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Type: Posts; User: Ryan Roye

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  1. Scripting is required for specific case scenarios...

    Scripting is required for specific case scenarios like this. You can get the names of every object like so:



    import lwsdk

    AllSceneItemsNames = []
    Object =...
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    The only issue with Unreal lies with surfacing....

    The only issue with Unreal lies with surfacing. If your surfacing properties are baked in, then all you have to do is hook up those surfaces in Unreal; preferably the fewer surface groups the better....
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    I use the more recently added NRC (network render...

    I use the more recently added NRC (network render controller) to manage Lightwave renders over multiple computers. It is still less than user friendly to set up, but I basically just pull up a...
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    10 years ago it would have been a completely...

    10 years ago it would have been a completely different story, all my machines used to be intel, now AMDs are populating my render farm.
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    I can only recommend the quest for anyone who...

    I can only recommend the quest for anyone who prioritizes mobility and ease of use out of everything else, you essentially sacrifice graphics performance since it runs on a mobile graphics processor....
  6. A good setup for the fingers might be to clamp...

    A good setup for the fingers might be to clamp the sensor's values and make it so that the fingers can have 1 of 3 possible poses, as the default setup has issues if the user wants the hands to look...
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    Leap motion is a specialty device, I don't...

    Leap motion is a specialty device, I don't recommend it for animation because it is hard to coordinate the gestures to align with an animation efficiently. I still find that just having a limited set...
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    what happens if you replace the model with a null?

    what happens if you replace the model with a null?
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    what is the polygon count on your model?

    what is the polygon count on your model?
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    Are you certain? Does setting your viewport view...

    Are you certain? Does setting your viewport view mode to bounding box speed up the viewport?
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    Edit > OpenGL options > Geometry Acceleration >...

    Edit > OpenGL options > Geometry Acceleration > Set it to Buffered.

    Buffered is optimized for viewport movement and manipulation, whereas streaming is optimized for playback.
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    I don't recall ever getting weight maps to work...

    I don't recall ever getting weight maps to work with particles properly. I've always just used image maps on uved objects.

    145746

    It would be nice if we could use weight maps for particles...
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    While you won't notice any direct performance...

    While you won't notice any direct performance boost while using your applications, anything that involves reading or writing to your hard drive will be noticeably faster. The only thing people should...
  14. Thread: Tech parts

    by Ryan Roye
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    CPU: Intel if you need viewport performance...

    CPU: Intel if you need viewport performance (single core performance is faster), amd if you want better rendering performance (has more cores).

    Ram: 16 ram is minimum, I recommend 32, 64 is best...
  15. You should use streaming geometry acceleration...

    You should use streaming geometry acceleration for animation instead of buffered (GL display options) when animating content.



    The UI lacks discoverability. The point of IKBooster is to allow...
  16. To answer the question: Lightwave is and will...

    To answer the question:

    Lightwave is and will always be a generalists's application. You use it when you are touching many different disciplines in the 3d industry, but are not committed to any...
  17. Thread: 3D printing

    by Ryan Roye
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    I own a 10S creality and I have no complaints...

    I own a 10S creality and I have no complaints with its performance. Typically I print things that are hard or impossible to find in a store. IE: a plastic part for a broken earphone on my headset, or...
  18. of course you'll want to double-check that the...

    of course you'll want to double-check that the folder that you inserted into the unreal engine install matches the version of the bridge you copied the folder to. Putting the 4.21 folder into a...
  19. https://youtu.be/3bdCfNIF4iY See video. The...

    https://youtu.be/3bdCfNIF4iY

    See video. The unreal bridge button should be in your I/O tab, if not, you'll need to add it.
  20. Yes, I talk about rendering out image sequences...

    Yes, I talk about rendering out image sequences among many other things. Also, remember that post processing volumes by default only operate within a box area unless you set them to "unbound".
    ...
  21. The main disadvantage I could think of is keeping...

    The main disadvantage I could think of is keeping the software compatible. It is hard enough keeping a bridge program working with Unreal due to its ridiculously rapid update cycles, but making a...
  22. Geometry density is a non-factor in almost every...

    Geometry density is a non-factor in almost every situation... got a 5-million polygon scene you'd like to import? It's still gonna run at 60+ FPS... even if its all characters with bones and morphs...
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    Unreal hair is basically always going to be...

    Unreal hair is basically always going to be polygon cards or similar, so there's nothing radically different about how you go about making the hair look good; you just have to put a ton of time into...
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    As far as I know there aren't any differences...

    As far as I know there aren't any differences that matter from our perspective. Just extra materials (just get substance painter), templates, and other convenience items. Unreal Engine is all people...
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    Actually, my main realtime renderer was Marmoset...

    Actually, my main realtime renderer was Marmoset Toolbag before I migrated to Unreal. It is an extremely fast, lightweight program that is very user friendly and I do recommend checking it out, but...
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