looking houses BTW, what trees are you using ?
    ingo erik moltzen - virtual image maker --- www.im-graphics.com

  13. #13
    Steam username: Carm3D Carm3D's Avatar
    Join Date
    Feb 2003
    Location
    Earth
    Posts
    2,241
    Very impressed!
    Carm
    Carm3D.com
    vimeo.com/carm3d

    "All war is deception." - Sun Tzu

  14. #14
    pimped sock meister clumsycloudy's Avatar
    Join Date
    Sep 2006
    Location
    NL
    Posts
    323
    pretty cool, mind posting your rendersettings?
    "Talk to the puppet cause the hand aint listening''

  15. #15
    the road textures ruin it.

Page 1 of 2 12 LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •