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    1920 / 1600 dpi * 2.54 cm/inch = 3.048 cm to move...

    1920 / 1600 dpi * 2.54 cm/inch = 3.048 cm to move through entire Full HD screen.. I checked it with scale on my bench..
    Buy modern mouse, like I did week ago.
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    Who is using mouse pointer acceleration these...

    Who is using mouse pointer acceleration these days?
    Week ago I just bought the cheapest radio laser mouse for $10 for my new ultrabook and it has 1600 dpi.
    It has super smooth movements in the...
  3. LW uses Qt library. So it might be related to...

    LW uses Qt library. So it might be related to Qt..
    You might ask on Qt related forum for Mac for advise..
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    Which is why I wrote in the post: "Yet another...

    Which is why I wrote in the post: "Yet another thing which might cause issue is input method: Mouse or Tablet. In the past people complained that they have choppy Modeler, and it turned out it was...
  5. Start from installing LW 2020.0, and later LW...

    Start from installing LW 2020.0, and later LW 2019.1.5 and olders, to see whether they also have issues. Remember about shutting down Hub prior running different LW version.

    Modeler, Layout or...
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    You didn't mention whether you checked "Wait for...

    You didn't mention whether you checked "Wait for VBlank" / "No Vsync"..

    e.g.
    in thread made by developers on OpenGL:...
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    When you're panning in one viewport, the all...

    When you're panning in one viewport, the all viewports are updated. Means four time as much stuff is done than in single viewport. If single viewport is choppy, four viewports mode will be obviously...
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    I have other idea: when you pan or zoom in any...

    I have other idea:
    when you pan or zoom in any viewport, there are actually updated the all four viewports, not just the one in which you're clicking pan/zoom button,
    so, try changing viewport mode...
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    Upgrade of gfx drivers? That's weird we have...

    Upgrade of gfx drivers?

    That's weird we have different Shading Models after reset of configurations..
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    VMapManager is described in this article:...

    VMapManager is described in this article:
    http://www2.trueart.pl/?URIType=Directory&URI=Products/Plug-Ins/VMapManager

    Also,
    VMapManager's SaveUVMapImage is a tool that you can use to transfer UV...
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    I installed LW 2020.0.1 the first time on one my...

    I installed LW 2020.0.1 the first time on one my computer. The default Shading Method is PBRGLSLShaders. On your YouTube video it is GLSLShaders.
    How this happened? Did you change it on purpose from...
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    VMapProcessor and/or VMapManager from TrueArt's...

    VMapProcessor and/or VMapManager from TrueArt's Modeling Pack
    http://modelingpack.trueart.eu
    You can save weight map from one object, and load it in 2nd object.
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    Start > dxdiag and make screen-shots of what do...

    Start > dxdiag and make screen-shots of what do you have on-board for a start..
  14. 1) make 3d scene which shows leakage on your...

    1) make 3d scene which shows leakage on your system.
    2) attach here for others, so we can confirm.
    3) send bug report to LW devs.

    ps. If there is leakage in LW 2019, the first thing devs will...
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    A lot depends on implementation, and a lot...

    A lot depends on implementation,
    and a lot depends on gfx drivers,
    and a lot depends on amount of geometry and textures.

    If implementation/gfx drivers will make each viewport independent, then...
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    "for later use" is a key word.. Do you mean:...

    "for later use" is a key word..

    Do you mean: use in Layout (so you want to store just keys) ?
    or do you mean: use in Modeler or 3rd party app (so you want to bake transformed morphed boned object...
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    LW builtin renderer? if so, worth including in LW...

    LW builtin renderer? if so, worth including in LW gallery.. and installation of LW..
    Good work.
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    You cannot expect exporting LWO and/or LWS to...

    You cannot expect exporting LWO and/or LWS to reliably support LW surfaces. They use LW-specific procedural textures, nodes and plugins etc.

    To sort of export LWO to 3rd party app and/or game...
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    Duplicate file. Open file in hex editor, search...

    Duplicate file.
    Open file in hex editor, search by extension, and try changing it to something made with English alphabet..
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    There are ASCII strings (8 bits per character)...

    There are ASCII strings (8 bits per character) and modern Unicode strings (16 bits per character in the computer memory). Unicode is often stored in UTF-8 when written on disk. It's compressed...
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    They are black-box that you read using LWSDK...

    They are black-box that you read using LWSDK NodeEditorFuncs.load() and write using NodeEditorFuncs.save() functions.
    It is not possible to read 100% successfully nodes, from 3rd party app, because...
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    To solve such puzzles I made Show Weights : ...

    To solve such puzzles I made Show Weights :

    https://www.youtube.com/watch?v=T1DvdkvvfAo

    ..and Show Unmapped Weights plugins..
    https://www.youtube.com/watch?v=NhHyieNfIIc

    They are part of...
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    Hashtag #BeerForSensei ;)

    Hashtag #BeerForSensei

    ;)
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    The all files in archive. 1) I disabled...

    The all files in archive.
    1) I disabled parenting of "Null (2)" to be able to bake to extra channels (Null 2.AfterIK.X/Y/Z)
    2) newly generated channels copied to regular Position.X/Y/Z in Graph...
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    "cleared offsets in Position X,Y,Z to reset".. ...

    "cleared offsets in Position X,Y,Z to reset"..

    If you parent item to other item, its position is copied to Position X,Y,Z controls on the left-bottom of Layout.
    Go there and set them to 0,0,0.
    ...
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