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Type: Posts; User: Gregg "T.Rex"

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  1. Hi guys... :) Just popped in to say "hello" to...

    Hi guys... :)
    Just popped in to say "hello" to old friends, that's all..... :)

    Cheers everyone.... ;)
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    Heh... I was hoping for a more "appropriate"...

    Heh...
    I was hoping for a more "appropriate" solution, sort of what you did with pixel filter, not hacking/masking our way through the blown areas, but i guess you're right; this problem has to be...
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    Yes, node compositing at pixel level before...

    Yes, node compositing at pixel level before rendering has a ton of advantages, comparing to working with just the resulted raster images.
    Katana and Clarisse are very good at that, Nuke can use Vray...
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    Hey Gerardo... Long time, eh... :) You think...

    Hey Gerardo...
    Long time, eh... :)

    You think a similar setup can be implement in Fusion/Nuke using 32bit EXR files instead?

    Chers,
    Greg
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    Went to Max firstly, for Vray... Then slowly i...

    Went to Max firstly, for Vray...
    Then slowly i migrated everything i knew from LW to Max; wasn't easy and the first years i kept going back to LW for doing stuff.

    It's not always greener on the...
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    Haha, talk about resurrecting the dead! Nice...

    Haha, talk about resurrecting the dead!

    Nice walkthrough, btw...
    If i recall correctly i baked most of the things there, in order to speed up the rendering of the room and only left the Dragon...
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    Boy, this wakes up some good nostalgic...

    Boy, this wakes up some good nostalgic memories...
    Thanks for the trip.... :)
  8. In case you're (still) wondering: The bare...

    In case you're (still) wondering:
    The bare system (motherboard, cpus, ram) was around 55.000 euros...
    That's the expensive part; you can always not choose quadro/tesla cards and go for two Titans...
  9. Indeed... I wasn't considering LightWave as the...

    Indeed...
    I wasn't considering LightWave as the main 3d app, for when quoting for a workstation like that! :)
    VRay seems it can swallow all those threads without problems...
    In theory at least,...
  10. Nope... Comparing to the system the Dells are...

    Nope...
    Comparing to the system the Dells are quite "cheap", at 2.5K euro each...
  11. In case anyone's wondering: A quad cpu...

    In case anyone's wondering:
    A quad cpu Microstation motherboard with four top of the line Xeons (15 cores /30 threads at fastest available clock), with 512GB ECC DDR3 ram, one Quadro K6000, three...
  12. What i miss most for LightWave is an up-to-date...

    What i miss most for LightWave is an up-to-date modern and real world based Lighting, Shading and Camera system; was the reason i moved all my renderings into Vray, a few years back...
    Current...
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    Maybe it's me only, but i think "Remove" or...

    Maybe it's me only, but i think "Remove" or "Delete" would be more appropriate than "Destroy" for naming...
    Great tool, nevertheless; will be the No.1 must-have LightWave plugin for sure...
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    There is a plugin that does this and a lot more,...

    There is a plugin that does this and a lot more, like rendering directly from a Pesrpective/Light view, or creating a camera from those views and exist since version 7 or 8, if i'm not mistaken....
  15. To see the mesh in the viewport you have to use...

    To see the mesh in the viewport you have to use the RK Mesh or the Hybrido Mesh to import the particles.
    Then in the Geometry tab, through the RK or Hybrido Mesh Display you can check the "Show...
  16. Oh, okay... I see... For a moment i thought...

    Oh, okay...
    I see...
    For a moment i thought there was some secret node that can handle magnitudes using RenderKit in LW, that i may be missing... :)

    There is one actually. But only works with...
  17. BTW.... What entry might that be?

    BTW....
    What entry might that be?
  18. Glad it worked... It doesn't hurt to have both...

    Glad it worked...
    It doesn't hurt to have both actually, but most of the times you'll be using the RenderKit for sure...
  19. First one is to load particles or meshes and use...

    First one is to load particles or meshes and use Hypervoxels or native render respectively, to render them; the "old" way of doing things...
    Second plugin entry, is the new RenderKit for LW plugin,...
  20. Strange... Haven't experience this so far... ...

    Strange...
    Haven't experience this so far...

    Did you try to remove/delete all RF related plugin entries and then re-install?
    Maybe a conflict with an older entry?
    Are the .bin files coming from...
  21. Once you register your RenderKit license with...

    Once you register your RenderKit license with Next Limit's License Manager, you can mesh/render bin/prt particles directly in LightWave.
    Then, you fire up the Next Limit RFRK Plugin Manager 1.1.0,...
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    Yes, that would help quite a lot; that's what the...

    Yes, that would help quite a lot; that's what the VRay camera does well...
    But still; it won't adjust itself automatically for bright or dark areas; you'll still get overblown or extremely dark...
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    Maxwell render's camera does this brilliantly......

    Maxwell render's camera does this brilliantly...
    But, you need at least 5 strong workstations minimum, to keep your sanity in place... :)
    AFAIK, all unbiased render engines handle automatic...
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    AFAIK, VRay's Physical Camera does not provide...

    AFAIK, VRay's Physical Camera does not provide automatic exposure; at least in 3dsMax...
    You still have to set it yourself to work automatically based on light strength, using Maxscript; not easy....
  25. Hey Gerardo, this is really interesting! Is this...

    Hey Gerardo, this is really interesting!
    Is this because the sRGB encoding can peek at gamma 2.4?
    Most values lay at the median value of 2.2 though...
    How strong visually at the end result is the...
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