Even if you set up a special menu you can still type in it - hitting a z might still get you that bezier tool faster than navigating the menu with a mouse.
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Type: Posts; User: BeeVee
Even if you set up a special menu you can still type in it - hitting a z might still get you that bezier tool faster than navigating the menu with a mouse.
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Ah, I see. The world just conspires against LightWave...
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PS. I typed the above then went back to the map tab, and bingo. I'm added. Still doesn't alter the fact that the world has it in for...
It's not so much Big Sur as the fact that new Macbooks don't run on x86 processors...
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LightWave 2020 has a tone mapper as a pixel filter, meaning it can be used with VPR. Using a tone mapper is only useful inside LightWave if you don't intend to work on the image post-render, if you...
No problem here with Win10 Pro, GTX 1080 and LightWave 2020.0.2.
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Actually, since we now have Ctrl + Space, I don't really customise my menus much, preferring to remember the shortest way to get an exclusive result through typing. One of my faves for Layout is (or...
I went to see Laurie Anderson in concert back in the 80s. She was experimenting with a new thing called MIDI that allowed her to link pads she put on her body to sounds her synth could make. She did...
As an ex-employee, maybe I'm not allowed to add myself to the map. I see no Edit button in either Firefox or Chrome. :(
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Have you considered clip mapping instead of using the Transparency channel?
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Since Amiga days, I have used this split for Modeler so that I always have the Numeric, Statistics and Layers windows open. Back then, I had a 720 x 576 pixel screen. Now, I have 3840 x 2160 :)
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Just click on the line between categories and drag?
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Just click on the line between categories and drag?
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To me the hard limit of 16 GB seems really low.
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The reason your explosion seems to implode at the start is down to the keyframes for your morph. Have a look in the graph editor - you don't want your line to go below 0. I'll tell you more if you...
Are you using normal maps?
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or just press ctrl space and type...
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I can't do anything about that now, sorry.
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You can use Full Precision Blur to blur your HDRIs. Fireflies are caused by big changes in luminance concentrated into small areas. Like the bright spot of the sun in an hdr that's mostly in shade -...
It's amazing, almost like someone spent hours collating info and putting it all in one place ;)
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That is a brilliant tutorial from Richard Culver. It's old but it's still as pertinent as ever.
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PS. Forgot to mention we now have useful tools for working with subpatched geometry like...
You can also use UDIM to maintain full resolution for your maps. That way you will stick to only one UV map but with multiple UDIM tiles. Unreal finally started supporting UDIM in v4.19, I seem to...
Like I say, put all the sides into one UV map. Unreal supports more maps but they are for special purposes, like lighting. Unreal needs a single UV map. Also, are you checking that images are being...
Are you in a display mode like Shaded? Change the viewport display to Textured Shaded Solid for a view of your surfacing but bear in mind that Layout's OpenGL can only show the first layer of a nodal...
Modeler was always referred to, literally, as the workshop while Layout was the soundstage, since the earliest days.
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When you say four textures, I presume you mean four images applied to one UV map? Unreal (most games engines or DCC apps) really only supports one UV map for surfacing.
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