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Type: Posts; User: Evil_Alan

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  1. Nice! ...

    Nice!


    https://www.youtube.com/watch?v=zYt0WbDjJ4E

    Also, I decided to test it out...
    https://github.com/TheRoyalDudeness/Final_Fantasy_VII_Remake/tree/master/Lightwave
    ...
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    It works great! Actually, once you get the hang...

    It works great!
    Actually, once you get the hang of it, it's easier than trying to setup surfaces any other way with Python.
    I'll post stuff in your thread; I think it makes more sense.
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    Python access to node data

    Is it possible?
    With a bsdf node material setup I can create and connect all the nodes easily enough, but how would I access Bg Color, Image, Preview, Invert Alpha, Invert Color, Pixel Blending, etc...
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    I checked it out and didn't see any code there....

    I checked it out and didn't see any code there.
    That's really what I'm after.
    Someone figured out how to do it in C using ObjectLoader, but I couldn't find anything similar for Python.
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    Set Vertex Normal Map

    Setting the Vertex Normal Map in the surface editor is the only thing I haven't figured out how to do through code.
    Other people have been asking about it over the years, but to no avail....
  6. I didn't even realize Windows 10 Pro for...

    I didn't even realize Windows 10 Pro for Workstations existed.
    ...and it's actually affordable!
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    Let's play with Skelegons!

    It's Valentine's Day. Lightwave needs some love!


    Python module needed:
    Transforms3d: https://matthew-brett.github.io/transforms3d/

    Optional:
    pynput: ...
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