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  1. Replies
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    So I'm fairly disappointed with Genoma after...

    So I'm fairly disappointed with Genoma after getting all hyped up from this thread.

    So basically Genoma = David Ikedas' kungfu tools. You know, if you were to call something "innovatitve" as...
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    another possibility would be to create a...

    another possibility would be to create a duplicate object with the segments unwelded, and then swap the original object with the broken seam object on frame x. (There should be an option under...
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    what version of lightwave are you are using? ...

    what version of lightwave are you are using?

    also, maybe post a scene demonstrating the problem. Maybe I, or someone else, can find the problem?

    later. o/
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    Blast from the past:...

    Blast from the past: http://www.newtek.com/forums/showthread.php?t=98505&highlight=zbrush+displacement

    To get good results that match your zbrush model, it is often best to skip the normals map...
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    I am super happy about this! And the news of 3.0...

    I am super happy about this! And the news of 3.0 in the works. ooooo the details!! :boogiedow
  6. hi, as I said earlier, you need to select some...

    hi, as I said earlier, you need to select some points (like the corner of the cube in your video) and press 'Shift + A'. Reason being is that the camera in modeler is not actually translating in...
  7. Thread: Bounce!

    by Cohen
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    84,136

    Thats interesting you should mention that. I...

    Thats interesting you should mention that. I recently visited his site, and noticed all the plug-ins dropped in priced tremendously. It makes me think their life cycle has panned out, and continued...
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    you can also expand upon this, for instance, by...

    you can also expand upon this, for instance, by adding a rotation control along the pitch to make the twirling a little more interesting. And maybe even add a noise channel modifier to the pitch...
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    Bombtwisting rig

    hmm, Ik chain may be more complicated.

    It's perhaps simpler to setup with basic parenting and sliders on a controller.

    Here is a picture and zip file of the rig I just did. ( about 4 minutes...
  10. hmm, I'm not entirely sure what the problem that...

    hmm, I'm not entirely sure what the problem that you are describing is. But it sounds to me like you have difficulty navigating a large mesh in modeler, especially when rotating about small areas?
    ...
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    I love the title! And awesome voxels too! Were...

    I love the title! And awesome voxels too! Were all of these pure volume renderings, or did some of them use 'sprite' clips/slices instead? -just curious :)
  12. Thread: FFX Help

    by Cohen
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    hmm, don't try what I said in 10.1, Instancing...

    hmm, don't try what I said in 10.1, Instancing seems to have changed? :stumped:

    But if I had to do a grass plain in 9.6, I would do as I stated.
  13. Thread: FFX Help

    by Cohen
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    It's actually much easier using FFX for this than...

    It's actually much easier using FFX for this than dp instance, considering you have to do some modeling and are somewhat limited on what you will be able to do animation wise.

    Best thing to do is...
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    By the way, the purpose of the displacement...

    By the way, the purpose of the displacement effect in the material nodes is to emulate a micro-polygon bump effect. It is not really intended to do large amplitude displacements.

    For that, you...
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    Toggle "Enable Bump." Once you do that the...

    Toggle "Enable Bump." Once you do that the Distance field will no longer be ghosted, allowing you to specify the hieght of your displacement effect.



    You can always make a selection of nodes...
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    This is getting off topic, but I can point you in...

    This is getting off topic, but I can point you in the right direction (in case you are unaware of this): splotchdog
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    Sticky: This is getting off topic, but I can point you in...

    This is getting off topic, but I can point you in the right direction (in case you are unaware of this): splotchdog
  18. Thread: HD instance

    by Cohen
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    Here is my solution: You should use a...

    Here is my solution:

    You should use a particle system, set the particles radius slightly more than the size of that 'cell' object. Then use the particles for instancing the the cell object.
    ...
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    Conclusions "On the more negative side, Cinema...

    Conclusions

    "On the more negative side, Cinema 4D, Lightwave 3D and Softimage have all suffered this year ...

    ... we'll be running a series of specific analyses to tackle the data from...
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    ok Jen, sorry for the confusion. You had quoted...

    ok Jen, sorry for the confusion. You had quoted me and ended with "I know there are more..," and it just felt like there was some indirect "under-pinnings" with your meaning, and maybe I was the...
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    Jeeze, I don't know if thats just really bad...

    Jeeze, I don't know if thats just really bad sarcasm or you must be having one bad monday? :confused:

    I thought the new fiber fx module and the displacement rendering stuff were worth mentioning,...
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    A few more notable points: APS & per-poly...

    A few more notable points:


    APS & per-poly displacement rendering (can be visualized in viewport as well)
    Fiber FX, (pretty good hair/fur solution that recieved much love throughout LW 10)
    ...
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    I found it to be quite the opposite for the...

    I found it to be quite the opposite for the longest time. Quite simple to use, but definitely not "very powerful." And as scene complexity increased, so did your shader tree. Then it becomes a...
  24. Thread: ZBrush or Mudbox

    by Cohen
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    Point taken, but his unlimited clay is piped...

    Point taken, but his unlimited clay is piped through blenders modifier stack, so its already a neat solution that should have lots to offer to that of what will probably be in 3dcoat. Blender...
  25. Thread: ZBrush or Mudbox

    by Cohen
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    oh, one more thing, (sorry for the rant). How...

    oh, one more thing, (sorry for the rant). How are autodesk's annual, subscription licenses working out for you guys?

    Since zbrush 1, all of my upgrades have been... FREE. :D

    whats that like,...
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