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  1. Sticky: Cool, thanks for the info David.

    Cool, thanks for the info David.
  2. Sticky: Downloaded and messing around. (Mac) Installed...

    Downloaded and messing around. (Mac) Installed without a hitch which is something I recall was a 2018 snafu on the Mac. Just off the cuff it feels really solid. (Hackintosh Geforce 1080ti)
    ...
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    Sounds good. I was more or less hoping to hear...

    Sounds good. I was more or less hoping to hear from someone from Newtek, but if you are saying going to Vulkan isn't that hard, then I am not worried.
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    OpenGL Deprecated in OS X 10.14.x

    What is this going to look like on the Mac side of LW 2018? Newtek are you going to provide a 3rd party OpenGL Library or move everything over to Metal?
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    Yes once I can nail down exactly why it isn't...

    Yes once I can nail down exactly why it isn't working the same and can verify. So I think I can chalk this up as operator error in some ways. Did not realize the color picker had been switched over...
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    I was going through a tutorial movie that Antti...

    I was going through a tutorial movie that Antti made, did not work the same on my Mac as Windows.
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    I am noticing stuff does not work correctly on...

    I am noticing stuff does not work correctly on the Mac side, will not for sure later tonight. Perhaps it could be because I am on a Hackintosh; again will know more later.
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    I just tried to do a tutorial by Antti and the...

    I just tried to do a tutorial by Antti and the Mac version is not acting at all like what is being done on the Windows version. Mac version has something wrong IMO. Gotta go to work, but later...
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    Just in case you did not see my edit Antti. ...

    Just in case you did not see my edit Antti.

    Antti the Mac version is in no way acting like what you are doing in the Windows version in that video! Can you get someone at Newtek to follow that...
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    Very nice, thank you for this Antti! Antti the...

    Very nice, thank you for this Antti!

    Antti the Mac version is in no way acting like what you are doing in the Windows version in that video! Can you get someone at Newtek to follow that tutorial...
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    prometheus, where are you getting that Gardner...

    prometheus, where are you getting that Gardner procedural from?
  12. I am pretty much working on the same thing, but I...

    I am pretty much working on the same thing, but I am not at the point with the clouds yet; working on the planet and atmosphere stuff first.

    I only wish the Incidence node was available on...
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    Yes modeler and layout not auto syncing object...

    Yes modeler and layout not auto syncing object changes for me either.
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    Just upgraded, install says it is damaged! WTF...

    Just upgraded, install says it is damaged! WTF Newtek?
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    Sorry for the late reply; No I re-setup the...

    Sorry for the late reply; No I re-setup the render nodes using all 11.6 configs and process launching (at least I think I did). Right now I am just rendering on the one machine -- and yes it is...
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    Boot Camp does nothing to your current OS X...

    Boot Camp does nothing to your current OS X install; all it does is re-partition the drive to whatever space you told it to, and then lets you install Windows and dual boot the machine. All of my...
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    Plug In "Node Handler"

    Network rendering, scene files has lots of wind with animation paths, and the render nodes keep failing because they can't find the "NodeHandler" plug in. All plug-ins have been copied to my...
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    Have confirmed the bug in Win64 and Mac. Case...

    Have confirmed the bug in Win64 and Mac. Case number is 62521 if anyone wants to comment more on it. In windows it lets you create the FX groups, but crashes when you attempt to re-load the scene....
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    Confirmed, layout starts getting goofy once you...

    Confirmed, layout starts getting goofy once you try and make the 16th or 17th dedicated FX group; this is on Mac version. Going to boot windows and see if it does the same thing. I would assume...
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    Ok, now I have another problem, it seems Layout...

    Ok, now I have another problem, it seems Layout has a "maximum" number of either hypervoxel objects or particle groups. I suspect particle groups since that is when it crashed. Is there a set limit...
  21. If the collision object was a checker board, you...

    If the collision object was a checker board, you could have 2 collision objects (reverese checker of each other) that each span a new particle with a new behavior.

    -mark
  22. You might be able to change the "particle group"...

    You might be able to change the "particle group" when they collide with the wall and do something that way.
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    The refraction and reflection blurring needs to...

    The refraction and reflection blurring needs to be done in the dialetric node, as since it is a material. I don't think the regular surface parameters get used at all when you attach a material. (I...
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    Yes I understand you can just keep cloning to get...

    Yes I understand you can just keep cloning to get more handles; making the path isn't the problem, it was I wanted to move some of the handles dynamically. Since I was running into problems, what I...
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    "Animating" Animated Wind Paths...

    The associated particles do not seem to track very well with the "animated path" wind mode, and you are animating the wind path handles? Anyone have any ideas? Or should I just not do this?

    -mark
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