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Type: Posts; User: Axis3d

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    I was going to suggest the prometheus method...

    I was going to suggest the prometheus method also. Here's an old trick. If you had an object with corrugations that absolutely needed to have the texture conform to the curvature, you could create...
  2. Thread: animation help

    by Axis3d
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    Try this test scene: 147108 It is using the...

    Try this test scene: 147108

    It is using the Parenter plugin, under the Cube's motion options. It uses nulls to parent to rotate and flip the cube along. Read up on it in the manual: ...
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    Normally, I don’t have need to import these .ply...

    Normally, I don’t have need to import these .ply files. I’ve been using Lightwave for 30 years now and I’m used to the random bugs that might come with it.
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    Yes. I am using the latest build of LW. And tried...

    Yes. I am using the latest build of LW. And tried loading the file that you linked to. I did try other .ply files from that same site, but none of them worked. I am using LW on a Mac, but didn’t...
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    I just tried loading a .PLY file from that site...

    I just tried loading a .PLY file from that site and it doesn't load into Lightwave. The file importer panel opens with the options, but after clicking 'ok' to import, it says 'unable to open file'....
  6. Get well soon, Kat. Wishing you a speedy...

    Get well soon, Kat. Wishing you a speedy recovery.
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    Yeah, I tried the displacement orders and none of...

    Yeah, I tried the displacement orders and none of it is working the way that it did. I found that they did away with the button, "Use Morphed Positions", but instead, put it into the dropdown that...
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    Yes, LW 2019.1.5. I even opened LW 2019.1.4...

    Yes, LW 2019.1.5.

    I even opened LW 2019.1.4 and that option isn't there either.
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    "Use Morphed Positions" gone?

    Hi, everyone,

    I went to set up a bone chain so I could morph an object's movement through the deformed bones. But in the Bone Properties panel, I don't see that option for "Use Morphed Positions"...
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    If you could get your render times to one second...

    If you could get your render times to one second per frame, then it’s very manageable. Besides, that’s what render farms are for ��

    Depends a lot on what resolution you are rendering also.
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    I’m guessing that if you were animating at 120...

    I’m guessing that if you were animating at 120 FPS, then you would need a lot more frames.
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    I'm not sure what you mean by 'frames per scene'....

    I'm not sure what you mean by 'frames per scene'. Do you mean frames per second? As far as I know, you can render as many frames per second as you need.
  13. I forgot about Open Color IO myself. I...

    I forgot about Open Color IO myself. I discovered it about a year or so ago and tried to learn a bit about it, but haven't needed to use it since then. I may pick your brain sometime if I need it...
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    Well done. I really liked the mood/music/sound...

    Well done. I really liked the mood/music/sound design. B&W was a good choice also.
  15. Thanks, Scott Thanks for the Linear to ARRI...

    Thanks, Scott

    Thanks for the Linear to ARRI Log-C LUT. Hopefully, it will come in handy for me in the future.

    I'm not sure if you've heard of OpenColorIO, or if you've used it already in your...
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    Under Render Properties tab, at the top, is a...

    Under Render Properties tab, at the top, is a Render Preset dropdown. You can select "Save to Preset Shelf" and build up a library of presets for rendering. It saves the settings that you create...
  17. Do you need your final composite to be in Log...

    Do you need your final composite to be in Log space? For someone else to color grade the shot later? If not, you could just apply a LUT to your Alexa footage and then composite normally in After...
  18. Yes. Its really cool how the on-set camera...

    Yes. Its really cool how the on-set camera movements can translate the perspective of the background CGI in realtime. And perhaps, more importantly, the global lighting from the CGI scene can...
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    You can be in VPR mode when you activate Limited...

    You can be in VPR mode when you activate Limited Region. You just have to make sure that OpenGL Overlay is activated or you won't see the region box.
  20. The 2019 PBR renderer is amazing compared to...

    The 2019 PBR renderer is amazing compared to 2015. No more tweaking object materials to look right under different lighting conditions. Once you get over the 'fireflies' issue and follow some...
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    I don't know the direct answer to your question...

    I don't know the direct answer to your question but,

    If you are creating your hypervoxels from a particle emitter that is "dripping", perhaps you could use that emitter for OpenVDB. I believe...
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    Adrian, your modeling/texturing work is amazing. ...

    Adrian, your modeling/texturing work is amazing. I hope you are well and not having to give up modeling for any health reasons.
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    Yes, I have read the manual and it mentions...

    Yes, I have read the manual and it mentions nothing about taking away the functionality of clicking on the "F" or "B" fields in 2019.1.4.

    The new changes in Modeler include making the List or...
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    I can't duplicate it either. But I do notice...

    I can't duplicate it either. But I do notice some other odd behavior with the Layers panel.

    If I have several objects loaded, then click on the name of one of them to bring it to the foreground,...
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    I've not experienced any crashes yet with this...

    I've not experienced any crashes yet with this version of LW. I am rendering at around the same sizes as you without any problems. Does the crash happen at around the same time during the render?
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