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  1. Replies
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    May not be relevant, but I see this when I try to...

    May not be relevant, but I see this when I try to use Modeler on a remote system using Remote Desktop Connection.

    mTp
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    575

    Also remember in all LW versions you can use...

    Also remember in all LW versions you can use mathematical equations in Expressions using the Expressions tab in the Graph Editor:

    147185

    You can then use various channels of a Null or Nulls...
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    575

    Bullet might work for you, but there are some...

    Bullet might work for you, but there are some limitations in 11.6 which might be debilitating. I seem to remember that turning on and off the Forcefield with an envelope didn't work back then, but I...
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    :) Yes, it was fun setting it up. Poke the box,...

    :) Yes, it was fun setting it up. Poke the box, wait for it to settle, poke it again. "Now GIT!" :)

    BB2? - sorry missed the reference.

    mTp
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    It may not be what you're after, but you could...

    It may not be what you're after, but you could use Bullet as well, using a hidden "poker" object to push the cube along. A roughed out sample scene is attached:

    147115 147116 147117 147118
    ...
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    LW Modeler seems to open the PLY files I found...

    LW Modeler seems to open the PLY files I found online OK, both LW2015 and LW2019. It brings up the Import File dialog and produces a mesh that seems correct. I don't know how complete the import...
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    842

    Huh. A prior incarnation of the scene / render...

    Huh. A prior incarnation of the scene / render (with a poorly animated teardrop path) does have the refraction:

    147073

    I think I mucked with the FastFresnel shader, since in the xxx_2...
  8. Thread: Tunneling

    by MonroePoteet
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    7
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    You might have some success with Spline Control:...

    You might have some success with Spline Control:

    147063 147064

    147065 147066

    MOV file: 147067

    The desired path of the Tunnel was drawn in Modeler as a curve (Add Points and CTRL-P),...
  9. Thread: Tunneling

    by MonroePoteet
    Replies
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    753

    View Post

    <duplicate post>
  10. Replies
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    Thanks! I didn't use the Sticky Collision...

    Thanks! I didn't use the Sticky Collision surface to route the original emitter as in the tutorial, but instead hand animated it down. The emitter sprays particles toward the "cheek" which stick to...
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    Here's a sample scene to play with. I don't have...

    Here's a sample scene to play with. I don't have time to fine-tune it or write it up but be sure to look for all the Gradient Textures in the emitter and HVs panel!

    147048

    147049 MOV file
    ...
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    You might be able to use a Gradient on the...

    You might be able to use a Gradient on the cylinder's X Coordinate:

    147043 Default Index of Refraction on the Dielectric

    147044 With X-Coordinate Gradient, lower IoR toward edges

    Here's...
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    Reminds me of an oldie but a goodie - "Matrix...

    Reminds me of an oldie but a goodie - "Matrix Runs on Window XP" :)


    https://www.youtube.com/watch?v=yX8yrOAjfKM

    mTp
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    As prometheus mentioned, you might be able to use...

    As prometheus mentioned, you might be able to use a Textured displacement in a Shape-type Null to get adequate results:

    147018 147019

    MOV file: 147020

    The problem as erikals said is that...
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    I'm no expert, but I'd do it in Layout, using...

    I'm no expert, but I'd do it in Layout, using Setup=>Add=>Draw Child Bones to drag out an inactive Bone at the approximately correct orientation (can be adjusted later), using Move and Rotate to line...
  16. Here's the scene file for the prior animation, if...

    Here's the scene file for the prior animation, if anyone's interested. A couple of modifications over the prior scene: I added a Bend deformer to have the overall tree sway:

    146956

    which uses...
  17. Same technique, non-photorealistic render,...

    Same technique, non-photorealistic render, composited "by twos":

    146955

    mTp
  18. Yes, putting various Texture=>Gradients on the...

    Yes, putting various Texture=>Gradients on the BranchFineness weight map allows a lot of control. I found a little time yesterday to experiment - changing the Forcefield to oscillate in Bank rather...
  19. I don't have time to fine-tune the simulation or...

    I don't have time to fine-tune the simulation or write up the sample scene thoroughly, but in LW2019 Bullet might work adequately:

    146932 146933 146934

    146935 146936 146937

    MOV file: ...
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    Yes, the same happens on my system, Windows 7,...

    Yes, the same happens on my system, Windows 7, nVidia Geforce GT 650M, LW 2019.1.5. It also occurs when loading a scene with FiberFX the first time the panel is opened and the surface pulldown is...
  21. Poll: Having to login to just browse is a show-stopper...

    Having to login to just browse is a show-stopper for me, LW forums, LWwiki Facebook or otherwise.

    mTp
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    I don't know if it'll work for you, but in LW2019...

    I don't know if it'll work for you, but in LW2019 you could create a geometric point cloud with the same number of points as your Emitter. Then use Nodal Displacement with a ParticleInfo node to...
  23. The earliest version of Lightwave I still have...

    The earliest version of Lightwave I still have installed is 11.6, here's the node setup for it using your uploaded files:

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    and here's just the Node Editor portion:

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    In the LW...
  24. Works fine for me on LW 2019.1.5 using your...

    Works fine for me on LW 2019.1.5 using your uploaded BMP images:

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    The B&W mask image has its Color inverted in the Image node since White makes the Fg Color opaque:

    146670

    What...
  25. I think the Alpha channel in your BMP files is...

    I think the Alpha channel in your BMP files is broken. There are some online articles about PhotoShop breaking alpha support in BMP files. You might try saving as TIFF or TGA.

    Attached is a...
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