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  1. Here's the scene file for the prior animation, if...

    Here's the scene file for the prior animation, if anyone's interested. A couple of modifications over the prior scene: I added a Bend deformer to have the overall tree sway:

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    which uses...
  2. Same technique, non-photorealistic render,...

    Same technique, non-photorealistic render, composited "by twos":

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    mTp
  3. Yes, putting various Texture=>Gradients on the...

    Yes, putting various Texture=>Gradients on the BranchFineness weight map allows a lot of control. I found a little time yesterday to experiment - changing the Forcefield to oscillate in Bank rather...
  4. I don't have time to fine-tune the simulation or...

    I don't have time to fine-tune the simulation or write up the sample scene thoroughly, but in LW2019 Bullet might work adequately:

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    MOV file: ...
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    Yes, the same happens on my system, Windows 7,...

    Yes, the same happens on my system, Windows 7, nVidia Geforce GT 650M, LW 2019.1.5. It also occurs when loading a scene with FiberFX the first time the panel is opened and the surface pulldown is...
  6. Poll: Having to login to just browse is a show-stopper...

    Having to login to just browse is a show-stopper for me, LW forums, LWwiki Facebook or otherwise.

    mTp
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    I don't know if it'll work for you, but in LW2019...

    I don't know if it'll work for you, but in LW2019 you could create a geometric point cloud with the same number of points as your Emitter. Then use Nodal Displacement with a ParticleInfo node to...
  8. The earliest version of Lightwave I still have...

    The earliest version of Lightwave I still have installed is 11.6, here's the node setup for it using your uploaded files:

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    and here's just the Node Editor portion:

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    In the LW...
  9. Works fine for me on LW 2019.1.5 using your...

    Works fine for me on LW 2019.1.5 using your uploaded BMP images:

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    The B&W mask image has its Color inverted in the Image node since White makes the Fg Color opaque:

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    What...
  10. I think the Alpha channel in your BMP files is...

    I think the Alpha channel in your BMP files is broken. There are some online articles about PhotoShop breaking alpha support in BMP files. You might try saving as TIFF or TGA.

    Attached is a...
  11. Great possibility for faking the fog with the...

    Great possibility for faking the fog with the ground plane motion blur!

    Since you don't want / need textured fog, you may also get OK results by using a very large Step Size on the Volumetric null...
  12. Be sure to use VPR to observe the Surface if...

    Be sure to use VPR to observe the Surface if alpha / masking is included. The Texture Shaded Solid mode doesn't apply the alpha channel.

    If that doesn't work, you might also try an image format...
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    After you posted your excellent Christmas card...

    After you posted your excellent Christmas card rendition of the Light Painting technique, I worked up a process in LW2019 for doing what you say that works fairly well but I never perfected it. I...
  14. Mouse vs. Tablet setting in Display...

    Mouse vs. Tablet setting in Display Options=>Interface tab, maybe?

    mTp
  15. Make sure LW is actually using your NVidia card...

    Make sure LW is actually using your NVidia card by right-clicking the Modeler executable (or a shortcut to it) and selecting the NVidia processor as its default:

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    If you bring up the...
  16. The simulation looks quite good so far. Yes, the...

    The simulation looks quite good so far. Yes, the pivot point of the object to be instanced will run down the spline. You'll notice in the modeling tutorial that the box is modeled with it's base on...
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    With HVs you can use Gradient type Textures on...

    With HVs you can use Gradient type Textures on the Particle Age to control various parameters, such as HV size, color, density, etc. A quick sample scene using a single Emitter and Sprite-style...
  18. Forgot to attach the sample LW2015 scene /...

    Forgot to attach the sample LW2015 scene / object!

    mTp
  19. You might be able to set the Bulb's Transparency...

    You might be able to set the Bulb's Transparency up a little bit, crank up the Intensity of the Light, and turn on Radiosity in the Light=>Global Illumination tab to achieve something like you want. ...
  20. Yes, as lertola2 says, I'd recommend trying to...

    Yes, as lertola2 says, I'd recommend trying to get this done using Spline Control. A quick sample scene is attached.

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    MOV file: 146486

    The "spraying" of...
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    As Denis said, this is easier with a "base" bulb...

    As Denis said, this is easier with a "base" bulb which is instanced. The Instance Info node's ID or Random Scalar can be used to generate a random color per instance.

    I've attached a LW2019...
  22. Since LW already adds "Maker Note" metadata to...

    Since LW already adds "Maker Note" metadata to the rendered files, you could make up a list of all the render settings you'd find useful and submit an Enhancement Request to allow for an optional...
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    I reproduced this problem four times in a row...

    I reproduced this problem four times in a row using the following steps under LW2019.1.4 on Windows 7:


    Invoke Modeler fresh with the Layers panel already up (i.e. F7 prior to exit last time)
    ...
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    OK, great! Hopefully, it's an easy fix! mTp

    OK, great! Hopefully, it's an easy fix!

    mTp
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    OK, thanks. Unfortunately, at the "trusted...

    OK, thanks. Unfortunately, at the "trusted interface" level (such as inner loop code) if a caller violates that trust it may be the only desirable error handling technique is to crash and find the...
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