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Type: Posts; User: prometheus

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  1. Replies
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    Also forgot, if you use px bezier, hard to find...

    Also forgot, if you use px bezier, hard to find perhaps..not available directly on the lightwave plugin site cause links are broken.

    Anyway, if you make a nice branch path with px bezier in extend...
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    Ipad?..huh, thatīs huge, I used an armwrist clock...

    Ipad?..huh, thatīs huge, I used an armwrist clock watch tv:D

    Another tip, there is a free plugin called gene, which will grow branches from selected (quad or tri) polygons, but without no manual...
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    Yes, it works...though the simulation is offset...

    Yes, it works...though the simulation is offset from origin, so you have to zoom out a bit in layout and find the sim a bit below the null used for vdb, and you ofcourse also have to rotate -90 in...
  4. Yes..I knew that one was around. Very good...

    Yes..I knew that one was around.
    Very good displacement technique.
  5. Good to know, though that is the steps I do I...

    Good to know, though that is the steps I do I think, then again..you could also try other manual weighting methods, wich would probably need a dummy mesh to see the weights properly, or use weight...
  6. And to note, if using the metalink to a...

    And to note, if using the metalink to a polyline/skeleton inside the tree, displacementmap could also be used instead, but it wonīt be dynamic to any wind force, as long as it doesnīt need to react...
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    Canīt speak for him in person..but it is clearly...

    Canīt speak for him in person..but it is clearly shown in the vid.
    Iitīs just native magic bevel..has been there for a long time.
  8. Not sure it would meet up to the full...

    Not sure it would meet up to the full requirements and complexity in tree motion, but a very simple approach is (providing you can use the same tree skelegon/polyline that was used for the meshing of...
  9. Correction...You should be able to use the force...

    Correction...You should be able to use the force curve guide, I forgot to enter edit mode when checking it, the force curve guide has the same option to draw on the surface with projection depth.
    ...
  10. Thanks for that tip. As for houdini..I think I...

    Thanks for that tip.

    As for houdini..I think I have misguided some things in the description of it all previously, you seem to need to set density to zero in both hairgroom node and in hairgen...
  11. I noticed not long ago, usually I or most people...

    I noticed not long ago, usually I or most people may do fracturing in modeler, but I was looking for the fast fracture in layout, itīs not there..and when lookin for fracture in the edit menu and...
  12. Was intrigued, but shouldnīt be surprised since...

    Was intrigued, but shouldnīt be surprised since you can push particles with curve guide, so I did a test as well, just added a force/curve guide...and the hair follows...sweet.
    So that is what I am...
  13. Uhhmm ..I lost the conversation there, you need...

    Uhhmm ..I lost the conversation there, you need to guide me back to track to what we talked about.:confused:

    By the way, I love the Principled hair shader in blender, just to increase melanin to...
  14. Ah...I didnīt see hairnet in the video, played a...

    Ah...I didnīt see hairnet in the video, played a bit fast..and must have missed the description.
    Hairnet I know how to use, have sent Lightwave made guides both from modeler and directly grown with...
  15. This one is interesting, but a commercial plugin...

    This one is interesting, but a commercial plugin it seems, he seems to be laying out standard curves initally, by extending?
    And then weight painting ont he cap for hair, or for the curve meshed,...
  16. Thanks for the heads up on that, yes..very...

    Thanks for the heads up on that, yes..very similar, though I would need to check up on some of your tools later and see what I need.
    Mind you, I could just use the 32 bit version of lightwave...
  17. I must add though, I get the sense that my...

    I must add though, I get the sense that my Lightwave 2019.1.1 is a bit faster in rendering the fiberfx now as to opposed to previously, not sure, maybe I have been having something overloading the...
  18. Well...for modeler I tend to use only that,...

    Well...for modeler I tend to use only that, thereīs not much in modeler 2019 that I use, so itīs mostly if I got to work wonders in modeling, fire up lw 2015 32 bit, then get that in to lw2019 Layout...
  19. I kind of gave up on hair with the discover...

    I kind of gave up on hair with the discover edition of Lightwave due to its very slow antialiasing solving, and also working at that time on the discover edition, sample below to crappy non finished...
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    wrong thread.. sorry

    wrong thread..
    sorry
  21. I thought you were working on a script already...

    I thought you were working on a script already for this :)

    Yes, there are two things, just creating it from a spline/polyedge instantly, and a draw tool like houdini have, that would make me...
  22. Many of us Could get close (Close)to these...

    Many of us Could get close (Close)to these results, but most of us give up...had the vpr iteration been a bit faster it would be easier to tweak the shading, it may take a bit more than just that...
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    Yahh..a bit troublesome and clearly 3Dholic when...

    Yahh..a bit troublesome and clearly 3Dholic when the girlfriend calls at you from the bed, and once you jump in, you donīt see the flesh, only the wireframes.

    I wouldnīt be surprised if there...
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    ah.. the result could also be worse..you never...

    ah..

    the result could also be worse..you never know.

    If I had unlimited time, I would like to read the too versions and compare.
  25. Yes, I was a bit let down when it only was 64...

    Yes, I was a bit let down when it only was 64 bit, but I have to accept it and the lightwave team will of course just make a better curve tool in the next release to compensate for that lack of...
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