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    starbase1: tnx for the guide, files! :thumbsup:

    starbase1: tnx for the guide, files! :thumbsup:
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    uhm, i have installed a demo, is this severly...

    uhm, i have installed a demo, is this severly limited (i cant even do a single export back to lw?), or ami missing something?

    tnx
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    ok, simple question: so i did advanced camera and...

    ok, simple question: so i did advanced camera and rendered 360 spherical, then i applied that render to sphere and everything is bork, any ideas on how to do that properly?
  4. lw rpg to after effects, how to align the objects?

    umm, well everything is said in the title, but then again:

    1. i rendered an extended rpf sequence out of lw
    2. imported that into afterFX and made a new camera out of the data
    3. i wanna add...
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    Captain Obvious, if you are talking about...

    Captain Obvious, if you are talking about shaders/surface baker i just cant seem to make it work, it will always bake even before the scene is rendered..., any clues? (looking at the f1 it seems that...
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    render scene to spherical reflecion map?

    is there a simple way to render scene into full 360 spherical image map?
  7. Thread: copyrights?

    by smok3
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    851

    nope, iam not gonna sell the models, just the...

    nope, iam not gonna sell the models, just the final image has a potencial to be partially commercial...., uhmm, so i guess the old ladies who are selling mini-copies of the statue have all the...
  8. Thread: copyrights?

    by smok3
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    851

    copyrights?

    a legal question: if i choose to make an old existing statue in lw, how exactly should i handle the things legally? whats up with the copyrights of the original sculptor?

    tia.

    p.s. this is a...
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    liquid edition. (version 5.5 will work on 2k, and...

    liquid edition. (version 5.5 will work on 2k, and also 6.0 i guess..., but know that 5.5 is DV only afaik)

    p.s. oh, and dont think that heavysoft like premiere or edition is 'lots of features',...
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    excavator blueprints?

    iam in need for some excalator blueprints or similar (hiq) reference material, especially the shovel (bucket) part and the entire arm with the hydravlic system. :)

    p.s. the machine iam building...
  11. Thread: Character: Julie

    by smok3
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    she is really nice, i dont think the problem...

    she is really nice,

    i dont think the problem is with the eyes, but more with how they are lit, the white spots (exactly) in the middle are used for psiho effect (in movies)...
  12. Thread: T-rex

    by smok3
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    uhmm, well i dont know much about bones and...

    uhmm, well i dont know much about bones and animation, but are you sure your objects subdivision order is set to 'after bones' or similar?
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    well, tnx to both, unfortunatelly none of this...

    well, tnx to both, unfortunatelly none of this scripts would work :\ (i get the sequence of the same basic object - no matter what i do, deform order has no influence on output either..., (iam...
  14. Thread: some ikons

    by smok3
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    Poll: i removed some and replaced the music note with a...

    i removed some and replaced the music note with a speaker. comments welcome.
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    export object sequence from layout?

    i did an endomorphed animation in layout with subdivisioned object - subd order set to last.

    is there a way to export that as object sequence (or 'bake') ?
  16. Thread: 15 fps to 25 fps

    by smok3
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    you could get pretty good results (sometimes)...

    you could get pretty good results (sometimes) with:
    http://www.revisionfx.com/rstwixtor.htm
  17. Thread: some ikons

    by smok3
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    548

    Poll: some ikons

    most are rendered with some extremly wide lenses...
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    impressive :) texturing question from a noob:...

    impressive :)

    texturing question from a noob:

    are details on the skin made using some sort of normal displacement or is that bump maping?
  19. Thread: Space Freighter

    by smok3
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    really great, but it does look a bit like a...

    really great, but it does look a bit like a studio camera :) , the 'viewfinder' is missing some details, if i judge in relation to front, where you have some great details. i love the shape/idea very...
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    i mean, how wide were the camera lenses in the...

    i mean, how wide were the camera lenses in the camera settings section... ? (cameras/item properties/zoom factor or lens focal lenght)

    sorry, if i wasnt clear :)
  21. neat. a different kind of robot probably, but...

    neat. a different kind of robot probably, but maybe you can get some ideas here:
    http://cgtalk.com/showthread.php?t=153062
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    great stuff, i just wonder - how wide are the...

    great stuff, i just wonder - how wide are the render 'lenses'?
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    ice cubes wallpaper vip

    http://somestuff.org/images/galleries/ha_1600x1200/ice_cubes_demo_1600x1200.jpg
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    amazing, like all your modeling :cool:

    amazing, like all your modeling :cool:
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    patching high-poly objects?

    for example i have 'hand-modeled' ground object and some metaballs floating above those, is there an easy way to connect metas to the ground object or what? :D
    (booleans are not really working as...
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