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  1. Haha, thats great Prometheus. I love that film!

    Haha, thats great Prometheus. I love that film!
  2. Thanks so much for sharing your settings...

    Thanks so much for sharing your settings Prometheus! I cant wait to give this a try through some tree branches or something similar.
  3. Those images are beautiful Prometheus! I seem to...

    Those images are beautiful Prometheus! I seem to struggle to get the "god ray" effect with the scattering. What sort of settings bring that out more?

    Aaaah - regarding the full size images... I...
  4. My gosh Prometheus, you are a genius! Thanks for...

    My gosh Prometheus, you are a genius! Thanks for sharing your node setup and scenes... Ive been going through them and learning so much.

    Its interesting what you say about the Y distance to...
  5. Prometheus, thats absolutely brilliant! Im...

    Prometheus, thats absolutely brilliant!

    Im going to give it a try, but Im very keen to take a look at your scene and understand that node setup properly.

    I cant thank you enough for all of...
  6. Thanks Prometheus Sorry for being unclear - by...

    Thanks Prometheus

    Sorry for being unclear - by sunsky I was meaning Lightwave's own Hosek Wilie sunsky lights system. And as youve mentioned I see you can adjust this volumetric distance in the...
  7. UPDATE: OK - I have gotten scattering to work...

    UPDATE: OK - I have gotten scattering to work correctly with a distant light type and it can create the fog falloff look by setting the lights volumetric distance to the distance you want (in my...
  8. Thanks Prometheus, this is really interesting. ...

    Thanks Prometheus, this is really interesting.

    OK, I agree - scattering is volumetrics in that its an effect with volume. But from what I can tell it seems to be quite different to "fog"...
  9. Absolutely kopperdrake! The "eye for it" is not...

    Absolutely kopperdrake! The "eye for it" is not something everyone has... but gosh, have you seen what AI is up to these days? Its not long before AI is able to compete with the human mind in terms...
  10. Thanks Prometheus I also had the thought to...

    Thanks Prometheus

    I also had the thought to combine the fog pass in compositing, but as youve said - it doesnt quite give you the correct results with absorbtion and such. Although I think the...
  11. Thanks gerry_g Thats an interesting technique....

    Thanks gerry_g

    Thats an interesting technique. What you have done there in that node setup is exactly what I am needing but for Fog. I wish there was a similar node button for Fog.

    I played...
  12. Thanks Prometheus The thing is Im already...

    Thanks Prometheus

    The thing is Im already using sun sky as my backdrop - so surely fog will default to using that? Im curious to give it a try though



    I agree - I think that support guy had...
  13. Thanks Prometheus Im glad you mentioned the...

    Thanks Prometheus

    Im glad you mentioned the long render time for the sprites - it pushed me to relook the scene and by bringing down the particle count and increasing the particle size Ive managed...
  14. MonroePoteet, Prometheus and lertola2 - thanks so...

    MonroePoteet, Prometheus and lertola2 - thanks so much for the help with this, you guys are awesome.

    Monroe, that volume setup is great and the step size adjustment seems to make a big difference...
  15. Thanks for the reply gerry_g, but I am not...

    Thanks for the reply gerry_g, but I am not understanding you...

    Are you suggesting I use a Null as a Volumetric Primitive? I want to avoid that approach as it pushes up render times massively. ...
  16. Wow thats incredible! I definitely think VFX...

    Wow thats incredible!

    I definitely think VFX and 3D are moving towards some kind of pre-built universal engine that everyone will use and produce assets for. Everything will be "off the shelf"...
  17. Haha i did! - - - Updated - - - ...

    Haha

    i did!

    - - - Updated - - -



    Thanks mummyman, Im in 2019
  18. Controlling the size and falloff of Volumetric Fog

    Ive posted on this subject before... I make a lot of use of the fog settings under the Render Properties > Volumetrics tab.

    I like it because its simple to use and more importantly it renders...
  19. Hi Thomas, Im assuming you are asking about my...

    Hi Thomas, Im assuming you are asking about my work flow inside Lightwave and then using Open Color IO in After Effects?

    Im just going to describe this in simple layman terms seeing as though I...
  20. Sure thing Axis3D - if I can be of help let me...

    Sure thing Axis3D - if I can be of help let me know
  21. Ive also noticed bump mapping weirdness in...

    Ive also noticed bump mapping weirdness in Lightwave 2019.

    I sometimes seem to get like a double image or offset effect with my bump map - as if the bump map is out of alignment with the colour...
  22. OK WAIT A MINUTE! Ive got it to work perfectly...

    OK WAIT A MINUTE!

    Ive got it to work perfectly now - using the Open Color IO plugin inside After Effects with Nuke Default config.

    How interesting that After Effects's own color management and...
  23. Jim, I gave that LUT a test and it seems to give...

    Jim, I gave that LUT a test and it seems to give exactly the same results as the one I posted further up this post.

    Whats interesting is that when I do a render out of LW using these Linear to...
  24. Thanks for the LUT Jim! I'll give it a test ASAP...

    Thanks for the LUT Jim! I'll give it a test ASAP and get back to you and let you know how it goes.
  25. Axis3d, yes OpenColor is awesome. Ive been using...

    Axis3d, yes OpenColor is awesome. Ive been using it to do conversions inside AE using the Nuke default configuration. I still cant get the conversion to be 100% accurate though, but it is pretty...
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