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Type: Posts; User: lertola2

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    Yes the models are quads and subpatch nicely. I...

    Yes the models are quads and subpatch nicely. I am not sure what the optimized low-rez version is. I don't think we have that. The models have high poly counts. They are not in a T-pose. The arms are...
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    We have a license to use Zygote male and female...

    We have a license to use Zygote male and female figures (https://www.zygote.com/). Very good quality but expensive. We have used these in so many illustrations and animations that they have paid for...
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    I was just able to animate both values...

    I was just able to animate both values successfully. Are you using Lightwave 2019.1.3? If not try downloading the latest version.
  4. My guess is that the rig uses weights for the...

    My guess is that the rig uses weights for the bones. So unless you can add the same weight maps to your new parts the rig wont work as is with your added geometry. You could select all the bones and...
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    Awesome animation! Wow. Congratulations.

    Awesome animation! Wow. Congratulations.
  6. I have been seeing this same thing. I am on a...

    I have been seeing this same thing. I am on a Mac. Sometimes working in Layout I get the message that Modeler has unexpectedly quit. I reported as a bug ((Case LWB-5165) Modeler crashes when in the...
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    Sticky: I am not sure what you mean by rag doling. If its...

    I am not sure what you mean by rag doling. If its some kind of dynamics then probably not.
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    Sticky: Probably not. For deforming animation I think you...

    Probably not. For deforming animation I think you can only transfer bones and morph animations. Maybe there is a way to save deforming animation as an MDD file and bring that into Unity but I am not...
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    Sticky: Bend and Twist rig in Lightwave 2019

    I have been exploring the new deform nodes in Lightwave 2019 and I came up with a nice bend and twist rig. Its attached if any one wants to look.
    ...
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    Yes that is exactly what happens if the...

    Yes that is exactly what happens if the Displacement output mode is set to Displace. If you double click on the output node you can choose either Displace or Set. If Displace is chosen then the...
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    How I think of it is the subtraction moves each...

    How I think of it is the subtraction moves each point in a part to the part center. Then when that position is fed into the texture each point in the part gets the same texture value so in the end...
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    The rendering is gorgeous! I don't mind the empty...

    The rendering is gorgeous! I don't mind the empty floor space. The thing that bothers me is that perspective on the buildings outside the window seems odd.
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    Really fun! Looking forward to more!

    Really fun! Looking forward to more!
  14. Does the frame rate of your background animation...

    Does the frame rate of your background animation match the frame rate of your lightwave scene?
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    Do you have Auto Save Objects and Auto Save Scene...

    Do you have Auto Save Objects and Auto Save Scene turned on? If so there should be copies of your work in the Backup folder. Those options are off by default though.
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    Another option would be to export a motion file...

    Another option would be to export a motion file from Layout. Then in Modeler use the Motion Path Extrude command on a point to get the path in Modeler. Then convert that into a spline which you can...
  17. Thread: LW Favorites

    by lertola2
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    You are too modest! You are very generous and...

    You are too modest! You are very generous and helpful. Your opinion is very relevant. You have helped me many times! I agree with you that threads that discuss how to solve specific problems are the...
  18. Thread: LW Favorites

    by lertola2
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    I like the idea of having two groups instead of...

    I like the idea of having two groups instead of the four that exist now. Maybe put all the forums that have more than 1,000 posts into the Favorites and hide the rest away in an other category. If I...
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    I think spline control can do this for you. Set...

    I think spline control can do this for you. Set the null to use the curve as its spline control item and animate the z position to move it along the curve. But you will have to use actual distance as...
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    Yes! The same here.

    Yes! The same here.
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    This is amazing!

    This is amazing!
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    The lights do have inverse squared falloff set...

    The lights do have inverse squared falloff set (except for the distant light of course) so they don't have to have nodal falloff I think.
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    I am not sure if this scene points out a bug or...

    I am not sure if this scene points out a bug or not. Are you trying to demonstrate that lights so distant from the an object should be so dim that they should not be visible in reflections? All the...
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    I put in a bug report for this yesterday. Today I...

    I put in a bug report for this yesterday. Today I got a message from Lightwave Customer Support: "This has been fixed internally. This should not be reproducible in the next available version."
    ...
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    I think the fire flys are some kind of reflection...

    I think the fire flys are some kind of reflection artifact. I turned off the light and set a gray background and set roughness to zero. Interestingly the fire flys only show up where the object self...
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